Inspect rendering details

Frame Debugger exposes more shader data to help investigate visual problems.

Unity 6.6
Update releaseSupported now
Frame Debugger Event Information reference
Shader data in Unity Frame Debugger

What changed

Unity feature: Frame Debugger constant buffers

Frame Debugger now exposes names and values inside shader constant buffers. This helps trace an unexpected material result back to the data submitted for a particular draw.

Use it

  1. Capture a frame in Frame Debugger and select the draw event that produces the affected object.
  2. Open Constant Buffers in Event Information and compare the submitted values with the material or script values you intended.
All Unity 6.6 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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