Fixed section headers for 2D/Grid Brush and 2D/Tile Palette preferences.
Fixed Tile Palette Brush Picks overlay turning itself off in the Scene View when the user clears the search field in the overlay (for example by pressing Backspace).
Sprite Frame edit capability are now saved and will only be loaded for importers that has the capability.
Fixed "Failed to find target with hash string android-37" when Target API Level 37 is selected.
AndroidFixUUM-150216
Fixed the Target API Level dropdown in Android Player Settings listing API levels that are lower than the minimum supported compile API level.
AndroidFixUUM-151786
Fixed issue with cache mechanism of compressed textures of the Accelerator not tracking texture dependency on BC7 compressor when fetching from cache. Textures were not being reimported. Improved hash calculation.
Asset ImportFixUUM-146105
Fixed an issue where content could fail to commit to the data store after the Editor was force-quit during an import.
Asset PipelineFixUUM-151756
Fixed an issue where downloading from Accelerator could fail to close open file handles when finished.
Asset PipelineFixUUM-151405
Fixed an issue where macOS editors could hang when the Asset Database rescanned an absolute path.
Asset PipelineFixmacOSUUM-147982
Fixed hang at startup when directory monitoring doesn't receive expected notification about changed file(s).
Asset PipelineFixUUM-149019
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Build PipelineFixUUM-150775
Fixed an issue in Content Directory builds where a Scene would not be re-built when only a Prefab used in the Scene would have been modified before an incremental build.
Build SystemFixUUM-151103
Don't optimize the projection matrix when Vulkan pre-transform may rotate it.
EditorFixUUM-150650
Fixed Build Analysis tabs staying empty after clearing search.
EditorFixUUM-144458
Fixed inspector not updating when navigating the Hierarchy V2 with Left Arrow key.
EditorFixUUM-146977
Fixed issue where InSceneAssetUtility.CreateAssetFromInSceneAsset would crash the Editor if the referencing asset path was null.
EditorFixUUM-151176
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
EditorFixUUM-149668
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
EditorFixUUM-143569
Fixed WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales.
EditorFixUUM-151212
Runtime Rendering Debugger - Do not store the useDiagnostics in the CoreBuild data to strip the resources.
EditorFixUUM-151146
Fixed IDebugOnAdded callbacks receiving default values instead of the actual component value, and fixed ECB.Instantiate not firing OnAdded callbacks.
EntitiesFixUUM-145910
Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as Vulkan.
Fixed a bug where APV bake fails when scene contains a VFXRenderer.
Fixed a GPU driver crash on ARM Mali-G68 devices caused by log2 using relaxed precision in SPIR-V.
GraphicsFixUUM-137912
Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.
GraphicsFixmacOSUUM-140185
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
HDRPFixUUM-134794
Fixed Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
IMGUIFixUUM-135953
Fixed IMGUI text drawing a few pixels past the borders of enclosing scroll views and containers when the text overflowed its control.
IMGUIFixUUM-150041
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Fixed Linux Player file extension stacking when building Linux Player from Mac Editor.
LinuxFixUUM-135833
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
LinuxFixUUM-151324
Fixed the Linux Editor failing to start on distributions that ship libxml2.so.16 instead of libxml2.so.2, such as Ubuntu 25.10 and later.
LinuxFixUUM-151807
Ensure NetworkStreamDriver.Disconnect disconnects the connection from the correct driver. Prior to this fix, it would only disconnect from the first driver in the store, which might be the wrong one.
Netcode for EntitiesFixUUM-151802
Removed the unmanaged constraint from the methods in DefaultDriverConstructor taking INetworkInterface arguments. That constraint is not required anymore due to recent changes in the Unity Transport package, and it prevented usage of NGO transports through the NetcodeInterop layer of that package.
Netcode for EntitiesFixUUM-151803
UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.
NetworkingFixServerUUM-151643
Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.
Package ManagerFixUUM-148110
Unsampled sample groups are now reported with zeroed statistics, and the active test is always cleared so a failing test can no longer fail the rest of the run.
Performance Test FrameworkFixUUM-150776
Added guard to avoid hitting a debug assert in dev player builds.
PlayerFixUUM-152365
List [SerializeReference] fields losing or corrupting elements when cloned with Object.Instantiate() in a built Standalone Player, if another [SerializeReference] field was declared before the list on the same class. (UUM-151757).
PlayerFixUUM-151757
Fixed a NullReferenceException thrown when saving an empty Standalone Profiler recording.
ProfilerFixUUM-150588
Fixed issues with renaming Profiler captures in specific situations on high-DPI desktop setups.
ProfilerFixUUM-143329
Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.
ProfilerFixUUM-139555
Fixed Burst AOT compilation failing to link the generated library.
Fixed a false OperationCanceledException thrown when awaiting Task.Delay() inside a background-thread Awaitable method.
ScriptingFixUUM-150034
Resolve hang during compilation.
ScriptingFixUUM-126023
Fixed issues where Asset Store search result items would have empty text when scrolling in List mode.
SearchFixUUM-140235
SerializeReference fields being given the wrong reference, or none at all, when a serialized array or list of a class type contained a null element.
SerializationFixUUM-152214
Removed the 'Clip' option, which was erroneously introduced, from the Screen Position node's dropdown.
ShadergraphFixUUM-151248
Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.
SRP CoreFixiOSUUM-148865
Fixed a crash when a script updates tree instances on a terrain whose tree prototypes cannot be instanced.
TerrainFixUUM-150692
Fixed shader compilation errors that were thrown when a TerrainLit Shader Graph had no Block nodes in its Vertex Context.
TerrainFixUUM-143598
Fixed a NullReferenceException thrown when the *UI Viewport* window is destroyed before its content is created.
UI ToolkitFixUUM-148374
Fixed a stream of NullReferenceExceptions being thrown when exiting Play mode with an element selected in the UI Toolkit Debugger.
UI ToolkitFixUUM-151391
Fixed an error logged to the Console when selecting Two Pane Split View in the UI Library window with the Inspector tab enabled.
UI ToolkitFixUUM-149144
Fixed an issue with missing-asset USS warning spam after asset deletion.
UI ToolkitFixUUM-148575
Fixed backdrop-filter blur strength not scaling with ancestor transform scale, such as the UI Builder viewport zoom.
UI ToolkitFixUUM-150615
Fixed continuous RenderTexture.Create errors and black Editor window flickering when zooming in the UI Viewport or UI Builder on an element with a backdrop filter.
UI ToolkitFixUUM-149927
Fixed gray artifacts that flickered across Editor windows when a Filter was applied to an element with an extreme size.
UI ToolkitFixWindowsUUM-147797
Fixed MissingReferenceException when deleting PanelRenderer object.
UI ToolkitFixUUM-148362
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
UI ToolkitFixUUM-152408
Fixed the UI Toolkit ExposedReference drawer applying every change to the last field it drew, so that only one of several ExposedReference fields shown at the same time could be assigned.
UI ToolkitFixUUM-151893
Fixed the UnityEvent Inspector keeping the argument field after switching the function to a different variant.
UI ToolkitFixUUM-142971
The "Save As" field in the "Save USS File" dialog is now pre-filled with a default name ("New USS") when creating a new StyleSheet from the UI Builder or the in-scene UI Toolkit editing stage's Style Sheets window.
UI ToolkitFixUUM-150992
Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use.
Unity PhysicsFixUUM-152608
Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings.
Fixed a VideoPlayer freeze for looping clips that could occur upon entering Playmode, where playback would stop and not recover.
VideoFixUUM-144106
Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported).

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