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Fixed IndexOutOfRangeException errors thrown while editing a Freeform Light 2D shape whose edges overlap.
Linked bug report
UUM-153123: IndexOutOfRangeException Errors are thrown when editing 2D Freeform light and shape's edges overlap

Steps to reproduce: Open the attached project Open the SampleScene Select the Freeform Light 2D object in the Hierarchy In the Inspector window, click the Edit Shape button In the Scene view, Edit the shape in a way, that edges overlap each other (Reference video attached) Actual results: Multiple IndexOutOfRangeException errors are thrown while editing the Shape Expected results: No errors or…

Retrieved 2026-11-10
Fixed Light2D Shader Graphs gaining extra Normal, Tangent and Base Color blocks after the Material was changed in the Shader Graph Inspector.
Fixed Render Objects feature failing when depth buffer is disabled.
Linked bug report
UUM-153342: Rendering fails and errors are thrown each frame when Render Objects Renderer Feature is added with Depth/Stencil Buffer disabled

Steps to reproduce: Create and open a new URP 2D project Select the Renderer2D asset in Assets/Settings Untick the "Depth/Stencil Buffer" Add "Render Objects" Renderer Feature at the bottom Observe the Game/Scene view and Console Actual results: Game/Scene view fail to render, NullReferenceExceptions and "Render Graph Execution error" are thrown Expected results: Game/Scene views continue to r…

Retrieved 2026-11-10
Fixed Shadow Caster 2D so that the shape outline is drawn in the Scene view for every Casting Option, including Self Shadow and No Shadow.
Fixed shadows from a Shadow Caster 2D that uses a Collider 2D (for example a Tilemap Collider 2D) as its casting source flickering in the Scene and Game views.
Linked bug report
UUM-147033: ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D

Steps to reproduce: Open the attached project Open the "Level" scene (Assets/Scenes/Level.unity) In the Hierarchy, select the "player_idle_0" Object Move cursor in and out of Scene or Game Views Observe the shadow cast by the "Ground" Tilemap (its ShadowCaster2D has Casting Source = Tilemap Collider 2D) Actual results: Lights flicker intermittently ignoring Shadow Casters Expected results: Lig…

Retrieved 2026-11-11
Fixed skinned sprites using different textures rendering with the same texture on WebGL when the SRP Batcher is enabled.
2DFixWebGLUUM-153147
Fixed slow Apply in the Sprite Editor on textures with many sprites.
Fixed Sprite Renderer reporting itself as SRP Batcher compatible while a Material Property Block was set on it, which kept Sprite Skins on GPU deformation.
Fixed sprites and UI not rendering on some OpenGL ES devices when the 2D Renderer Depth/Stencil Buffer setting is disabled.
Fixed the active Brush changing to the last selected Brush Pick when the Brush Pick filter was toggled on and off.
Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer.
Linked bug report
UUM-151723: Camera sorting layer texture is affected when changing Render Scale on Renderer2D

How to reproduce: Open the attached “IN-152053” project Open the “SampleScene” scene In the Project window navigate to the Assets\Settings folder and click on Renderer2D In the Inspector window change the Render Scale to some lower value Observe the Game view Actual result: Sprite resolution changes and it gets more pixelated Expected result: Sprite resolution does not change Reproducible with…

Retrieved 2026-11-10
Fixed the Grid Selection Offset, Rotation and Scale fields in the Inspector not updating while dragging a Grid Selection gizmo in the Scene view.
Fixed the Grid Selection transform and color fields accepting input that was silently discarded when the selection contains no Tiles. The fields, selection tools and Delete Selection button are now disabled in that case.
Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.
Linked bug report
UUM-151417: "Open Tile Palette" menu item doesn't fully fill the width of its dropdown overlay in the Scene view

How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…

Retrieved 2026-11-10
Fixed the Shadow Caster 2D Casting Source dropdown showing Sprite Renderer while the shadow used the Shape Editor shape, when the Sprite Renderer was added after the Shadow Caster 2D.
Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.
Linked bug report
UUM-152530: Sync Active Palette button in the Tile Palette window is easily cut off or covered due to horizontal window scaling

Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…

Retrieved 2026-11-10
Fixed the Tile Palette Brush Pick Overlay scrolling back to the selected Pick when you resize the Picks.
Fixed Tile Palette automatic cell size using the largest Sprite size when Sprite sizes are exact multiples of the smallest Sprite size, up to 64 times.
Fixed Tilemap Scene data changing on every save when a Tilemap contains tiles without Lock Color or Lock Transform, such as Rule Tiles.
Fixed Tilemap tile data potentially being copied incorrectly when refreshing tiles.
Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled.
Fixed URP 2D editor-only icons being included in player builds.
Fixes LineRenderer not initializing correctly when toggling enable on game object.
Linked bug report
UUM-147747: LineRenderer using URP SpriteLitDefault Material becomes invisible when animating its "Material._Renderer Color" property and disabling and reenabling the GameObject

Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …

Retrieved 2026-11-10
Inspector - Unsaved Changes Detected pop-up shows for each Inspector window when editing Sprite Atlas asset
Platform specific overrides panel for Sprite Atlas asset does not support Undo or Redo operations
Reduced CPU cost of 2D lights and shadow casters that do not use a custom material.
The Console now shows the "More than one global light on layer" error when a 2D Light is set to Global in the Light Explorer.
The Light 2D inspector now shows an error on Freeform lights when the 2D Common package (13.0.0 or newer) is not installed, since only the light's falloff edge renders without it.
The Search window no longer renders blank for a few seconds the first time it opens.
Tilemap: Fixed Tilemap.RefreshAllTiles calling TileBase.RefreshTile twice per Tile on Tilemaps with five or more Tiles.
Undo and Redo now fully revert a pick in the Shadow Caster 2D Casting Source dropdown and the Light 2D Light Type dropdown, so the inspector shows the right fields.
Update error log when accessing index out of bounds meaningful.
Fixed the Windows player crashing on quit when a UI Automation client (e.g. a screen reader) is running.
AccessibilityFixWindowsUUM-157903
Fixed Adaptive Performance samples in XR so the user's camera faces the sample content.
Adaptive PerformanceFixXR
Fixed Adaptive Performance settings being deleted from a Build Profile when an invalid clipboard payload was pasted into them.
Adaptive PerformanceFixUUM-152371
Fixed indexer logic to handle when low utilization and thermal values cause performanceAction to become StateAction.Increase, indicating we have headroom to increase quality.
Adaptive PerformanceFix
Fixed pasting a Build Profile with Adaptive Performance disabled not clearing the Adaptive Performance settings of the profile it was pasted into.
Adaptive PerformanceFixUUM-152504
Fixed pasting a clipboard that holds no Adaptive Performance settings into a Build Profile silently doing nothing instead of reporting that the clipboard cannot be pasted.
Adaptive PerformanceFixUUM-152505
Fixed pasting a modified clipboard payload into a Build Profile adding an unrelated ScriptableObject as a hidden sub-asset and removing the existing Adaptive Performance settings.
Adaptive PerformanceFixUUM-152376
Fixed the add and remove buttons in Adaptive Performance scaler profiles overlapping the scaler list in Project Settings and Build Profiles.
Adaptive PerformanceFixUUM-154159
Fixed a crash in the Editor and development builds when an Experimental.AI.NavMeshQuery created with Allocator.Temp was disposed after its NavMesh had been destroyed.
AIFix
Fixed a crash when a copy of a NavQueryBuffer was used for a pathfinding operation after the buffer it was copied from had been disposed. In the Editor and in development builds such a copy now reports itself as disposed, the same as a buffer that was disposed in place.
Fixed the order of the two portal points returned for a NavMesh link, so that the first one is on the left and the second on the right also for a path that leaves the link. This applies to the results of NavWorld.GetPortalPoints and NavMeshQuery.GetPortalPoints.
Linked bug report
UUM-152707: NavWorld.GetPortalPoints() returns reversed left and right points between Link and Polygon

Steps to reproduce: Download the [Internal link] file, unarchive the project and open it. Open scene ShowPathCorridorDebug. Look at the green path drawn in the Scene view between objects Agent and FindPathExample. Alternative steps to reproduce: Create a scene with at least two NavMeshes connected through a NavMeshLink Use NavWorld to obtain a path between the two NavMeshes Use NavWorld.GetPor…

Retrieved 2026-11-11
The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.
Linked bug report
UUM-152672: NavMeshData sourceBounds include the build origin when all sources are on one side of the origin position

Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…

Retrieved 2026-11-10
Bouncy Castle upgrade (from 1.70 to 1.86). New signing keys created by the Keystore Manager use 4096-bit RSA and a SHA256withRSA certificate, instead of 2048-bit RSA and SHA1withRSA. Existing keys are not changed.
AndroidFixUUM-156925
Fix "Failed to find target with hash string android-37" when Target API Level 37 is selected.
Linked bug report
UUM-150216: Build fails with "Failed to find target with hash string 'android-37'" when Target API Level 37 is selected

How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…

Retrieved 2026-11-10
AndroidFixUUM-150216
fix SIGSEGV on Application.Quit() when the cursor was ever set
AndroidFixUUM-153932
Fixed a crash when an app is relaunched with FLAG_ACTIVITY_CLEAR_TASK while it is already running.
AndroidFixUUM-158675
Fixed a false-positive Java heap leak failure in the Android player-unloading integration test by excluding first-reload warmup from the baseline.
AndroidFixUUM-150246
Fixed an exception when exporting an Android project with the Visual Studio build system while the project contains Android libraries.
AndroidFix
Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
AndroidFixUUM-155309
Fixed an issue where pressing the Back key twice was required to fully close the touch screen keyboard and its input field on Android 17 when Predictive Back support was disabled.
AndroidFixUUM-153547
Fixed an issue where the application didn't rotate to the orientation the user locked the screen to, when Default Orientation was set to Auto Rotation and Auto Rotation Behavior was set to User.
AndroidFixUUM-158455
Fixed Android native libraries having a GNU_RELRO segment that was not aligned to 16 KB. libc++_shared.so will stay unaligned until the next NDK update.
Linked bug report
UUM-156603: Core Android libraries fail to satisfy 16-KB page alignment when building for ARM64 using the IL2CPP scripting backend

How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…

Retrieved 2026-11-11
AndroidFixUUM-156603
Fixed batch-mode builds on Windows that waited forever when the Compile API Level platform was not installed.
AndroidFixWindowsUUM-158297
Fixed CanBuildWithSymlinkSources flakiness caused by parameterized runs sharing a temp export directory.
AndroidFixUUM-149303
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed mouse movement producing scroll values when the cursor is locked.
AndroidFixUUM-156720
Fixed system bars not hiding automatically on Android 11 when using GameActivity and System Bars Behavior is set to "Show Transient Bars By Swipe".
Linked bug report
UUM-155415: Android navigation bar does not hide automatically when System Bars Behavior is set to "Show Transient Bars By Swipe" and entry point is set to "GameActivity"

How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…

Retrieved 2026-11-11
AndroidFixUUM-155415
Fixed the build stopping with "Android SDK is missing build-tools." instead of offering to install the missing build-tools.
AndroidFixUUM-157581
Fixed the Compile SDK Version dropdown in Android Player Settings listing API levels that are lower than the minimum supported compile API level.
AndroidFixUUM-151786
Fixed touchpad input being ignored and an error being logged when the touchpad input source was not reported by the input device.
AndroidFixUUM-159337
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Stop requiring minSdk/targetSdk platform SDK to be installed in CheckAndroidSDK.cs.
AndroidFixUUM-151750
Updated the bundled Android SDK cmdline-tools to 21.0, so emulators for Android 17 (API 37.0) created with its avdmanager start correctly.
AndroidFixUUM-157110
Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip.
Linked bug report
UUM-150816: Crash on AnimationClip::SetAdditiveReferencePose when the AnimationClip arguments for AnimationUtility.SetAdditiveReferencePose are null

How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…

Retrieved 2026-11-10
AnimationFixUUM-150816
Dedicated discrete integer curve support in AnimationClip to fix support of a limited ranges of values for discrete integer properties.
AnimationFixUUM-149600
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
Linked bug report
UUM-140166: 'Time' and a 'value' properties cannot be deselected when editing animation keys in Curves section

Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …

Retrieved 2026-11-09
AnimationFixUUM-140166
Fixed Animator transitions with Bool or Int conditions evaluating incorrectly after the referenced parameter was deleted and re-created with a different type.
AnimationFixUUM-149420
Fixed methods with an AnimationEventInfo parameter not being listed in the Function dropdown of the Animation Event Inspector.
Linked bug report
UUM-155319: Methods with an AnimationEventInfo parameter are missing from the "Function" dropdown when selecting a function for an Animation Event

How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…

Retrieved 2026-11-10
AnimationFixUUM-155319
Fixed the Select Game Object window not appearing when selecting Other... from the Animation Preview Model dropdown a second time.
Linked bug report
UUM-148566: "Select Game Object" window doesn't appear when selecting "Other..." from the Animation Preview Model dropdown a second time

Reproduction steps: 1. Create a new project 2. Create Animation Controller and Animation Clip in the Project window (Create > Animation) 3. Window > Animation > Animator 4. Right-click in the Animator window and select Create State > Empty twice to create two States 5. Right-click on one of the States, select Make Transition option and connect it to another State 6. Attach Animation Clip to bo…

Retrieved 2026-11-11
AnimationFixUUM-148566
On tvOS, pressing the Menu button now exits fullscreen video playback in Full, Minimal, and CancelOnInput control modes, not just CancelOnInput.
Apple TVFixtvOSUUM-149896
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed an issue on Windows where an AudioClip failed to play, and errors were logged, after an AssetBundle was loaded again with AssetBundle.LoadFromStreamAsync once the Stream of the previous load was disposed.
Asset BundlesFixWindowsUUM-158933
Fixed AssetBundle build reports not recording time or log messages for pre/post-process build callbacks.
Asset BundlesFixUUM-143933
Fixed AssetBundle content hashes changing between builds of unchanged content with Addressables or the Scriptable Build Pipeline, causing players to redownload unmodified bundles. Affected bundles get a new hash on the first build after upgrading.
Linked bug report
UUM-148841: AssetBundle Hash Changes When ShaderVariantCollection Entries Are Serialized in Session Instance-ID Order

How to reproduce: 1. Download and extract the attached “IN-149802” project 2. Delete the Library folder from the project 3. In command prompt, run the command: <editor> -batchmode -nographics -projectPath <proj> -executeMethod SVCRepro.Run -logFile run1.log -quit 4. Run this command to list the shaders by ascending instance ID from run1.log: grep 'SVCREPRO ID' run1.log | sed 's#./(S[0-9])\.sha…

Retrieved 2026-11-11
Asset BundlesFixUUM-148841
Fixed a docked Import Activity window disappearing and showing as "Failed to load" after maximizing and restoring a different docked window.
Asset ImportFixUUM-148146
Fixed a movie packing error when importing multiple video clips with parallel import enabled.
Asset ImportFixUUM-159435
Fixed an Editor crash in Transform when an asset reimport unloaded objects that were still loaded.
Asset ImportFixUUM-126651
Fixed Asset Import Workers running on Direct3D12 when the Editor was started with a different forced graphics API, such as -force-d3d11. Workers now inherit the graphics API requested on the Editor command line.
Asset ImportFixUUM-147604
Fixed default presets for some importers, such as SVGImporter, no longer being applied after restarting the project.
Linked bug report
UUM-146265: SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project

How to reproduce: 1. Create a new project 2. Open the Preset Manager (Edit -> Project Settings -> Preset Manager) 3. Add the "SVGImporter" preset (press “Add Default Preset”, then search "SVG") 4. Close the project 5. Open the project again 6. Open the Preset Manager 7. Observe the Preset Manager Actual result: The "SVGImporter" has changed into a "ScriptedImporter" Expected result: "SVGImport…

Retrieved 2026-11-11
Asset ImportFixUUM-146265
Fixed ImporterGlobalSettings values silently not being synchronized to Asset Import Workers when the settings class is not declared in a script file of the same name. Unity now logs a warning, and moving the class to a correctly named file takes effect without restarting the Editor.
Asset ImportFixUUM-154025
Fixed NaN tangents in animation clips imported from FBX files whose animation curves contain NaN key values.
Asset ImportFixUUM-1070
Fixed the Linux Editor sometimes exiting while importing crunch-compressed textures, with "crn_threading_pthreads.cpp(194): Failure: semaphore: sem_wait() or sem_timedwait() failed" in the log. The crunch compressor treated an interrupted wait as a fatal error; it now retries the wait.
Linked bug report
UUM-150055: Editor aborts during asset import in the Crunch texture compressor (Linux, batch mode)

An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…

Retrieved 2026-11-11
Asset ImportFixLinuxUUM-150055
Adding warnings when users call folders anything ending in .meta
Asset PipelineFixUUM-129343
Enabled 3 Directory monitoring tests with CoreCLR
Asset PipelineFixUUM-148147
Fix ActiveRefreshImportMode not returning a valid value when Editor is launched with command line argument: -refreshImportMode OutOfProcess
Asset PipelineFix
Fix warning saying added ScriptedImporter is not running out of process when it is
Asset PipelineFixUUM-153306
Fixed "ScriptableSingleton ... already exists" warnings appearing in the Console when a package creates its settings asset, for example after installing the XR Composition Layers package.
Asset PipelineFixXRUUM-147680
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a crash when an AssetModificationProcessor called AssetDatabase.Refresh from OnWillSaveAssets while the Editor wrote an asset's .meta file, for example during AssetDatabase.ForceReserializeAssets.
Asset PipelineFixUUM-156706
Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type.
Linked bug report
UUM-153271: Crash on GameObject::Reset and "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error when opening a specific project

How to reproduce: 1. Open the attached “IN-154139” project 2. Observe the "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error and click “Quit” and the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 10 (users device), Windows 11 Not reproduced on: No other environment tested No…

Retrieved 2026-11-10
Asset PipelineFixUUM-153271
Fixed a crash when opening a project with a corrupted Library.
Linked bug report
UUM-153198: Crash on IsArtifactStillRelevant when opening a project with corrupted library

How to reproduce: Download and extract the attached “IN-153468” archive Create a new project using the “Universal 3D” template and take note of it’s location Ensure that all Unity instances are closed In a Powershell window run “reproduce-standalone.ps1 <project location> <Editor location>” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2 Reprod…

Retrieved 2026-11-10
Asset PipelineFixUUM-153198
Fixed a crash when passing a non-importer Type to ArtifactKey and other AssetDatabaseExperimental APIs that take an importer type, which now throw an ArgumentException instead.
Asset PipelineFixUUM-157001
Fixed a performance regression that added a fixed overhead to every Asset Database refresh.
Asset PipelineFixUUM-154636
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994
Fixed a regression that slowed memory snapshot capture on Windows.
Asset PipelineFixWindowsUUM-150454
Fixed a regression where AssetDatabase.Refresh took longer when project settings had unsaved changes.
Asset PipelineFixUUM-154819
Fixed a spurious error message "Failed to update AssetBundle names in the database" that can succeed on an automatic retry.
Asset PipelineFixUUM-149444

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