6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
6000.7.0b1
Beta · Released Sep 17, 2026 · Changeset 6f112f2bea37 · 13 release notes
49build score
Upgrade risk+23Net cleanup+12Live debt+15
cohort: beta (77)
Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
Project Auditor: preserve UI selections across Domain Reloads. (UUM-151301) First seen in 6000.7.0a6. Fixed in 6000.7.0b3.
Multiplayer Play Mode additional Editor instance keeps running outdated script code when domain reload is disabled (UUM-151263) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.
Add guard to avoid hitting a debug assert in dev player builds (UUM-152365) Fixed in 6000.7.0b2.
SerializeReference fields being given the wrong reference, or none at all, when a serialized array or list of a class type contained a null element. (UUM-152214) Fixed in 6000.7.0b2.
Adding a Standard Element from the GameObject menu now adds it to the UXML Template GameObject set as Default Parent instead of creating a new one. (UUM-151620) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.
Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings. (UUM-150232) Fixed in 6000.7.0b2.
IL2CPP player crashes at startup
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate