Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
6000.6.0b9
Beta · Released Aug 18, 2026 · Changeset a9845a6430b3 · 9 release notes
62build score
Upgrade risk+29Net cleanup+13Live debt+19
cohort: beta (77)
Fixed an issue where VideoClips referenced by Content Directory builds failed to load at runtime on macOS. (UUM-147430) First seen in 6000.6.0b3. Fixed in 6000.6.0f1.
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update. (UUM-148723) First seen in 6000.6.0b8. Fixed in 6000.6.0b10.
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122) Fixed in 6000.6.0b10.
Fixed a predicted ghost divergence caused by running at very high framerates with very low SimulationTickRate, which meant that the client to not even fully predict one tick ahead of the latest snapshot arrival, causing the snapshot to be applied on a partial tick, which in turn resulted in the prediction-history backup failing to write, so it would constantly be stale. (UUM-147343) Fixed in 6000.6.0f1.
Fixed UI failing to render on OpenGL ES and WebGL 2.0 devices when the UI shader exceeded the platform's vertex uniform limit. (UUM-149277) First seen in 6000.6.0b9. Fixed in 6000.6.0b10.