Fixed an issue where VideoClips referenced by Content Directory builds failed to load at runtime on macOS. (UUM-147430) First seen in 6000.6.0b3. Fixed in 6000.6.0f1.
Build PipelineKnown issueCautionmacOSUUM-147430
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update. (UUM-148723) First seen in 6000.6.0b8. Fixed in 6000.6.0b10.
EditorKnown issueCautionUUM-148723
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122) Fixed in 6000.6.0b10.
GIKnown issueCautionWindowsUUM-149122
Fixed a predicted ghost divergence caused by running at very high framerates with very low SimulationTickRate, which meant that the client to not even fully predict one tick ahead of the latest snapshot arrival, causing the snapshot to be applied on a partial tick, which in turn resulted in the prediction-history backup failing to write, so it would constantly be stale. (UUM-147343) Fixed in 6000.6.0f1.
Netcode for EntitiesKnown issueCautionUUM-147343
Fixed UI failing to render on OpenGL ES and WebGL 2.0 devices when the UI shader exceeded the platform's vertex uniform limit. (UUM-149277) First seen in 6000.6.0b9. Fixed in 6000.6.0b10.
UI ToolkitKnown issueCautionWebGLUUM-149277

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