6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
Known issueCautionUUM-152966
Project Auditor: preserve UI selections across Domain Reloads. (UUM-151301) First seen in 6000.7.0a6. Fixed in 6000.7.0b3.
EditorKnown issueCautionUUM-151301
Multiplayer Play Mode additional Editor instance keeps running outdated script code when domain reload is disabled (UUM-151263) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.
MultiplayerKnown issueCautionUUM-151263
Add guard to avoid hitting a debug assert in dev player builds (UUM-152365) Fixed in 6000.7.0b2.
PlayerKnown issueCautionUUM-152365
SerializeReference fields being given the wrong reference, or none at all, when a serialized array or list of a class type contained a null element. (UUM-152214) Fixed in 6000.7.0b2.
SerializationKnown issueCautionUUM-152214
Adding a Standard Element from the GameObject menu now adds it to the UXML Template GameObject set as Default Parent instead of creating a new one. (UUM-151620) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.
UI ToolkitKnown issueCautionUUM-151620
Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings. (UUM-150232) Fixed in 6000.7.0b2.
URPKnown issueCautionUUM-150232
IL2CPP player crashes at startup
Known issueCautionUUM-148475
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Known issueCautionUUM-142550

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