6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
6000.7.0b2
Beta · Released Sep 23, 2026 · Changeset d6546dc2b3a9 · 17 release notes
24build score
Upgrade risk+14Net cleanup+2Live debt+8
cohort: beta (77)
Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
6000.6.0a6: Black screen is shown after Unity splash screen when using Android devices and PathTracing
6000.7.0b1: Editor crashes on scripting_domain_get when booting under the Vulkan graphics API when a cloudProjectId is set
6000.7.0b1: Editor crashes in UIToolkit::NativeSelectorMatcher::MatchSheetFlat when a StyleSheet containing a malformed style value is deleted while a VisualElement still references it
Project Auditor: preserve UI selections across Domain Reloads. (UUM-151301) First seen in 6000.7.0a6. Fixed in 6000.7.0b3.
Avoid out-of-bounds memory access in UnifiedRayTracing which caused undefined behaviour on certain platforms. (UUM-152895) First seen in 6000.7.0b2. Fixed in 6000.7.0b3.
Fix single clicks generating duplicated touch events, when using Device Simulator and Touch Simulation. When the Device Simulator view is enabled Touch Simulation events are supressed. (UUM-151404) First seen in 6000.7.0b1. Fixed in 6000.7.0b3.
Fixed a recurring GC allocation during Camera.Render caused by the GPU Resident Drawer. (UUM-151785) First seen in 6000.7.0b1. Fixed in 6000.7.0b3.
Fixed an assertion error being thrown when unparenting an element that was its parent's only child. (UUM-151272, UUM-151997) Fixed in 6000.7.0b3.
IL2CPP player crashes at startup
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate