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6000.7.0a6100 shown
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Linked bug report
UUM-149682: Script does not get saved when pressing the "Enter" key in the Inspector's Add Component script creation window

How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…

Retrieved 2026-11-10
EditorFixUUM-149682
Fixed an issue where selecting multiple ranges of items in the *Hierarchy* window wasn't possible.
Linked bug report
UUM-142974: Hierarchy v2: range selection not working properly

Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…

Retrieved 2026-11-09
EditorFixUUM-142974
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
Linked bug report
UUM-148884: Separate child object of a prefab instance is selected when clicking on it in Scene view while holding the Shift key

How to reproduce: 1. Open the attached "IN-150295_PrefabSelectionProblem.zip" project 2. Open the "SampleScene" 3. In the Scene view, hold the Shift key and select one of the cubes 4. Observe the selection in Scene view Actual result: Only one of the cubes (child of a prefab GameObject) is selected Expected result: The prefab instance root is selected Reproducible with: 6000.5.7f1, 6000.6.0a3,…

Retrieved 2026-11-10
EditorFixUUM-148884
Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor.
Linked bug report
UUM-146416: "Create New Tile Palette" popup closes immediately when opened from the Tile Palette window

Reproduction steps: 1. Create a new “2D URP” project 2. Open Tile Palette window (Window > 2D > Tile Palette) 3. Open the Dropdown by pressing “Create New Tile Palette” button 4. Press the “Create New Tile Palette” option Actual result: The "Create New Tile Palette" popup appears briefly and then closes immediately Expected result: The popup opens up Reproducible with: 6000.3.6f1 (bbb010bdb8a3…

Retrieved 2026-11-09
EditorFixLinuxUUM-146416
Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window.
Linked bug report
UUM-145820: GameObject in the Hierarchy loses visual selection even though the GameObject is still selected when right-clicking the Hierarchy

How to reproduce: 1. Create a new Unity project 2. Select any GameObject in the Hierarchy 3. Right-click anywhere in the Hierarchy and observe the results Expected results: The blue selection remains on the GameObject Actual results: The blue selection is missing and there is no visual indication in the Hierarchy that the GameObject is selected even though it is selected Reproducible with: 600…

Retrieved 2026-11-09
EditorFixUUM-145820
Fixed an issue where the Hierarchy window logged warnings to the Console window when entering Play mode while the window was open but not visible.
Linked bug report
UUM-146302: "Trying to access the DPI setting of a visual element that is not on a panel." warning thrown when entering/exiting Play Mode with new Hierarchy not displayed

Steps to reproduce: Create and open a new project Dock another window next to Hierarchy and focus on it Focus on the Hierarchy, and then focus on the other tab Enter Play Mode Observe the Console Actual results: "Trying to access the DPI setting of a visual element that is not on a panel." warning is thrown Expected results: Nothing is thrown Reproducible with versions: 6000.3.19f1, 6000.4.0a1…

Retrieved 2026-11-09
EditorFixUUM-146302
Fixed an issue where the Inspector window jittered up and down when hovering over a GameObject with a new Material in the Scene view.
EditorFixUUM-147340
Fixed an issue where the Sprite asset Inspector window was misaligned.
Linked bug report
UUM-145514: SpriteAsset “Global Offsets & Scale” text is misaligned when SpriteAsset is created with Text Core

How to reproduce: 1. Open the attached “IN-146285” project 2. In the Project window, select the “TextCore_EmojiOne” asset (Assets -> "TextCore_EmojiOne") 3. In the Inspector window, expand the “Sprite Glyph Table” 4. Observe the "Global Offsets & Scale" text at the bottom of “Sprite Glyph Table” Actual result: "Global Offsets & Scale" text is misaligned Expected result: "Global Offsets & Scale…

Retrieved 2026-11-09
EditorFixUUM-145514
Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects.
Linked bug report
UUM-137299: Inconsistent columns selection/toggle behaviours compared to legacy

Scenario 1 : Steps to reproduce: Select multiple nodes and toggle one of the selected nodes column(visibility/pickability, active, static, etc.) Actual results: All selected columns are toggle Legacy behaviours: only the row that is being clicked on is toggled Scenario 2 : Steps to reproduce: Select multiple nodes and toggle a node that is NOT part of the selected nodes (visibility/pickability…

Retrieved 2026-11-09
EditorFixUUM-137299
Fixed an issue with serialization of Dictionaries<,> with single byte in both key and value.
EditorFix
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
Linked bug report
UUM-111593: "ReleaseButton expects buttonId" error thrown when dragging external files into Editor

Steps to reproduce: Create a new Unity project Drag a file from the Ubuntu Files window into the Editor across the various Views Observe the Console window IMPORTANT: Must log into a Wayland session and it doesn't repro using Xorg Actual results: "ReleaseButton expects buttonId >= 0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/G…

Retrieved 2026-11-09
EditorFixLinuxUUM-111593
Fixed an ArgumentOutOfRangeException that would occur in the TextField IME preview.
EditorFixUUM-136872
Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject.
Linked bug report
UUM-147844: Sound is sometimes not played when an Audio Reverb Filter component is used on an AudioSource

How to reproduce: 1. Open the attached "IN-148819_Audio Reverb Bug Test 2.zip" project 2. Open the "LevelTest" scene 3. Enter Play mode 4. Using WASD controls, try walking around the room in the game 5. Listen to sounds in the scene Actual result: No sound is played in the scene Expected result: Footsteps are played in the scene as the player walks Reproducible with: 6000.6.0a6, 6000.6.0b5, 60…

Retrieved 2026-11-10
EditorFixUUM-147844
Fixed blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis.
Linked bug report
UUM-143897: Blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview -> Messages 4. Select any message 5. Unfocus the message and observe the results Expected results: The selection becomes grey Actual results: The selection stays blue but the font color changes Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 600…

Retrieved 2026-11-09
EditorFixUUM-143897
Fixed bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.
Linked bug report
UUM-149532: Domain Reload is called when reverting Script Defines changes by exiting Build Profiles or selecting another build

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Click 'Revert' (Observe no Domain reload) Repeat step 5 Click on the other Build Profile In the dialog box, press 'Revert' and observe Actual results: Domain Reload is triggered…

Retrieved 2026-11-10
EditorFixUUM-149532
Fixed closing the Editor with unsaved changes in a UI Toolkit stage (VisualElementEditingStage) showed the "UI Stage - Unsaved Changes Detected" popup after the Save Scene dialog, and clicking *Cancel* did not stop the Editor from closing, so the unsaved changes were lost.
Linked bug report
UUM-147023: “UI Stage - Unsaved Changes Detected” popup appears after the Save Scene popup causing unsaved changes lost/discarded when closing the Editor and clicking the Cancel button

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Visual Element (UI Toolkit > Standard Elements > Visual Element) Click "Continue" Exit the Editor Click "Save" Click "Cancel" Observe the Editor Actual results: The Editor is closed with unsaved changes Expected results: The Editor is not closed because the "Cancel" button was clicked Reproducible with …

Retrieved 2026-11-10
EditorFixUUM-147023
Fixed crash caused by tabwidth in ATG.
EditorFixUUM-147528
Fixed crash on disconnection from accelerator during build.
Linked bug report
UUM-148391: Crash with multiple stack traces when the Accelerator connection is lost during artifact upload

How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…

Retrieved 2026-11-09
EditorFixUUM-148391
Fixed cursor position when renaming a build profile with an invalid character at the end of the name.
Linked bug report
UUM-146677: Insertion Point jumps by one space after entering an invalid character when editing Build Profile name

Steps to reproduce: Create a new project Create a new Build Profile Right-Click on the Build Profile Select the Rename option Enter "Testing" string followed by '<'illegal symbol Actual results: The invalid character pop-up warning shows up, and the insertion point jumps back by one space Expected results: The invalid character pop-up warning shows up, and the insertion point remains at the en…

Retrieved 2026-11-09
EditorFixUUM-146677
Fixed Derived Platform SDK does not support Preconfigured Settings Variants.
EditorFixUUM-142195
Fixed dragging child prefab nodes that failed silently.
Linked bug report
UUM-144246: Hierarchy V2: unsupported drag and drop is rejected silently with no feedback or reason shown to the user

Steps to reproduce: Create a new Universal 3D project via Unity Hub Create a Prefab that has at least two child GameObjects (empty GameObject with two child empties, dragged into the Project window to make a Prefab) Drag an instance of the Prefab into the Scene/Hierarchy Expand the instance and try to drag one of the original child GameObjects up or down to reorder it among its siblings Actual…

Retrieved 2026-11-11
EditorFixUUM-144246
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
Linked bug report
UUM-145778: Orphaned window appears when EditorWindow opened/closed synchronously during domain reload

Steps to reproduce: Create or open any project Add the attached script “BugReproScript.cs” inside an Assets folder Reimport any script or asset (right-click the “BugReproScript” and select reimport) Observe the editor layout tabs Actual result: Empty layout tabs appear in the editor and cannot be closed or docked Expected result: The window close cleanly without leaving behind orphaned or corr…

Retrieved 2026-11-09
EditorFixUUM-145778
Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times.
Linked bug report
UUM-146455: Errors are thrown and part of Build Profiles window stop rendering when multiple iOS custom profiles exist with additional settings and the project is built multiple times

How to reproduce: 1. Open the attached “IN-147289” project 2. Open Build Profiles window (File > Build Profiles, or press CMD + Shift + B) 3. Select “iOS” custom build profile 4. Switch to the selected profile by clicking Switch Profile button 5. Make sure the Player Settings section is present 6. Build the project 2-5 times 7. Observe the Build Profiles and the Console Actual result: Some par…

Retrieved 2026-11-09
EditorFixiOSUUM-146455
Fixed external folder dependency error for package prv jobs.
EditorFixUUM-144524
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Linked bug report
UUM-147192: "NullReferenceException" errors are thrown after exiting Play mode when switching Preview dropdown in a Floating Video Clip Inspector window

Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…

Retrieved 2026-11-10
EditorFixUUM-147192
Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.
Linked bug report
UUM-145779: Crash on Scripting::UnityEditor::SelectionProxy::Internal_NonSelectedObjectWasDestroyed when running EditMode tests using a command prompt

Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …

Retrieved 2026-11-09
EditorFixUUM-145779
Fixed HDRP contact shadows quantizing to 2x2 pixel blocks at full resolution.
Linked bug report
UUM-150212: Staircasing artifacts appear along contact shadow boundaries when ray-origin depth is resolved per quad

How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …

Retrieved 2026-11-10
EditorFixUUM-150212
Fixed highlight appear off-centered on inspector dropdown control.
EditorFixUUM-149379
Fixed imgui delayed field not being committed some times on focus out.
EditorFixUUM-142802
Fixed instability in test by forcing texture import each test run.
EditorFixUUM-122895
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
Linked bug report
UUM-146678: Crash on PackageManager::DisplayErrorDialog when a Local Package path containing URI-encoded characters ('%20') fails to resolve

How to reproduce: 1. Open the attached “IN-144085“ Project 2. Observe the Crash Reproducible with: 6000.3.19f1, 6000.5.0a7, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.5.0a6 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the packages that fail to resolve from the manifest.json file, which is located i…

Retrieved 2026-11-09
EditorFixWindowsUUM-146678
Fixed issue where hierarchy node renaming would not start or start too early.
EditorFixUUM-150001
Fixed issue where Materials weren't referencing the correct texture from AssetBundle variants.
EditorFixUUM-129829
Fixed label dragging for logarithmic integer sliders. Dragging a slider label now correctly updates the value for power-of-two settings, such as Irradiance Quality and sample-count sliders.
EditorFixUUM-144466
Fixed menu items added from script disappearing when the editor menus are rebuilt.
Linked bug report
UUM-149764: Window/Multiplayer/Multiplayer Play Mode menu items disappear if UI Toolkit's "Enable Event Debugger" setting is disabled

How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…

Retrieved 2026-11-10
EditorFixUUM-149764
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
Linked bug report
UUM-147743: Space is missing between StyleSheet and owning document name when viewing inherited StyleSheets in context mode

Steps to reproduce: Create a new project Create a new USS file (Create > UI Toolkit > Style Sheet (USS)) Create two UI Documents, name them "parent" and "child" (Create > UI Toolkit > UI Document (USS)) Open each Document in UI Builder Click "+" > Add Existing USS and add previously created USS (on both Documents) Open the "parent" in UI Builder and navigate to Project tab in Library tab Expan…

Retrieved 2026-11-09
EditorFixUUM-147743
Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload.
Linked bug report
UUM-148331: Cursor begins to lag when dragging any asset during Domain Reload

Steps to reproduce: Create and open a new project Create a new C# script and, immediately upon creation, click-and-drag before the domain reload starts Observe the cursor Actual results: Cursor is lagging Expected results: Cursor movement is smooth Reproducible with versions: 6000.6.0b6, 6000.7.0a3 Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2 Tested on (OS):…

Retrieved 2026-11-10
EditorFixUUM-148331
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Linked bug report
UUM-143867: A RenderTexture with MSAA enabled is not rendered in the Editor when the Graphics API is set to OpenGLES3

How to reproduce: 1. Open the attached "IN-144570_GLES3-RTTest.zip" project 2. Open the "SampleScene" 3. Observe the Game view Actual result: The Game view shows a green screen Expected result: The Game view shows a RenderTexture which renders a sphere Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b12, 6000.6.0a6 Reproducible on: Windows 11 Not reproducible on: …

Retrieved 2026-11-09
EditorFixUUM-143867
Fixed Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Fixed Organization and Cloud project dropdowns in Project Settings > Services opening detached from their fields, in the middle of the screen.
Linked bug report
UUM-146182: Organization and Project dropdowns open detached from their fields in the center of the screen in the Project Settings Services window

Steps to reproduce: Create a new project (or open any project not linked to a Unity Cloud project) Open Edit > Project Settings > Services Begin linking the project to a Unity Cloud project (the "Select organization" / Organization dropdown is shown) Click the "Select organization" dropdown to open it Observe the opened dropdown menu Actual results: The dropdown menu opens detached from its fi…

Retrieved 2026-11-09
EditorFixUUM-146182
Fixed overlay overflow arrows appearing when they shouldn't be.
EditorFixUUM-133108
Fixed performance regression in IMGUI event creation.
EditorFixUUM-146652
Fixed reported regression on PreparePlayableAsset caused by removing previously added WarmupCount.
EditorFixUUM-144041
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
Linked bug report
UUM-142163: Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset

Steps to reproduce: Create a new Unity project using the Universal 3D template Click the Customizable Toolbar's burger button on the top right of the Editor Click the "Presets > Save Preset" Enter "asd" for the Preset Name property Click the "Create" button Repeat step 2 Click the "Presets > Revert All Saved Presets" or "Presets > Delete Preset > asd" Repeat step 2 Observe the Presets dropdown…

Retrieved 2026-11-09
EditorFixUUM-142163
Fixed Select All in the hierarchy not being reflected in the inspector.
Linked bug report
UUM-146225: Multi-selected GameObject properties cannot be edited simultaneously when selected with CTRL+A

Steps to reproduce: Create and open a new project Create a few GameObjects in the Hierarchy Focus on the Hierarchy Press CTRL+A to select all GameObjects in the Hierarchy Observe the Inspector Disable the 'active' property Observe the Hierarchy Actual results: Just one GameObject is hidden Expected results: All GameObjects are hidden Reproducible with versions: 6000.6.0a2, 6000.6.0b2, 6000.7.0…

Retrieved 2026-11-09
EditorFixUUM-146225
Fixed some asset types not retaining labels or AssetBundle group when duplicated.
EditorFixUUM-129082
Fixed system memory amount discovery on Linux editor when run in a container environment.
EditorFixLinuxUUM-145729
Fixed text corruption with TextFields.
EditorFixUUM-148215
Fixed text overflowing inconsistently.
EditorFixUUM-145644
Fixed the "Remove Component" menu missing from components with a missing script in the Inspector.
Linked bug report
UUM-146874: Remove Component menu is missing for missing scripts

Steps to reproduce: Open attached project SampleScene Click on Main Camera (there will be a missing script) The "Remove Component" for that script is missing 6.4 has context menu for missing script 6.7 doesn't have context menu for missing script Actual results: There's no way to Remove Component for missing scripts Expected results: There should be a possible to remove component for missing s…

Retrieved 2026-11-10
EditorFixUUM-146874
Fixed the Analytics Debugger reporting events around a minute late and in batches, and not reporting events that were recorded but never sent. The debugger is now built into the Editor and no longer requires the com.unity.editor-analytics-debugger package.
Fixed the banner text being truncated in the WebGL build profile window at certain window sizes.
EditorFixWebGLUUM-144238
Fixed the Build Analysis window missing its tab header icon.
Linked bug report
UUM-143888: Build Analysis is missing the tab header icon

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Build Analysis 3. Observe the tab header Expected results: Tab header has an icon Actual results: Tab header is missing an icon Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (No Build Analysis) Reproducible on: macOS Tahoe 26 (M1) Not reproducible on: No other enviro…

Retrieved 2026-11-09
EditorFixUUM-143888
Fixed the Hierarchy expand/collapse toggles not working after the first click.
Linked bug report
UUM-146806: Hierarchy v2: Expand/Collapse doesn't work reliably.

In the Hierarchy window (HierarchyView), clicking a node's expand/collapse foldout toggle only works the first time. Clicking the same toggle again does nothing — the toggle glyph visually flips, but the node does not actually expand or collapse. Interacting with a different node "unsticks" it for exactly one more toggle. Environment / important repro condition The bug only reproduces when not…

Retrieved 2026-11-10
EditorFixUUM-146806
Fixed the Hierarchy renaming the wrong game object after creation.
Linked bug report
UUM-143590: Renaming wrong object after GO creation

Steps to reproduce: Enable Hierarchy v2 Ensure "Rename new objects" is active Create a new scene Add a new game object. Delete the new game object either by undoing or directly deleting it. Make sure the selection is empty by clicking the empty area below all game object/nodes. Right-click the empty space and select "3D Object/Cube". Actual results: The new object's name is validated, another …

Retrieved 2026-11-09
EditorFixUUM-143590
Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum.
EditorFixUUM-147078
Fixed the object picker not scrolling to the currently assigned object when opened.
Linked bug report
UUM-143327: Object Picker scrolls incorrectly depending on which asset was selected previously when in grid view

Steps to reproduce: Create and open a new URP project In Project tab, find the asset referenced in the Volume component Duplicate the asset many times (~60 times, for reproduction showcase) Select the "Global Volume" GameObject Open the "Volume" component Object Picker Make the icon size the largest (grid view) in the Object Picker (reproducible with any size) Change the Asset reference to the…

Retrieved 2026-11-09
EditorFixUUM-143327
Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself.
EditorFixUUM-111882
Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in the Console.
EditorFixUUM-138147
Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
Linked bug report
UUM-144578: Project window navigation resets to the Assets root folder when clicking the "Add Sorting Layer"

How to reproduce: 1. Create a new Unity project and open any folder in the Project window 2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas 3. In the Inspector, change the "Render Mode" to "World Space" 4. Click on the Sorting Layer -> Add Sorting Layer 5. Observe the Project window Expected results: The Project window path doesn't reset Actual results: The Project window path resets t…

Retrieved 2026-11-09
EditorFixUUM-144578
Fixed the stylesheet leak from the UI Toolkit project settings page.
Linked bug report
UUM-149777: Margin between the window divider line and arrows disappears after switching Project Settings pages

Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…

Retrieved 2026-11-10
EditorFixUUM-149777
Fixed the Undo History window omitting the asset name when an imported asset's import settings are modified (the entry now reads "Modified <property> in <asset name>").
EditorFixUUM-137534
Fixed toolbar menu listed "Localization/Language" even when localization was disabled.
EditorFix
Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
Linked bug report
UUM-115213: Performing Redo Create Empty Parent Object action resets Default Parent object in the Scene

Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select Set as Default Parent Select the "GameObject(1)" in the Hierarchy Right-click and select Create Empty Parent Undo Empty Parent Creation Redo Empty Parent Creation Observe the "GameObject" in the Hierarchy window Actual results: "GameObject" is no longer in bold, an…

Retrieved 2026-11-09
EditorFixUUM-115213
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
Linked bug report
UUM-143569: Undo/Redo does not work correctly for "Enable GPU Instancing" and "Double Sided Global Illumination" checkboxes for Shader Graph Material

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…

Retrieved 2026-11-09
EditorFixUUM-143569
Fixed UXML elements being read-only in the editing stage.
EditorFix
Fixed various issues with Sprite Assets used in ATG.
Linked bug report
UUM-145506: SpriteAsset "SF." value changes are ignored when Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-145763” project 2. Open the scene “SampleScene” 3. In the Project window, select the “MySpriteAsset” asset (Assets -> "MySpriteAsset") 4. In the Inspector window, expand the “Sprite Glyph Table” 5. At the bottom of “Sprite Glyph Table” increase the “SF.” value 6. Observe the Scene view Actual result: Changes to the “SF.” value are ignored on Label wit…

Retrieved 2026-11-09
EditorFixUUM-145506
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
Linked bug report
UUM-143313: CPU Usage spikes when Perforce Version Control is set up and AI Assistant is installed

How to reproduce: Create a new project Set up the Perforce Version Control Install AI Assistant Open the Profiler (Windows > Analysis > Profiler) Select “Edit Mode” Create a new folder and select it Observe “CPU Usage” in Profiler and overall responsiveness of the Editor Actual result: “CPU Usage” is intense (up to 66ms) and the Editor becomes impractically slow Expected result: “CPU Usage” is…

Retrieved 2026-11-09
EditorFixUUM-143313
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy.
Linked bug report
UUM-144907: Hierarchy v2: Failed to preserve expanded/collapsed states when switching between scene and prefab context mode

Steps to reproduce: Create a prefab with multiple children and place it under a game object Click > to enter prefab context mode note: if not repro, try reparent the same prefab to a different node and open in context mode Actual results: all children are collapsed and expanded states can't be preserved when switch back and forth between scene and prefab context mode Expected results(Edited): …

Retrieved 2026-11-11
EditorFixUUM-144907
Fixed warning message with wrong range in 'resolutionPerPatch'.
Linked bug report
UUM-144191: Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning

Steps to reproduce: Create and open a new project Create a new Terrain GameObject, and select it Open the Terrain Settings panel in Inspector Hover on the "Detail Resolution Per Patch" to display the tooltip and observe (range [0, 128] is displayed) Change "Detail Resolution" value to 0 Observe the Console Actual results: Range [8, 1000] is displayed Expected results: Range [8, 128] is display…

Retrieved 2026-11-09
EditorFixUUM-144191
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
Linked bug report
UUM-146426: Crash on BitmapDataToImageReference when opening a project with a specific video file

How to reproduce: 1. Create a new project (any pipeline) 2. Once the project opens, close it 3. Place the attached "IMG_7272.mov" in the Assets folder of the project 4. Open the project 5. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the …

Retrieved 2026-11-09
EditorFixWindowsUUM-146426
Fixed EndLayoutGroup: BeginLayoutGroup must be called first. when opening a Scene in Play Mode.
EditorFixUUM-145914
Fixed ~30ms stall during domain reload when entering play mode.
EditorFixUUM-149130
Global selection in project browser doesn't persist domain reload.
EditorFixUUM-146689
GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed.
EditorFixUUM-129257
GTK : Deleting a missing node whose script was renamed or removed no longer throws an error, and graphs saved in that state can be opened again.
EditorFixUUM-148376
Hierarchy: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.
EditorFixUUM-147596
Improved frame rate stability when using targetFrameRate in the Editor.
EditorFixUUM-74919
Improved keyboard navigation in the Build Analysis window.
Linked bug report
UUM-143847: Build Analysis window is hard to navigate with the keyboard

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview 4. Press the "Tab" key a few times to move through the window 5. Observe the results Expected results: It is always clear what is selected Actual results: Sometimes it is not clear what is selected and where the focus is Reproducible with: 6000.6.0a6 Can't test with: 60…

Retrieved 2026-11-09
EditorFixUUM-143847
In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.
EditorFix
Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
Isolation View overlay no longer remains visible in the Scene View after undoing an isolate action. (UUM-149238).
EditorFixUUM-149238
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
Linked bug report
UUM-147064: Input from VirtualClients don’t respect window focus

Important: Coming from Discussions forums, so make sure to reply there to share updates. Description https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694 Looks like focus state in game view in clone editors could be out of sync. It's not clear exactly under which conditions that could happen. Initial setup (Describe the initial setup, and what project, br…

Retrieved 2026-11-10
EditorFixUUM-147064
Prevent the Object Selector from hanging when selection opens a native modal dialog.
Linked bug report
UUM-139847: Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder

Steps to reproduce: Create a new project using 3D URP template Create a new UI Document (Assets > Create > UI Toolkit > UI Document) Open the .uxml file in UI Builder Add a Visual Element to the Hierarchy In the Inspector, choose any property (e.g. Text > Size) Click on the three dots to the left of the property and select "Add Binding" In the "Data Source" property click on the object picker …

Retrieved 2026-11-09
EditorFixUUM-139847
Print invalid define message instead of throwing.
Linked bug report
UUM-146349: "NullReferenceException" error is thrown in the Console when resetting Graphics Settings after adding a empty Shader Constant Define entry in Build Profiles

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window and switch to Web Platform 3. Below add Graphics Settings 4. Expand Shader Constant Defines foldout and press “+” 5. Above Graphics Settings, on the right side, press on kebab button and select “Reset” 6. In “Reset Settings” pop-up press “Reset” 7. In “Unapplied Changes” pop-up press “Appl…

Retrieved 2026-11-09
EditorFixUUM-146349
Project Auditor: Added a warning to users if URP shader stripping is disabled.
EditorFix
Project Auditor: ensure all anim clips are scanned/analyzed.
EditorFix
Project Auditor: Fixed a category showing an empty issue list instead of the analysis-in-progress panel while its own analysis was still running. (UUM-147586).
EditorFixUUM-147586
Project Auditor: Fixed an issue where an invalid window layout message would display.
Linked bug report
UUM-139591: Project Auditor - 'Cannot save invalid window Failed to load' after closing editor with Project Auditor open

I open and close the editor (with no other windows present) I don't generate any items in the console after restarting the editor, but if I have the Project Auditor open when the Editor restarts it looks to log Cannot save invalid window Failed to load (UnityEditor.FallbackEditorWindow) to layout. UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /Users/richard.pickering/Documents/G…

Retrieved 2026-11-09
EditorFixUUM-139591
Project Auditor: Fixed an issue where the analysis progress bar could complete before the analysis finished.
EditorFixUUM-144829
Project Auditor: Fixed issue where Project Auditor is missing build usage mesh read/write issues for ParticleSystemRenderer.
EditorFixUUM-146284
Project Auditor: Fixed sections not refreshing with their results until the full analysis is completed, instead of updating as soon as that section's own analysis finished. (UUM-144826).
Linked bug report
UUM-144826: Project Auditor - Sections not refreshing until Code analysis has completed

If you highlight a section that is in progress once it finishes it doesn't seem to update the page (it only updates once the code analysis finishes (or if you move away and back again) [Internal link] Steps to reproduce: Start a new Analysis Click into a section that hasn't finished yet (such as Game Objects) Notice the information says the Analysis is still running but the icon from that sect…

Retrieved 2026-11-09
EditorFixUUM-144826
Refactored and fixed import sample dependencies problems.
Linked bug report
UUM-143035: “Import” buttons incorrectly change to “Reimport” for non-imported Samples after importing multiple Samples from “All Samples” section

Steps to reproduce: Create new Unity project using Universal 3D Template Open Package Manager window Select “All Samples” section Scroll down through the list Import these samples: “URP RenderGraph Samples, “URP Package Samples”, “Render Shader User Value Samples” After importing these samples, select any other Sample Observe “Import” button Actual results: After importing multiple samples (e.…

Retrieved 2026-11-09
EditorFixUUM-143035
Reinstate 2 Project Auditor analyzers that will not be migrated to the Rules package.
EditorFixUUM-150288
Removed RenderCommandTypeHelpers::IsRenderingCommandSupportedInsideRenderPass.
EditorFixUUM-150531
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
Linked bug report
UUM-113848: "Missing or broken path ()" is shown when opening the "Open Recent Scene" dropdown on a newly created project

Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > Open Recent Scene) Actual results: "Missing or broken path ()" is in the dropdown along with SampleScene Expected results: Only SampleScene is shown on a fresh project Reproducible with versions: 6000.0.54f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4 Tested on (OS): Windows…

Retrieved 2026-11-09
EditorFixUUM-113848
Render Pipeline Core: Fixed modified asset warning when performing cross platform builds.
Linked bug report
UUM-146719: "The following asset(s) located in immutable packages were unexpectedly altered" Warning is thrown when creating cross platform builds or duplicating Build Profiles

Steps to reproduce: Create a new 3D URP project Create a Build Profile for a platform thats different from the Editor platform (IE on Linux Editor build for Windows, or on macOS build for Web) Switch to the created Build Profile Wait for background compilation processes to finish Build and run the project Observe the Console window Actual results: "The following asset(s) located in immutable p…

Retrieved 2026-11-09
EditorFixUUM-146719
Replace OpenJDK in-tree zips with Stevedore artifacts.
EditorFix
Scenario hang on with an Initial Scene from a read-only package.
Linked bug report
UUM-147441: Player gets stuck in a "Stopping" loop when entering Play mode with a Scenario using a Scene from a read-only package

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add an additional Editor Instance and attach any Scene Asset that isn’t “SampleScene” (e.g. “Basic”) to the newly created Scenario 5. Select the newly created Scenari…

Retrieved 2026-11-10
EditorFixUUM-147441

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