Unity Asset Manager — March 13, 2024
23 documented changes.
- Released
- Mar 13, 2024
- Product
- Unity Asset Manager
Unity Asset Manager — March 13, 2024
Metadata Extraction for 3D Models
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Automatically extract metadata from your 3D models. Current metadata fields include:
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Triangle count
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Vertex count
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Material count
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Texture count
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Texture names
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Part count (refers to the number of nodes with a mesh filter and a renderer)
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Detection of vertex colors, UVs, rigs, animations, and lights
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Bounding box size (diagonal)
Features and major product updates
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Metadata Extraction for 3D Models: Extractable metadata fields are read-only. Review them in the side panel any time you inspect a Unity Cloud Asset.
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Metadata Extraction for 3D Models: If default extractable metadata fields do not meet your needs, you can also define custom metadata fields. Read more about defining new metadata fields.
- Feature
Metadata Extraction for 3D Models: To let us know which default fields you’d like to see added to Asset Manager, contact us in the forum or by email.
3DDS Web Viewer - Available by request
- Improvement
With Asset Manager, you can now preview 3D models on the web that can be too large to view in the Unity Editor. For example, you can stream and visualize large industrial models that typically cause performance delays or system errors in the Editor.
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The new 3D Data Streaming transformation workflow intelligently optimizes large assets for real-time viewing on any platform, including the web.
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To get started with the 3DDS web viewer now, contact our team from the HelpDesk or the forum.
Manage and upload Unity Cloud Assets from your local Editor projects
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Use the same game-ready asset, such as a Unity Prefab, in multiple Unity Editor projects at the same time when you upload it to a Unity Asset Manager project.
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You can now bulk-upload assets you use in your Editor projects to Unity Asset Manager without disrupting asset dependencies. Read more about using assets from Asset Manager in the Unity Editor.
Add Unity Version Control (Unity VCS) files to Asset Manager
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To create an asset, you can reference files from your Unity VCS repository. Any modifications made through Unity VCS tools will automatically synchronize with the Asset Manager. This will prevent redundant content creation within your team. You also have the capability to generate previews and attach metadata to these assets, enhancing their discoverability and facilitating their reuse across various projects. Read more about connecting Unity Version Control to Asset Manager.
Usability improvements
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It is now easier to identify and escalate system issues in Asset Manager.
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New controls in the Asset Manager UI make it easier to:
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Inspect an asset in the Editor
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Open a Unity Cloud asset in the Editor
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Select source files to download.