Unity Asset Manager — March 27, 2025
11 documented changes.
- Released
- Mar 27, 2025
- Product
- Unity Asset Manager
Unity Asset Manager — March 27, 2025
Bulk edit metadata from a csv file
- Change
You can now bulk edit your assets’ custom metadata using a CSV file with the CLI tool sample from the Python SDK. Start by creating a CSV file for your project to extract all assets and their metadata. Then, edit the file and upload your changes. This provides a fast and familiar way to update your assets.
Replicate your folder structure as collection
- Change
You can now replicate your assets’ folder structure when uploading assets with the CLI tool. This helps ensure that the Asset Manager mirrors your local folder structure.
Bulk edit custom metadata in the Unity Editor
- Change
You can now easily add custom metadata fields to one or more assets directly in the Editor plugin. This allows you to bulk edit your assets in a single step, making asset organization and categorization faster.
Reimport assets with the latest dependency versions
- Change
By default, reimporting now recommends the highest version of a dependency, to ensure that assets stay up to date and prevent unintended downgrades. For more control, you can change this behavior in the Plugin Preferences, under the Import Settings tab. You can select the Avoid rolling back versions of dependencies checkbox.
Update all imported assets
- Change
The new Update All button lets you update all imported assets to their latest cloud versions with a single click.
Remove exclusive dependencies when removing a parent asset
- Removal
Exclusive dependencies that aren’t shared with other assets are also removed.
- Change
If you prefer manual control, use the dropdown options to remove only the parent asset or to stop cloud tracking.
Bulk edit metadata on the web
- Change
The Bulk Asset Editing feature in Unity Asset Manager allows contributors to edit metadata for multiple assets at once, making it easier to manage large asset collections. With this feature, you can efficiently update metadata such as tags, descriptions, labels, and asset types from within the Asset Manager user interface. This improves team workflows by eliminating the need for manually updating assets individually and providing powerful tools to apply changes to multiple assets simultaneously.
Move assets
- Change
The Link action has been replaced with Move. The Move action lets you transfer an asset from one project or collection to another. If you still want to link an asset between projects or collections, use the Move action and toggle Link asset references on. This ensures the asset exists in both the source and target locations.
Other improvements
- Change
When removing an asset from a collection, you can now also remove it from the parent project.
- Change
The Show All Assets toggle is now easier to find. Use it to view assets only at the current project or collection level or include all assets below that level.