23 documented changes.

Released
Mar 13, 2024
Product
Unity Asset Manager
Unity Asset Manager what's new

Unity Asset Manager — March 13, 2024

Official notes

Metadata Extraction for 3D Models

  1. Change

    Automatically extract metadata from your 3D models. Current metadata fields include:

  2. Change

    Triangle count

  3. Change

    Vertex count

  4. Change

    Material count

  5. Change

    Texture count

  6. Change

    Texture names

  7. Change

    Part count (refers to the number of nodes with a mesh filter and a renderer)

  8. Change

    Detection of vertex colors, UVs, rigs, animations, and lights

  9. Change

    Bounding box size (diagonal)

Features and major product updates

  1. Change

    Metadata Extraction for 3D Models: Extractable metadata fields are read-only. Review them in the side panel any time you inspect a Unity Cloud Asset.

  2. Change

    Metadata Extraction for 3D Models: If default extractable metadata fields do not meet your needs, you can also define custom metadata fields. Read more about defining new metadata fields.

  3. Feature

    Metadata Extraction for 3D Models: To let us know which default fields you’d like to see added to Asset Manager, contact us in the forum or by email.

3DDS Web Viewer - Available by request

  1. Improvement

    With Asset Manager, you can now preview 3D models on the web that can be too large to view in the Unity Editor. For example, you can stream and visualize large industrial models that typically cause performance delays or system errors in the Editor.

  2. Change

    The new 3D Data Streaming transformation workflow intelligently optimizes large assets for real-time viewing on any platform, including the web.

  3. Change

    To get started with the 3DDS web viewer now, contact our team from the HelpDesk or the forum.

Manage and upload Unity Cloud Assets from your local Editor projects

  1. Change

    Use the same game-ready asset, such as a Unity Prefab, in multiple Unity Editor projects at the same time when you upload it to a Unity Asset Manager project.

  2. Change

    You can now bulk-upload assets you use in your Editor projects to Unity Asset Manager without disrupting asset dependencies. Read more about using assets from Asset Manager in the Unity Editor.

Add Unity Version Control (Unity VCS) files to Asset Manager

  1. Change

    To create an asset, you can reference files from your Unity VCS repository. Any modifications made through Unity VCS tools will automatically synchronize with the Asset Manager. This will prevent redundant content creation within your team. You also have the capability to generate previews and attach metadata to these assets, enhancing their discoverability and facilitating their reuse across various projects. Read more about connecting Unity Version Control to Asset Manager.

Usability improvements

  1. Change

    It is now easier to identify and escalate system issues in Asset Manager.

  2. Change

    New controls in the Asset Manager UI make it easier to:

  3. Change

    Inspect an asset in the Editor

  4. Change

    Open a Unity Cloud asset in the Editor

  5. Change

    Select source files to download.

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