Fixed missing Tools 26.1.1 empty placeholder for windows-arm64. (UUM-145487) First seen in 6000.6.0a8.
AndroidFixWindowsUUM-145487
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Fixed function name changing on Animation Event inspector on multi selection when editing another field.
AnimationFixUUM-144456
Fixed spacing issue in UI Toolkit documentation.
DocumentationFix
Build Profile Add Settings button now properly checks all providers when toggling enabled / disabled state.
EditorFixUUM-144522
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager \!= NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
EditorFixUUM-144371
Fixed a crash that would occur when switching a FontAsset from static to Dynamic in ATG.
EditorFixWindowsUUM-144549
Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets.
EditorFixUUM-142487
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
EditorFixUUM-143313
Multiplayer: An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481) First seen in 6000.6.0a7.
EditorFixUUM-144481
Multiplayer: Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Change default lightmap denoiser from Optix to OpenImage in Advanced filtering mode.
Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging.
NetworkingFixUUM-145433
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
NetworkingFixUUM-144767
New event triggered on sample import, before Asset Database refresh.
Package ManagerFixUUM-142221
Add "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters.
Physics 2DFixUUM-144878
Add drawing of collision normal (opposite one-way side) for ChainSegmentGeometry.
Physics 2DFixUUM-145454
Add missing definition get/set property from all joints to match all other physics objects.
Physics 2DFixUUM-145454
Add missing physicscore2d Transform / InverseTransform for geometry spans of Circle, Capsule, Polygon, Segment and ChainSegment.
Physics 2DFixUUM-145454
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
ProfilerFixUUM-144194
Enabled DXC shader compilation for Windows player builds when using the Linux or macOS Editor.
ShadersFixWindowsmacOSLinux
Avoid buffer overflow when generating the buffers for the detail meshes.
TerrainFixUUM-139959
Fixed editor shutdown crash on FT_Done_Face.
TextFixUUM-144575
Fixed invisible CJK glyphs in editor text fields on macOS.
TextFixmacOSUUM-144095
Fixed ScrollView drag-scrolling into blank space when content fits.
UIFixWindowsUUM-142498
Fixed an issue where adding, removing, renaming, duplicating, or reordering a variable in the Variables Inspector did not mark the Visual Tree Asset dirty. (UUM-145066) First seen in 6000.6.0b1.
UI ToolkitFixUUM-145066
Fixed an issue where deleting multiple selected variables at once would skip or fail to remove some of the selected items. (UUM-145066) First seen in 6000.6.0b1.
UI ToolkitFixUUM-145066
Fixed FillGradient.radius being ignored by Painter2D.
UI ToolkitFixUUM-138358
Fixed minor tessellation issue with SVG in Antialiased Arc Encodings.
UI ToolkitFixUUM-144586
Removed the "backdrop-filter" label from the UI Builder Visual Element Inspector. (UUM-145495) First seen in 6000.6.0b1.
UI ToolkitFixUUM-145495
Added support for using Unity Recorder with the 2D renderer.
Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.
Fixed 2d light stripping for blend styles.
2DFix
Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a Sprite with SpriteSkin was invisible in Editor Play mode when loading an Addressables SpriteAtlas via SpriteAtlasManager.atlasRequested with Sprite Atlas V2 packing enabled.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where padding did not apply equally along the entire boundary, mainly affecting full-rect sprites.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Light Type could not be changed in the Light Explorer.
Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed Global Lights 2D error in URP 2D when opening a scene for preview.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Install 2D Package button is disabled when it should not be.
Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed the Inspector Preview window showing black sprites.
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Improved performance of TilemapPerformanceTests.EditorPreview_SetTile.
Set the "Show Revert Confirmation" option to On by default in the Sprite Editor.
2DFix
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
AccessibilityFixUUM-126569
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
AccessibilityFixUUM-137871
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
AccessibilityFixWindowsUUM-126552
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
AccessibilityFixWindowsUUM-111323
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Adaptive PerformanceFixUUM-134664
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Adaptive PerformanceFixUUM-136422
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
Adaptive PerformanceFixUUM-136604
Fixed profiler data is not updated for adaptive performance.
Adaptive PerformanceFixUUM-137429
Improve documentation on urp adaptive performance toggle.
Adaptive PerformanceFix
Replace FindFirstObjectByType with FindAnyObjectByType in adaptive performance.
Adaptive PerformanceFixUUM-139862
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
AndroidFixUUM-133593
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
AndroidFixUUM-109005
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
AndroidFixUUM-139019
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
AndroidFixUUM-133666
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-127363
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Fixed source builds when custom gradle templates are selected.
AndroidFixUUM-138551
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
AndroidFixUUM-139567
Fixed typo in 'unity.javaCompatibilityVersion'. The previous misspelled unity.javaCompatabilityVersion will still be supported for existing projects.
AndroidFix
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
AndroidFixUUM-141440
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Reverted deprecation of compileSdk for AGP 9.0.
AndroidFixUUM-134645
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.
AnimationFixWindowsUUM-131607
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Added ellipsis for long names to default state field in entry node inspector.
AnimationFixUUM-131812
Added margin to Sample Rate field.
AnimationFixUUM-134816
Added maximum width constraint for the left panel in the animation window.
AnimationFixUUM-134499
Added missing overload for AnimatorControllerPlayable.SetFloat.
AnimationFixUUM-131519
Always update animator blend tree weight visualization when a child item is selected.
AnimationFixUUM-120753
Compact animator breadcrumb trail if there is too many elements.
AnimationFixUUM-116724
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
AnimationFixUUM-139142
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
AnimationFixUUM-133570
Fixed a crash when an avatar had invalid hand bones.
AnimationFixUUM-136330
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
AnimationFixUUM-133710
Fixed an error thrown when applying changed avatar settings on Linux.
AnimationFixLinuxUUM-138170
Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded.
AnimationFixUUM-131801
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
AnimationFixUUM-138951
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
AnimationFixUUM-131582
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
AnimationFixUUM-142312
Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.
AnimationFixUUM-134931
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
AnimationFixUUM-127701
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
AnimationFixUUM-140730
Fixed animation window clip dropdown not being disabled when a single clip is selected.
AnimationFixUUM-137349
Fixed Animation Window icon when switching light/dark theme.
AnimationFixUUM-134835
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
AnimationFixUUM-134970
Fixed animator parameters window menu name.
AnimationFixUUM-131588
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Fixed blurry ripple mode icon in the Animation window.
AnimationFixUUM-137668
Fixed cogwheel icon size in the animation window in the Light Theme.
AnimationFixUUM-134831
Fixed crash on invalid state machine transitions when importing project.
AnimationFixUUM-141640
Fixed documentation link for entry transitions.
AnimationFixUUM-126239
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.
AnimationFixUUM-137413
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
AnimationFixUUM-142341
Fixed flickering loop calculation in Transition Preview.
AnimationFixUUM-132406
Fixed function name changing on Animation Event inspector on multi selection when editing another field.
AnimationFixUUM-144456
Fixed input of negative frame rates in the Animation Window frame rate field.
AnimationFixUUM-141863
Fixed issue where Animator Entry, exit and AnyState nodes would not have icons in the inspector.
AnimationFixUUM-120762
Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account.
AnimationFixUUM-142089
Fixed labelRect calculations to avoid hover being cut by object field on object curves.
AnimationFixUUM-142166
Fixed MecanimDataWasBuilt assertion when switching ModelImporter rig type to legacy.
AnimationFixUUM-142427
Fixed misaligned UI in State editor.
AnimationFixUUM-137616
Fixed name of shortcut to switch between curves and dopesheet views.
AnimationFixWindowsUUM-134504
Fixed offset on the play button in the Animation Window.
AnimationFixUUM-134829
Fixed outline of Add Behaviour dropdown.
AnimationFixUUM-121840
Fixed selection highlight popping in a second instance of the Animation Window.
AnimationFixUUM-141891
Fixed selection loss when entering play mode.
AnimationFixUUM-138302
Fixed text overflow in animation window clip dropdown.
AnimationFixUUM-140668
Fixed the Animation Event obscured by the playhead in the Animation Wndow.
AnimationFixUUM-138402
Fixed the Animation Window staying in preview mode after undoing a clip creation.
AnimationFixUUM-136815
Fixed the AnimationWindow separator color in Light mode.
AnimationFixUUM-134838
Fixed the clip dropdown providing a menu item to create a new clip for animation clip selection.
AnimationFixUUM-134480
Fixed visual bug when undoing root node in the animation tab of the fbx importer.
AnimationFixUUM-139695
Improve performance when dragging many (30+) states at once in the animator window.
AnimationFixUUM-131528
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
AnimationFixUUM-133725
Sync animator controller layer inspector when reordering layers.
AnimationFixUUM-114251
Sync transition inspector when transition name is updated.
AnimationFixUUM-131574
Fixed an error in AssetBundle build: Rarely, BuildAssetBundles will ignore the submitted bundle name and attempt to copy a built AssetBundle to the output directory path without a filename or an extension, which fails as the output directory already exists and is a directory.
Asset BundlesFixUUM-134512
Fixed an issue where file paths in the callstacks of some Asset Importer errors were not being converted into hyperlinks.
Asset ImportFixUUM-139309
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Fixed import of audio files with extended paths on Windows.
Asset ImportFixWindowsUUM-133597
Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.
Asset PipelineFixUUM-119732
Ensure idle workers are not immediately shutdown while we are calling AssetDatabase.ForceToNumberOfDesiredWorkers.
Asset PipelineFixUUM-134199
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Asset PipelineFixUUM-134373
Fixed an alignment issue with Accelerator Check Connection in Project Settings.
Asset PipelineFixUUM-137831
Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.
Asset PipelineFixUUM-136436
Fixed an issue where changes to serialized field types on a ScriptedImporter didn't trigger reimport of associated assets. On upgrade, assets imported by scripted importers will be reimported to establish correct script type dependencies.
Asset PipelineFixUUM-134936
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour.
Asset PipelineFixUUM-136184
Fixed an issue where the Reveal In Finder button in the Import Activity window could silently fail.
Asset PipelineFixUUM-137929
Fixed an issue where AssetImportContext.GetOutputArtifactFilePath could return a local temporary path.
Asset PipelineFixUUM-136828
Fixed crash when Accelerator cache server batch size is zero.
Asset PipelineFixServerUUM-135916
Fixed EditModeAndPlayMode tests for CacheServer.
Asset PipelineFix
Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset.
Asset PipelineFixUUM-141411
Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI.
Asset PipelineFixUUM-139706
Point Text asset importer to correct page in Docs.
Asset PipelineFixUUM-132090
Prevented a worker crash when deleting an active BuildProfile.
Asset PipelineFixUUM-132148

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