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7000.0.0a16100 shown
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
UI ToolkitFixUUM-145649
Fixed elements with a filter, and the content of nested ScrollViews, being cut off or not drawn after their ScrollView was scrolled, or after an element above them was moved or resized.
UI ToolkitFixUUM-157251
Fixed elements with a z-index rendering at the panel origin after an ancestor was set to display: none.
UI ToolkitFixUUM-158419
Fixed elements with Picking Mode set to Ignore not being selectable by clicking them in the UI Viewport and in the Scene view's UI Preview overlay. To pick as before, turn off Select Elements with Picking Mode Ignore in Project Settings > UI Toolkit > UI Viewport Selection Options.
UI ToolkitFixUUM-157821
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
UI ToolkitFixUUM-152805
Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.
Linked bug report
UUM-148476: “NullReferenceException” and "invalid enum value" errors are thrown in the Console when animating the Pivot Reference Size property of a UI Document in the Animation window

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…

Retrieved 2026-11-10
UI ToolkitFixUUM-148476
Fixed errors that were logged when the Editor started with a window, such as the Render Graph Viewer, open in the layout.
Linked bug report
UUM-150211: Errors are thrown when opening the Editor with Render Graph Viewer

Steps to reproduce: Create and open a new project Open the "Window -> Analysis -> Render Graph Viewer" window Restart the Editor (Without closing the Render Graph Viewer) Observe the Console Actual results: "Assertion failed on expression" (or "d3d12: finalizing rendering...") and "GUI Window tried to begin..." errors are thrown Expected results: Console is empty Reproducible with versions: 60…

Retrieved 2026-11-11
UI ToolkitFixUUM-150211
Fixed Event.KeyboardEvent returning PageDown for "pgup" and PageUp for "pgdown".
UI ToolkitFixUUM-157237
Fixed ExpressionEvaluator.Evaluate applying a function after a following exponent, so floor(2.5)^2 returned 6 instead of 4.
UI ToolkitFixUUM-158630
Fixed ExpressionEvaluator.Evaluate returning wrong results or failing when a unary minus followed ^ or came before a function, as in 2^-1 or -sqrt(4).
UI ToolkitFixUUM-158631
Fixed extra draw calls after many elements with children were made visible again.
UI ToolkitFixUUM-154188
Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.
Linked bug report
UUM-145747: Section tooltips appear at the bottom of it resulting in the visual Tooltip jumps

How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…

Retrieved 2026-11-09
UI ToolkitFixUUM-145747
Fixed grid items ignoring their relative left, top, right and bottom offsets.
UI ToolkitFixUUM-155262
Fixed grid items not filling the grid when repeat(auto-fit) collapses empty tracks, because the gaps of the collapsed tracks were kept.
UI ToolkitFixUUM-155890
Fixed grid items spanning only the start track when grid-column-start or grid-row-start is greater than the matching end line.
UI ToolkitFixUUM-156739
Fixed grid track lists that use repeat() or minmax(), and grid-column or grid-row values that use "/", being ignored when set through a USS variable.
UI ToolkitFixUUM-157647
Fixed high CPU cost per frame for many world-space PanelRenderer components whose content does not change.
UI ToolkitFixUUM-158038
Fixed horizontal scrolling in a ListView stopping after the first drag when its content container has a min-width set in USS.
UI ToolkitFixUUM-157458
Fixed IMGUIContainer content being clipped when a parent element has a 3D rotation or a positive Z translation.
UI ToolkitFixUUM-156395
Fixed ImmediateModeElement content being clipped or hidden in Editor windows and screen-space panels when a parent has a 3D rotation or a Z translation.
UI ToolkitFixWindowsUUM-158344
Fixed import errors when a UXML or USS asset references a built-in resource.
UI ToolkitFixUUM-147936
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
Linked bug report
UUM-149395: "IndexOutOfRangeException" errors are thrown when redoing actions after changing Element's Background color

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Drag and drop any Element into the Hierarchy (e.g. Button Element) 5. Select the newly added Element and change its Background color in the Inspector 6. Duplicate the Element 7. Undo all changes 8. Redo all changes 9. Observe the Console Actual r…

Retrieved 2026-11-10
UI ToolkitFixUUM-149395
Fixed instable UGUIEventSystemTests on WindowsEditor.
UI ToolkitFixUUM-143303
Fixed IResolvedStyle missing the gridTemplateColumns, gridTemplateRows, gridAutoColumns and gridAutoRows properties.
UI ToolkitFixUUM-153571
Fixed large integer inline style values, such as style.zIndex set to int.MaxValue, being changed when read back or applied.
UI ToolkitFixUUM-153978
Fixed Length and StyleLength values set to Auto or None returning different hash codes when they compare equal.
UI ToolkitFixUUM-157561
Fixed link tag events reporting "test" as linkText instead of the link's text when using the Advanced Text Generator.
UI ToolkitFixUUM-155148
Fixed ListView items getting stuck on screen when reordering with multiple fingers on touch devices with reorderMode set to Animated.
UI ToolkitFixUUM-117689
Fixed Localized String and Localized Asset fields in the Inspector still showing the old reference after resetting the component.
UI ToolkitFixUUM-153920
Fixed localized strings resolving as empty in Play Mode when a project uses the built-in Localization module.
UI ToolkitUUM-153007
Fixed localized values resolving in the project locale when they were awaited while a startup locale selector was still preparing.
UI ToolkitFixUUM-151908
Fixed marquee (rectangle) selection in the UI Viewport selecting elements with Picking Mode set to Ignore or invisible elements.
UI ToolkitFixUUM-151737
Fixed Matrix2D.Equals(Matrix2D) returning true for matrices that have different hash codes.
UI ToolkitFixUUM-158175
Fixed MinMaxSlider keeping a value outside its low and high limits after a limit or value change.
UI ToolkitFixUUM-154577
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed MultiColumnListView and MultiColumnTreeView keeping their widest width inside a ScrollView after the window got narrower.
UI ToolkitFixUUM-142157
Fixed multiple warnings being logged when saving in UI Builder with a child element of a control or template selected.
UI ToolkitFixUUM-153376
Fixed negative localization entry key IDs being generated when DistributedUIDGenerator was given a custom epoch in the future.
UI ToolkitFixUUM-151774
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
Linked bug report
UUM-152408: Nested PanelRenderer never receives its initial UIReloadCallback when entering Play mode

How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…

Retrieved 2026-11-10
UI ToolkitFixUUM-152408
Fixed nested UXML prefab throwing when being created.
UI ToolkitFixUUM-147946
Fixed new Panel Settings assets being created with a reference DPI that did not match the Game view, which made Constant Physical Size content resolve to a fractional scale.
UI ToolkitFixUUM-147871
Fixed NullReferenceException errors being thrown repeatedly and the UI Viewport rendering incorrectly after deleting a UXML template created with Create Template.
UI ToolkitFixUUM-155401
Fixed object fields showing no label when the object they reference has no name.
UI ToolkitFixUUM-151060
Fixed Open selector in IDE opening an empty file instead of the stylesheet that contains the selector.
UI ToolkitFixUUM-153079
Fixed overflow property not exposed in resolved style.
UI ToolkitFixUUM-151805
Fixed Painter2D aborting the Editor when stroking a dashed path, and rendering the dashes from a wrong subdivision count in release builds
UI ToolkitFixUUM-154042
Fixed Panel Renderer fields not resetting when the component is reset.
Linked bug report
UUM-154983: Panel Renderer component’s fields are not reset when resetting the component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154983
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed pasting next to a read-only element of a template instance in the UI Viewport window, which modified the instanced template instead of the document being edited.
UI ToolkitFixUUM-155391
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy.
UI ToolkitFixUUM-156827
Fixed pointer picking so that an element whose z-index draws it above its ancestors' siblings now receives the pointer events at that position instead of the element drawn underneath it.
UI ToolkitFixUUM-154275
Fixed ProgressBar ignoring lowValue when working out how full the bar is.
UI ToolkitFixUUM-153523
Fixed PropertyCollection throwing an InvalidOperationException when an array-backed collection is enumerated to the end, and List-backed enumerators ignoring Reset.
UI ToolkitFixUUM-158100
Fixed radial background gradients ignoring the circle shape and always rendering as an ellipse that stretched with the element.
UI ToolkitFixUUM-153876
Fixed Ratio, AnimationIterationCount and GridLine fields showing in the Inspector even though their values could not be saved.
UI ToolkitFixUUM-154749
Fixed recursive mesh modifiers skipping some child elements, and a child's own mesh modifier running on its siblings, when another child gained a mesh modifier in the same frame.
UI ToolkitFixUUM-154529
Fixed removing a selector having no effect in UI Builder after saving a stylesheet once in StyleSheet Editing Mode.
UI ToolkitFixUUM-152547
Fixed resolvedStyle.columnGap and resolvedStyle.rowGap returning the authored value instead of the rendered gap when the gap is a percentage or negative.
UI ToolkitFixUUM-154154
Fixed scaled elements looking blurry when a filter is applied to them.
Linked bug report
UUM-155303: Scaled UI Toolkit elements show up blurry when any UI Toolkit filter is added

How to reproduce: Create and open a new project Import the “ScaleFilterbug.uxml“ into the project Instantiate the UXML in Scene Observe the Game view Actual results: The label text is blurry Expected results: The label text is not blurry Reproducible with: 6000.3.0a1, 6000.3.25f1, 6000.6.5f1, 6000.7.0b4, 7000.0.0a5 Could not test with: 6000.0.0f1, 6000.0.85f1, 6000.2.0b2 (No UI Toolkit filters…

Retrieved 2026-11-10
UI ToolkitFixUUM-155303
Fixed selector override rules defined in a theme style sheet being ignored because they lost to Unity's default styles on selector specificity.
UI ToolkitFixUUM-108227
Fixed shift-click range selection in TreeView and ListView so the range extends from the last clicked item and preserves the existing selection, matching the Hierarchy window behavior.
UI ToolkitFixUUM-117140
Fixed single bit flags enum options missing from the Inspector dropdown
UI ToolkitFixUUM-127744
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
Linked bug report
UUM-154562: SliderInt mispositions its handle and jumps to the minimum when near Int32 limits

How to reproduce: Create and open a new project Import the “SliderIntPrecisionMinimal“ script (In the internal notes) In the Menu Bar select “Bug Repro“ → “2. Open slider window“ In the “SlidersInt precision“ window that showed up press “Send Right Arrow to each slider“ Observe the sliders Try changing the slider’s values Observe the sliders again Actual result: The second slider’s handle jump…

Retrieved 2026-11-10
UI ToolkitFixUUM-154562
Fixed slower asset deletion in the Editor caused by localization checks running on every deleted asset.
UI ToolkitFixUUM-154634
Fixed slower Editor project open and domain reload caused by memory allocations in cached GUI content lookups.
UI ToolkitFixUUM-154583
Fixed Smart String plurals in a localized table using the device language's plural rules instead of the table locale's.
UI ToolkitFixUUM-158874
Fixed Smart Strings IntVariable, FloatVariable and other value-type variables allocating garbage whenever their Value was assigned.
UI ToolkitFixUUM-158915
Fixed Smart Strings plural formatting for negative numbers, which picked the wrong form in languages such as English and Russian and threw an exception in Polish.
UI ToolkitFixUUM-158912
Fixed Smart Strings plural formatting throwing an exception for Macedonian, and picking the wrong form for numbers such as 111.
UI ToolkitFixUUM-158911
Fixed Smart Strings returning a global variable group instead of the argument's value when the group has the same name as a nested selector.
UI ToolkitFixUUM-158916
Fixed Smart Strings variables not raising ValueChanged when their value changes through the Inspector or a SerializedObject.
UI ToolkitFixUUM-158918
Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill.
UI ToolkitFixWebGLUUM-155233
Fixed Style Rule Inspector affordances, override bars, and list edits not refreshing after property changes on a selector target.
UI ToolkitFixUUM-155840
Fixed SVG gradients xlink:href inheritance.
Linked bug report
UUM-150193: SVG gradient renders with unassigned UVs when linearGradient partially inherits coordinates via xlink:href

How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…

Retrieved 2026-11-10
UI ToolkitFixUUM-150193
Fixed SVG import creating an invalid radial gradient when a "<radialGradient>" has a zero radius; the shape is now painted with the last stop color.
UI ToolkitFixUUM-158256
Fixed SVG import dropping a "<use>" element when its shape or group target is defined later in the file.
UI ToolkitFixUUM-158220
Fixed SVG import dropping a gradient stroke when the gradient is defined later in the file.
UI ToolkitFixUUM-158255
Fixed SVG import dropping an arc that has exactly one zero radius; the arc is now drawn as a straight line.
UI ToolkitFixUUM-158225
Fixed SVG import dropping the declarations of an earlier "<style>" element when a later "<style>" element sets other properties for the same selector.
UI ToolkitFixUUM-158217
Fixed SVG import dropping the style rule that follows an "@import" statement in a "<style>" element.
UI ToolkitFixUUM-158228
Fixed SVG import dropping the style rule that follows an "@media" block in a "<style>" element.
UI ToolkitFixUUM-158229
Fixed SVG import errors with nested svg tags.
Linked bug report
UUM-150948: Imported SVG file has 0 vertices and does not render when it has a nested <svg> element in it

How to reproduce: 1. Create a new project 2. Import the attached "google.svg" file into the project 3. Observe the imported file's preview in the Project tab Actual result: The imported SVG file has an empty preview Expected result: The imported SVG file properly draws the preview Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: Wind…

Retrieved 2026-11-10
UI ToolkitFixUUM-150948
Fixed SVG import failing or producing wrong colors when a color uses percentages, a percentage alpha, or 8-digit hex.
UI ToolkitFixUUM-157876
Fixed SVG import failing when a CSS declaration uses !important.
UI ToolkitFixUUM-157940
Fixed SVG import giving rects and ellipses the wrong size when their width, height, rx or ry is set in percentages.
UI ToolkitFixUUM-157325
Fixed SVG import leaving elements unclipped when several elements use a "<clipPath>" defined later in the file.
UI ToolkitFixUUM-158251
Fixed SVG import not applying "<style>" rules to elements that come before the "<style>" element in the file.
UI ToolkitFixUUM-158230
Fixed SVG import throwing a KeyNotFoundException when a "<use>" element refers to another "<use>" element.
UI ToolkitFixUUM-158249
Fixed SVG import throwing an ArgumentNullException when a "mask" attribute refers to a "<mask>" defined later in the file, or to a missing mask.
UI ToolkitFixUUM-158239
Fixed SVG import throwing an error when "<polygon>" or "<polyline>" points are not separated, such as "-10-10".
UI ToolkitFixUUM-158257
Fixed SVG import throwing an error when a property is set to "inherit".
UI ToolkitFixUUM-158226
Fixed text in the Custom Chars field of the font import settings rendering outside the field.
UI ToolkitFixUUM-149691
Fixed TextMeshPro font assets staying in memory after unloading a scene with Addressables.UnloadSceneAsync.
UI ToolkitFixUUM-74015
Fixed TextMeshPro text on a sub-mesh not reappearing after the sub-mesh GameObject was disabled and enabled again.
UI ToolkitFixUUM-152706
Fixed the "fr" unit being applied as a pixel value instead of being rejected when used in a USS property that does not accept it.
UI ToolkitFixUUM-153559
Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
Linked bug report
UUM-153940: UIToolkit's PointerEvent.actionKey uses the 'Control' key instead of 'Command' when used in Web builds on MacOS

How to reproduce: Open the attached project “IN-153401” Build and run the project for Web Right click the button at the top of the Player with the ‘Command’ key pressed down on the keyboard Observe the Player Actual result: A plane does not appear at the bottom of the Player Expected result: A plane appears at the bottom of the player Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 60…

Retrieved 2026-11-10
UI ToolkitFixmacOSUUM-153940
Fixed the Add and Remove buttons in the Gradient Editor staying enabled when the maximum or minimum number of color stops was reached.
UI ToolkitFixUUM-155714
Fixed the Addressable Group Rules Inspector not showing the resolver for the built-in localization module's resource tables.
UI ToolkitUUM-155938
Fixed the animation recording tint and indicator not appearing in the UI Toolkit style inspector after recording an edit to background-color, border colors, -unity-background-image-tint-color, or z-index.
UI ToolkitFixUUM-148504
Fixed the Backdrop Filter not being rendered in the UI Viewport in UI staging mode.
Linked bug report
UUM-149971: Backdrop Filter is not rendered in the UI Viewport in UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …

Retrieved 2026-11-10
UI ToolkitFixUUM-149971

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