6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
6000.6.3f1
Supported · Released Sep 24, 2026 · Changeset 45d8eee7de74 · 7 release notes
68build score
Upgrade risk+28Net cleanup+23Live debt+17
cohort: Update/Supported (64)
Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate