Black screen is shown when Bloom is active with 2D Renderer
6000.6.2f1
Supported · Released Sep 18, 2026 · Changeset 770e33f6875c · 10 release notes
62build score
Upgrade risk+24Net cleanup+23Live debt+15
cohort: Update/Supported (63)
6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload
Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate