6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
Known issueCautionUUM-152966
6000.6.0a6: Black screen is shown after Unity splash screen when using Android devices and PathTracing
Known issueCautionAndroidUUM-153374
6000.7.0b1: Editor crashes on scripting_domain_get when booting under the Vulkan graphics API when a cloudProjectId is set
Known issueCautionUUM-152864
6000.7.0b1: Editor crashes in UIToolkit::NativeSelectorMatcher::MatchSheetFlat when a StyleSheet containing a malformed style value is deleted while a VisualElement still references it
Known issueCautionUUM-153734
Project Auditor: preserve UI selections across Domain Reloads. (UUM-151301) First seen in 6000.7.0a6. Fixed in 6000.7.0b3.
EditorKnown issueCautionUUM-151301
Avoid out-of-bounds memory access in UnifiedRayTracing which caused undefined behaviour on certain platforms. (UUM-152895) First seen in 6000.7.0b2. Fixed in 6000.7.0b3.
GIKnown issueCautionUUM-152895
Fix single clicks generating duplicated touch events, when using Device Simulator and Touch Simulation. When the Device Simulator view is enabled Touch Simulation events are supressed. (UUM-151404) First seen in 6000.7.0b1. Fixed in 6000.7.0b3.
Input SystemKnown issueCautionUUM-151404
Fixed a recurring GC allocation during Camera.Render caused by the GPU Resident Drawer. (UUM-151785) First seen in 6000.7.0b1. Fixed in 6000.7.0b3.
SRP CoreKnown issueCautionUUM-151785
Fixed an assertion error being thrown when unparenting an element that was its parent's only child. (UUM-151272, UUM-151997) Fixed in 6000.7.0b3.
UI ToolkitKnown issueCautionUUM-151272UUM-151997
IL2CPP player crashes at startup
Known issueCautionUUM-148475
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Known issueCautionUUM-142550

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