Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 19, 2026
Unity EngineJun 20, 2023 Running Linux Runtime without Window Manager workaround
Hello Unity Developers, I’m writing this post regarding a recent bug discovered by our forum users where running the Unity Linux Runtime without a Window Manager (Example: X11 Window Manager) result in mouse input to break (Example: Mouse cursor not appearing in the runtime). First of all we would …
Cloud Content ManagementJun 7, 2023 Introducing CCD Insights
We are thrilled to announce Cloud Content Delivery (CCD) Insights, a new feature that enables you to monitor the performance of content downloaded by your players directly in the Unity Dashboard . With CCD Insights, you are now able to: Analyze downloads based on environments, buckets, releases, a…
Questions & AnswersJul 2, 2015 UI created in Gamma color space does not appear correctly when switched to Linear
UI that was originally created when using Gamma space does not appear correctly when switched to Linear space. In particular, it seems to be a problem with how Unity treats the alpha channel differently in Gamma and Linear space. In Linear space, all the alpha values are much higher, causing spri…
Questions & AnswersSep 21, 2016 Unable to merge android manifests. Trying to merge incompatible element
Hi, I’m trying to build my app for Android but for some reason I’m getting three errors, something to do with the android manifests. I’ve tried everything I could find on the internet, but nothing has worked. Here is the biggest error: CommandInvokationFailure: Unable to merge android manifests. S…
Unity EngineJun 1, 2023 Input System 1.6.1 released
Hello Input System users! The Input Team would like to announce that Input System 1.6.1 has been released ! We would like to highlight the improvements in this version: The InputSystem.customBindingPathValidators interface was added to allow showing warnings in the InputAsset Editor for specific…
Unity EngineJun 1, 2023 DOTS development status and next milestones - June 2023
Hello everybody, here is our Q2 2023 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games. DOTS …
AnalyticsMay 31, 2023 FAQ - Analytics MAU Pricing Model Update
A special note on the pricing change After announcing the new pricing model for UGS Analytics in early June, 2023, we have been listening to feedback from our developer community. The feedback has been consistent on 2 points: The MAU-based nature of the pricing model does give needed transparenc…
AnalyticsMay 30, 2023 Custom Dashboards is available for everyone to use!
Hello everyone! I’m thrilled to announce that our new Analytics feature, Custom Dashboards, is now available. Custom dashboards let you create your own custom dashboards using reports you’ve created in Data Explorer, SQL Data Explorer, and Funnels! Custom Dashboards give you the ability to: Get…
AnalyticsMay 30, 2023 REMINDER - Legacy Unity Analytics Dashboard is shutting down
The Legacy Unity Analytics dashboard is shutting down. As of June 27, 2023, the Legacy Unity Analytics tool included with Unity Plus, Unity Pro, and Unity Enterprise subscriptions, and accessed from within the Unity Editor, are being closed. This functionality is being replaced by Unity Gaming Serv…
Unity ServicesMay 23, 2023 New feature: Push Messages for C# Modules
We are excited to share a new feature for Cloud Code C# Modules: Push Messages You can now push custom messages over a web socket connection directly to game clients, whether to individual players or to all players currently connected to your game. What you could do with Push Messages: Build rea…
Unity EngineMay 12, 2023 Introducing the Burst Team
Hi, The good folks over in the ECS forums recently started an initiative to introduce members of the various teams - ( DOTS: get in touch with the teams behind it! ). Since we know that not everyone who uses burst, uses ECS, and since we loved the idea so much, we “borrowed” it :slight_smile: So …
Unity EngineMay 9, 2023 DOTS: get in touch with the teams behind it!
Hi everyone, My name is Laurent Gibert, Director of Product Management in charge of DOTS and Multiplayer for the Unity engine. I wanted to address the concerns some of our users have that the work we have accomplished so far with DOTS could be impacted by recent events at Unity. I’d like to confir…
Unity EngineApr 20, 2023 New free e-book and demo: Create modular game architecture in Unity with ScriptableObjects
Hey everyone, Our new 70+ pages e-book, Create modular game architecture in Unity with ScriptableObjects , which provides best practices from professional developers for deploying ScriptableObjects in production, is now available for download. Along with the e-book, you can download a demo project …
Unity EngineMar 30, 2023 Unity Dedicated Server package
The com.unity.dedicated-server experimental package is designed to help developers create and optimize dedicated server builds more efficiently. The first feature brought by this package is Content selection, which allows you to select which content should go on either the client or the server. Th…
Unity ServicesMar 28, 2023 Welcome to the Friends forum!
Welcome to the Friends service forum . You can use this forum to ask for help, share feedback, and have discussions about Unity’s newest Friends solution. Introduction We are excited to announce and introduce you to Unity’s Friends, a service that enables players to form in-game relationships Open …
Cloud CodeMar 22, 2023 Cloud Code C# Modules are now live!
We are very happy to share with you that Cloud Code C# Modules are now available! What are Cloud Code C# Modules? C# Modules are C# libraries that can be executed by Cloud Code, providing reusable and server-authoritative code. Unlike single scripts, these modules offer multiple entry points and f…
LeaderboardsMar 20, 2023 Welcome to the Leaderboards forum
Welcome to the Leaderboards forum . You can use this forum to ask for help, share feedback, and have discussions about Unity’s newest Leaderboards solution. We are excited to announce and introduce you to Unity’s Leaderboards, a massively scalable, flexible, real-time player ranking solution, which …
Unity EngineMar 17, 2023 Unity transport is now available as a 2.0 pre-release version package !
The Transport package is the official network layer used by both Netcode for GameObjects and Netcode for Entities . It is also the gateway to some of the Unity Gaming Services and a seamless way to connect gamers across platforms. At the time of writing, the latest version is Transport 2.0.0-pre.7 . …
Feb 22, 2023 Post #1
Hello! We are the team behind the PhysX integration in Unity and we’d love to hear any feedback on the physics features and changes in Unity 2022.2 (and earlier). Thank you. Anthony
Unity EngineFeb 9, 2023 Input System 1.5.0 released
Hello Input System users! We released version 1.5.0 of the package, which primarily focuses on opt-in performance optimizations and bug fixes: We improved performance of ‘InputControl.ReadValue’/‘InputControl.WriteValueIntoState’ when values change for some control types. Please call ‘InputSystem…
Cloud SaveJan 23, 2023 Cloud Save Data limits improvements
At Unity, we work with our users to continually improve our services and move them in the right direction to support their needs. The original design for Cloud Save called for dividing player data into a number of lots of limited size, originally 200 slots of 16KB each. If users have a higher stora…
Unity ServicesJan 16, 2023 Cloud Code UGS CLI Support
We are excited to introduce Config as Code workflow for Cloud Code. UGS CLI was just released for Unity Gaming Services. It offers a variety of tools for easily managing, testing, and deploying Unity Gaming Services configuration You can now use the CLI to deploy file configurations using the depl…
Unity EngineNov 28, 2022 DOTS development status and next milestones - November 2022
Hello everybody, here is our Q4 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games. DOTS inclu…
Unity EngineOct 19, 2022 Netcode samples for experimental version 1.0-exp.8
Hi The samples for the recently updated version of the Netcode for entities package released with the Entities Experimental 1.0 release are available. They can be found in the same sample GitHub repository as before here . Check out the changelog for the 1.0-exp.8 package release, but the samples ar…
Unity EngineOct 11, 2022 2 new e-books to help you write cleaner code are now available
Hey everyone, We’re happy to announce that we have two new free technical e-books available for programmers or any Unity creator who wants to learn how to keep their code clean. [8504843--1132814--CodeProgramming-AdditionalAssetsSocial_Post_600x300.jpg] Create a C# style guide: Write cleaner code…
Unity EngineSep 29, 2022 DOTS Guide - tutorials and more
Hi everyone! We have just published a set of reference material to help you get started with DOTS, and ECS in particular. You’ll find there: A summary and video overview of important ECS concepts A simple tutorial to learn the basics of using ECS and the Job System A set of cheat sheets across API…
Unity ServicesSep 20, 2022 External Services access from Cloud Code
Cloud Code now allows access to external services! You can now mix and match any UGS service through public API or Cloud Code SDK with your own existing tools and services. This should unlock a lot of exciting use cases and make it easier for you to migrate to UGS while retaining access to services…
Unity EngineSep 10, 2022 Unity ARKit support issue with iOS 16
As part of validating Unity against the upcoming iOS 16 release, we have discovered a timing issue in Unity’s implementation of ARKit. The issue causes camera frames to arrive out of order, leading to an unstable camera feed. This issue affects all Unity titles using ARKit. We have a fix, which will…
Unity EngineAug 26, 2022 Sprite Atlas v2 in Unity 2022.1
Sprite Atlas v2 in Unity 2022.1 [7689508--970047--Sprite Atlas 2.png] Greetings 2D creators! We have Sprite Atlas v2 updates in Unity 2022.1 to share with you. What’s new? Sprite Atlas v2 is the default in new projects Sprite Atlas v2 is now the best atlassing solution we provide. Therefore fr…
Unity EngineAug 26, 2022 2D Physics in Unity 2022.1
2D Physics in Unity 2022.1 [8391444--1107339--Delaunay Tessellation.jpg] Hi 2D folks! We have new updates for 2D Physics in Unity 2022.1! What’s new? Delaunay tessellation The PolygonCollider2D, CompositeCollider2D, and TilemapCollider2D components produce multiple polygon physics shapes t…