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7000.0.0a12100 shown
Fixed destroying a Panel Renderer leaving its focus ring holding the root visual element, which kept that element alive.
UI ToolkitFixUUM-131732
Fixed different localization table collections being assigned identical entry key IDs.
UI ToolkitFixUUM-151749
Fixed edit-mode Time.time advancing continuously in Linear color space projects while an editor window repaints every frame, which caused some errors to be logged repeatedly instead of once.
UI ToolkitFixUUM-154538
Fixed EditorWindowViewData objects accumulating in memory on each domain reload.
UI ToolkitFixUUM-157874
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
UI ToolkitFixUUM-145649
Fixed elements with a filter, and the content of nested ScrollViews, being cut off or not drawn after their ScrollView was scrolled, or after an element above them was moved or resized.
UI ToolkitFixUUM-157251
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
UI ToolkitFixUUM-152805
Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.
Linked bug report
UUM-148476: “NullReferenceException” and "invalid enum value" errors are thrown in the Console when animating the Pivot Reference Size property of a UI Document in the Animation window

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…

Retrieved 2026-11-10
UI ToolkitFixUUM-148476
Fixed Event.KeyboardEvent returning PageDown for "pgup" and PageUp for "pgdown".
UI ToolkitFixUUM-157237
Fixed extra draw calls after many elements with children were made visible again.
UI ToolkitFixUUM-154188
Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.
Linked bug report
UUM-145747: Section tooltips appear at the bottom of it resulting in the visual Tooltip jumps

How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…

Retrieved 2026-11-09
UI ToolkitFixUUM-145747
Fixed grid items ignoring their relative left, top, right and bottom offsets.
UI ToolkitFixUUM-155262
Fixed grid items not filling the grid when repeat(auto-fit) collapses empty tracks, because the gaps of the collapsed tracks were kept.
UI ToolkitFixUUM-155890
Fixed grid items spanning only the start track when grid-column-start or grid-row-start is greater than the matching end line.
UI ToolkitFixUUM-156739
Fixed grid track lists that use repeat() or minmax(), and grid-column or grid-row values that use "/", being ignored when set through a USS variable.
UI ToolkitFixUUM-157647
Fixed horizontal scrolling in a ListView stopping after the first drag when its content container has a min-width set in USS.
UI ToolkitFixUUM-157458
Fixed IMGUIContainer content being clipped when a parent element has a 3D rotation or a positive Z translation.
UI ToolkitFixUUM-156395
Fixed import errors when a UXML or USS asset references a built-in resource.
UI ToolkitFixUUM-147936
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
Linked bug report
UUM-149395: "IndexOutOfRangeException" errors are thrown when redoing actions after changing Element's Background color

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Drag and drop any Element into the Hierarchy (e.g. Button Element) 5. Select the newly added Element and change its Background color in the Inspector 6. Duplicate the Element 7. Undo all changes 8. Redo all changes 9. Observe the Console Actual r…

Retrieved 2026-11-10
UI ToolkitFixUUM-149395
Fixed instable UGUIEventSystemTests on WindowsEditor.
UI ToolkitFixUUM-143303
Fixed IResolvedStyle missing the gridTemplateColumns, gridTemplateRows, gridAutoColumns and gridAutoRows properties.
UI ToolkitFixUUM-153571
Fixed large integer inline style values, such as style.zIndex set to int.MaxValue, being changed when read back or applied.
UI ToolkitFixUUM-153978
Fixed link tag events reporting "test" as linkText instead of the link's text when using the Advanced Text Generator.
UI ToolkitFixUUM-155148
Fixed ListView items getting stuck on screen when reordering with multiple fingers on touch devices with reorderMode set to Animated.
UI ToolkitFixUUM-117689
Fixed Localized String and Localized Asset fields in the Inspector still showing the old reference after resetting the component.
UI ToolkitFixUUM-153920
Fixed localized strings resolving as empty in Play Mode when a project uses the built-in Localization module.
UI ToolkitUUM-153007
Fixed localized values resolving in the project locale when they were awaited while a startup locale selector was still preparing.
UI ToolkitFixUUM-151908
Fixed marquee (rectangle) selection in the UI Viewport selecting elements with Picking Mode set to Ignore or invisible elements.
UI ToolkitFixUUM-151737
Fixed MinMaxSlider keeping a value outside its low and high limits after a limit or value change.
UI ToolkitFixUUM-154577
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed MultiColumnListView and MultiColumnTreeView keeping their widest width inside a ScrollView after the window got narrower.
UI ToolkitFixUUM-142157
Fixed multiple warnings being logged when saving in UI Builder with a child element of a control or template selected.
UI ToolkitFixUUM-153376
Fixed negative localization entry key IDs being generated when DistributedUIDGenerator was given a custom epoch in the future.
UI ToolkitFixUUM-151774
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
Linked bug report
UUM-152408: Nested PanelRenderer never receives its initial UIReloadCallback when entering Play mode

How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…

Retrieved 2026-11-10
UI ToolkitFixUUM-152408
Fixed nested UXML prefab throwing when being created.
UI ToolkitFixUUM-147946
Fixed new Panel Settings assets being created with a reference DPI that did not match the Game view, which made Constant Physical Size content resolve to a fractional scale.
UI ToolkitFixUUM-147871
Fixed object fields showing no label when the object they reference has no name.
UI ToolkitFixUUM-151060
Fixed Open selector in IDE opening an empty file instead of the stylesheet that contains the selector.
UI ToolkitFixUUM-153079
Fixed overflow property not exposed in resolved style.
UI ToolkitFixUUM-151805
Fixed Painter2D aborting the Editor when stroking a dashed path, and rendering the dashes from a wrong subdivision count in release builds
UI ToolkitFixUUM-154042
Fixed Panel Renderer fields not resetting when the component is reset.
Linked bug report
UUM-154983: Panel Renderer component’s fields are not reset when resetting the component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154983
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed pasting next to a read-only element of a template instance in the UI Viewport window, which modified the instanced template instead of the document being edited.
UI ToolkitFixUUM-155391
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy.
UI ToolkitFixUUM-156827
Fixed ProgressBar ignoring lowValue when working out how full the bar is.
UI ToolkitFixUUM-153523
Fixed radial background gradients ignoring the circle shape and always rendering as an ellipse that stretched with the element.
UI ToolkitFixUUM-153876
Fixed Ratio, AnimationIterationCount and GridLine fields showing in the Inspector even though their values could not be saved.
UI ToolkitFixUUM-154749
Fixed recursive mesh modifiers skipping some child elements, and a child's own mesh modifier running on its siblings, when another child gained a mesh modifier in the same frame.
UI ToolkitFixUUM-154529
Fixed removing a selector having no effect in UI Builder after saving a stylesheet once in StyleSheet Editing Mode.
UI ToolkitFixUUM-152547
Fixed resolvedStyle.columnGap and resolvedStyle.rowGap returning the authored value instead of the rendered gap when the gap is a percentage or negative.
UI ToolkitFixUUM-154154
Fixed scaled elements looking blurry when a filter is applied to them.
Linked bug report
UUM-155303: Scaled UI Toolkit elements show up blurry when any UI Toolkit filter is added

How to reproduce: Create and open a new project Import the “ScaleFilterbug.uxml“ into the project Instantiate the UXML in Scene Observe the Game view Actual results: The label text is blurry Expected results: The label text is not blurry Reproducible with: 6000.3.0a1, 6000.3.25f1, 6000.6.5f1, 6000.7.0b4, 7000.0.0a5 Could not test with: 6000.0.0f1, 6000.0.85f1, 6000.2.0b2 (No UI Toolkit filters…

Retrieved 2026-11-10
UI ToolkitFixUUM-155303
Fixed selector override rules defined in a theme style sheet being ignored because they lost to Unity's default styles on selector specificity.
UI ToolkitFixUUM-108227
Fixed shift-click range selection in TreeView and ListView so the range extends from the last clicked item and preserves the existing selection, matching the Hierarchy window behavior.
UI ToolkitFixUUM-117140
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
Linked bug report
UUM-154562: SliderInt mispositions its handle and jumps to the minimum when near Int32 limits

How to reproduce: Create and open a new project Import the “SliderIntPrecisionMinimal“ script (In the internal notes) In the Menu Bar select “Bug Repro“ → “2. Open slider window“ In the “SlidersInt precision“ window that showed up press “Send Right Arrow to each slider“ Observe the sliders Try changing the slider’s values Observe the sliders again Actual result: The second slider’s handle jump…

Retrieved 2026-11-10
UI ToolkitFixUUM-154562
Fixed slower asset deletion in the Editor caused by localization checks running on every deleted asset.
UI ToolkitFixUUM-154634
Fixed slower Editor project open and domain reload caused by memory allocations in cached GUI content lookups.
UI ToolkitFixUUM-154583
Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill.
UI ToolkitFixWebGLUUM-155233
Fixed Style Rule Inspector affordances, override bars, and list edits not refreshing after property changes on a selector target.
UI ToolkitFixUUM-155840
Fixed SVG gradients xlink:href inheritance.
Linked bug report
UUM-150193: SVG gradient renders with unassigned UVs when linearGradient partially inherits coordinates via xlink:href

How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…

Retrieved 2026-11-10
UI ToolkitFixUUM-150193
Fixed SVG import errors with nested svg tags.
Linked bug report
UUM-150948: Imported SVG file has 0 vertices and does not render when it has a nested <svg> element in it

How to reproduce: 1. Create a new project 2. Import the attached "google.svg" file into the project 3. Observe the imported file's preview in the Project tab Actual result: The imported SVG file has an empty preview Expected result: The imported SVG file properly draws the preview Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: Wind…

Retrieved 2026-11-10
UI ToolkitFixUUM-150948
Fixed SVG import failing or producing wrong colors when a color uses percentages, a percentage alpha, or 8-digit hex.
UI ToolkitFixUUM-157876
Fixed SVG import failing when a CSS declaration uses !important.
UI ToolkitFixUUM-157940
Fixed SVG import giving rects and ellipses the wrong size when their width, height, rx or ry is set in percentages.
UI ToolkitFixUUM-157325
Fixed text in the Custom Chars field of the font import settings rendering outside the field.
UI ToolkitFixUUM-149691
Fixed TextMeshPro font assets staying in memory after unloading a scene with Addressables.UnloadSceneAsync.
UI ToolkitFixUUM-74015
Fixed TextMeshPro text on a sub-mesh not reappearing after the sub-mesh GameObject was disabled and enabled again.
UI ToolkitFixUUM-152706
Fixed the "fr" unit being applied as a pixel value instead of being rejected when used in a USS property that does not accept it.
UI ToolkitFixUUM-153559
Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
Linked bug report
UUM-153940: UIToolkit's PointerEvent.actionKey uses the 'Control' key instead of 'Command' when used in Web builds on MacOS

How to reproduce: Open the attached project “IN-153401” Build and run the project for Web Right click the button at the top of the Player with the ‘Command’ key pressed down on the keyboard Observe the Player Actual result: A plane does not appear at the bottom of the Player Expected result: A plane appears at the bottom of the player Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 60…

Retrieved 2026-11-10
UI ToolkitFixmacOSUUM-153940
Fixed the Add and Remove buttons in the Gradient Editor staying enabled when the maximum or minimum number of color stops was reached.
UI ToolkitFixUUM-155714
Fixed the animation recording tint and indicator not appearing in the UI Toolkit style inspector after recording an edit to background-color, border colors, -unity-background-image-tint-color, or z-index.
UI ToolkitFixUUM-148504
Fixed the Backdrop Filter not being rendered in the UI Viewport in UI staging mode.
Linked bug report
UUM-149971: Backdrop Filter is not rendered in the UI Viewport in UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …

Retrieved 2026-11-10
UI ToolkitFixUUM-149971
Fixed the background gradient in the UI Toolkit Inspector defaulting to white-to-white instead of the black-to-white default used by UI Builder.
UI ToolkitFixUUM-155715
Fixed the content of a ListView or TreeView with horizontal scrolling moving horizontally when scrolling vertically.
Linked bug report
UUM-147817: UI Toolkit Horizontal scroller visible content moves left based on the vertical scroller position

Steps to reproduce: Open the "UiToolkitUXIssue.zip" project Open the "SampleScene" Open the 'Window -> UI Toolkit -> Debugger' window Enable 'Pick Element' in the UI Toolkit Debugger Select the top left square in the Game view Select the second-to-last item in the UI Toolkit Debugger (because of another bug) Scroll to the top and observe the horizontal scroller Actual results: The scroller is …

Retrieved 2026-11-10
UI ToolkitFixUUM-147817
Fixed the cursor not updating immediately when a VisualElement's style.cursor was reset to its default value while the pointer was over the element.
UI ToolkitFixUUM-144206
Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
Linked bug report
UUM-150663: UI Toolkit Debugger's Dynamic Atlas Viewer window does not display an atlas after it was Maximized

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select the Inspector window as the debugger's target Press the Texture Atlas Viewer button to open its window and dock it Switch the Debugger's target to SceneView (Or any other window that has an Atlas) Observe that the Atlas is displayed as expected Switch the Debugger's target bac…

Retrieved 2026-11-10
UI ToolkitFixUUM-150663
Fixed the Dynamic Atlas Viewer window failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
Linked bug report
UUM-150660: UI Toolkit Debugger's Dynamic Atlas Viewer window throws a window serialization error if Live Reload is enabled

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…

Retrieved 2026-11-10
UI ToolkitFixUUM-150660
Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
Linked bug report
UUM-155159: Editor and built players hang indefinitely when a USS declaration gives transition-timing-function a non-keyword value

Steps to reproduce: Create a new project Add the attached freeze.uss to the project Add a UI Document to the scene and add freeze.uss to its stylesheets, or add the stylesheet to any EditorWindow's rootVisualElement Let the UI resolve its styles Actual result: The Editor stops responding and never recovers, and has to be force-quit. A built Standalone player hangs the same way during its first…

Retrieved 2026-11-10
UI ToolkitFixUUM-155159
Fixed the editor crashing when the UXML document being edited was assigned as a column's header or cell template in the UI Toolkit inspector.
UI ToolkitFixUUM-150937
Fixed the Editor freezing when a VisualElement was added under one of its own descendants, which now throws an ArgumentException instead.
UI ToolkitFixUUM-153234
Fixed the Enable Filter Shader Graph setting being hidden unless the Editor was in developer mode.
UI ToolkitFixUUM-154811
Fixed the first synchronous localization read returning the project locale's value instead of the language selected at startup.
UI ToolkitFixUUM-151910
Fixed the Game view toolbar's view dropdown showing no label when the Editor language is not English.
UI ToolkitFixUUM-153338
Fixed the GameObject menu offering creation items in the UI authoring stage, where the new GameObject was created in the hidden main scene and never appeared.
UI ToolkitFixUUM-152231
Fixed the gradient angle field in the UI Builder and UI Toolkit Authoring inspectors, which only accepted degrees; it now offers degrees, gradians, radians and turns, and keeps the chosen unit in the stylesheet.
UI ToolkitFixUUM-155655
Fixed the Gradient Editor clearing the redo history and adding an empty Modify Gradient undo step when it closed after an undo.
Linked bug report
UUM-153510: ShaderGraph gradient Undo/Redo action stack is incorrect when undoing multiple actions with "HDR Gradient Editor" window open

How to reproduce: Create a new project using the “Universal 3D” tempalte In the Project window, right click and select “Create → Shader Graph → URP → Lit Shader Graph” Open the created Shader Graph In the Shader Graph window, right click and select “Create Node → Input → Gradient → Gradient” In the Gradient node, click on the gradient color section In the HDR Gradient Editor window, select the…

Retrieved 2026-11-10
UI ToolkitFixUUM-153510
Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy.
Linked bug report
UUM-153256: Documentation Help icon on multi-selected Visual Element assets lead to a "Sorry... that page seems to be missing!" page

Steps to reproduce: Create a new 3D URP project In the Hierarchy, right-click > UI Toolkit > Standard Elements > Visual Element Save the new .uxml file Have two Visual Elements available Fully expand the .uxml in Hierarchy Multi-select two Visual Elements In the Inspector, observe the "2 Visual Element Selections" is shown Click on the help icon to open Reference Actual results: “Sorry... that…

Retrieved 2026-11-10
UI ToolkitFixUUM-153256
Fixed the invert and contrast filters producing colors that were too bright on translucent pixels, such as after opacity in a backdrop-filter chain or on the anti-aliased edges of filtered elements.
UI ToolkitFixUUM-155804
Fixed the Localization New entry popup staying open after its GameObject was deselected, and discarding the typed name instead of creating an entry.
UI ToolkitFixUUM-153811
Fixed the Localization reference field dropdown caret drawing as a text character instead of the standard Editor arrow icon.
UI ToolkitFixUUM-153916
Fixed the Localization Tables and Scene Controls windows ignoring built-in localization in projects that use it.
UI ToolkitFixWindowsUUM-155905
Fixed the Localization upgrade not reporting Smart entries that escape braces with {{ and }}, which the built-in Smart Strings do not read.
UI ToolkitFixUUM-153943
Fixed the macOS character palette and IME candidate window appearing at the caret position of a previously edited text field.
UI ToolkitFixmacOSUUM-152476
Fixed the macOS character palette opening at the wrong position, or not opening, when a UI Toolkit text field has focus.
UI ToolkitFixmacOSUUM-152477
Fixed the metadata icon rendering blurry in the Resource Tables window.
UI ToolkitFixUUM-153083
Fixed the min and max values of a minmax() grid track being hidden behind their unit dropdowns in the UI Builder Inspector.
UI ToolkitFixUUM-154145
Fixed the New Collection button staying disabled in the Resource Tables window after adding the first locale.
UI ToolkitFixUUM-153737
Fixed the Panel Renderer Inspector not showing World-Space values after Undo.
Linked bug report
UUM-154985: World Space Panel Renderer Inspector does not refresh when undoing a change

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154985
Fixed the Paste option staying enabled for read-only UXML assets in the UI Builder window.
UI ToolkitFixUUM-153266
Fixed the render statistics in the UI Toolkit Debugger panel details always displaying zero.
UI ToolkitFixUUM-131764
Fixed the Scene view stealing focus from the previously focused window when exiting in-context UI editing.
UI ToolkitFixUUM-146428

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