Fixed 2d light stripping for blend styles.
2DFix
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed Install 2D Package button is disabled when it should not be.
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
AccessibilityFixUUM-126569
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed Safe Area calculation on app initialisation when system bars are set to visible. (UUM-142692) First seen in 6000.6.0a6.
AndroidFixUUM-142692
Added padding in animation onboarding screen. (UUM-143958) First seen in 6000.6.0a7.
AnimationFixUUM-143958
Fixed an error thrown when applying changed avatar settings on Linux.
AnimationFixLinuxUUM-138170
Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded.
AnimationFixUUM-131801
Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.
AnimationFixUUM-134931
Fixed copy & paste of the animation event after a change of frame rate. (UUM-141134) First seen in 6000.6.0a5.
AnimationFixUUM-141134
Fixed flickering loop calculation in Transition Preview.
AnimationFixUUM-132406
Fixed labelRect calculations to avoid hover being cut by object field on object curves.
AnimationFixUUM-142166
Fixed MecanimDataWasBuilt assertion when switching ModelImporter rig type to legacy.
AnimationFixUUM-142427
Fixed selection highlight popping in a second instance of the Animation Window.
AnimationFixUUM-141891
Improve performance when dragging many (30+) states at once in the animator window.
AnimationFixUUM-131528
Fixed an issue where inspecting the same artifact more than once in the import activity window could raise an error. (UUM-144565) First seen in 6000.6.0a8.
Asset PipelineFixUUM-144565
Fixed EditModeAndPlayMode tests for CacheServer.
Asset PipelineFix
Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset.
Asset PipelineFixUUM-141411
Fixed exception thrown when initializing SampleProvider with compressed in memory multi-channel clips.
AudioFixUUM-144480
Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.
AudioFixiOSUUM-144080
Added a null check to avoid an issue when deleting a CinemachineCamera with a CinemachinePixelPerfect extension. (UUM-142956) First seen in 6000.6.0a7.
CinemachineFixUUM-142956
Fixed jitter in cinemachine mixer sample. (UUM-143150) First seen in 6000.6.0a7.
CinemachineFixUUM-143150
Updated VFX Operator Reciprocal incorrect 'out' property
DocumentationFixUUM-144446
Clear dangling swapchain backbuffer pointer. (UUM-141152) First seen in 6000.6.0a5.
DX12FixUUM-141152
Do not leave attachments in PRESERVE_LOCAL_ state after render pass suspension. (UUM-144469) First seen in 6000.6.0a8.*
DX12FixUUM-144469
Do not leave attachments in PRESERVE_LOCAL_ state after render pass suspension. (UUM-144470) First seen in 6000.6.0a8.*
DX12FixUUM-144470
Do not reuse constant buffer scratch space outside of command buffer scope.
DX12FixUUM-104763
Do not wait for GPU completion once we exceed active command buffer limit. (UUM-139697) First seen in 6000.6.0a4.
DX12FixUUM-139697
Fixed DirectML crash for Sentis pose sample.
DX12FixUUM-143597
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
DX12FixUUM-139294
Moved BuildSubmissionData to after EndRenderPassImpl(), so it captures the up-to-date m_ActiveCommandList.
DX12FixUUM-120711
Use correct size for BLAS scratch buffer allocation. (UUM-141182) First seen in 6000.6.0a5.
DX12FixUUM-141182
Added the missing datastore folder for packing templates. (UUM-143349) First seen in 6000.6.0a6.
EditorFixUUM-143349
AssetImportWorker no longer logs "Curl error 3: URL rejected" when no cloud project is bound to the editor.
EditorFixServerUUM-143602
AssetImportWorker no longer logs "Curl error 3: URL rejected: Malformed input to a URL function" on spawn.
EditorFixServerUUM-143602
Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
EditorFixUUM-143706
Build now successfully fails if an error is thrown during a pre or post process step while strict mode building enabled. (UUM-143728) First seen in 6000.6.0a7.
EditorFixUUM-143728
Fix severity toggles/search field hidden when the build analysis window is narrow. (UUM-143789) First seen in 6000.6.0a6.
EditorFixUUM-143789
Fixed *Switch Profile button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened. (UUM-143216) First seen in 6000.6.0a6.*
EditorFixServerUUM-143216
Fixed a metal error that occurred when previewing some materials. (UUM-143372) First seen in 6000.6.0a6.
EditorFixUUM-143372
Fixed an Editor hang when viewing the SerializedProperties of non-empty UXML assets.
EditorFixUUM-144349
Fixed an error thrown in the UI Builder Inspector when removing a transition that an element inherits from a USS selector.
EditorFixUUM-127518
Fixed an issue where switching back to a Windows Build Profile with Intel 32-bit architecture could leave the active build target as Intel 64-bit (StandaloneWindows64) instead of Intel 32-bit (StandaloneWindows).
EditorFixWindowsUUM-143128
Fixed an issue where the Inspector's scroll offset changed when you modified a script property on a Prefab asset that showed a List view.
EditorFixUUM-143366
Fixed an issue where the Prefab Source and Override header labels in the Overrides comparison popup were misaligned with the content when a vertical scrollbar was present.
EditorFixUUM-125064
Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed.
EditorFixUUM-143123
Fixed an issue with Particle Shaders 'Fix Now' button messing up Vertex Streams when systems using Meshes and Billboards were using the same Material.
EditorFixUUM-143351
Fixed an issue with the Handles.SnapValue and Snapping.Snap methods so they only snap on positive values as described in the Handles.SnapValue API documentation.
EditorFixUUM-143716
Fixed ArgumentException when editing composite-value UXML attribute sub-field. (UUM-144464) First seen in 6000.6.0a7.
EditorFixUUM-144464
Fixed broken rendering while profiling a marker.
EditorFixUUM-133980
Fixed bug where dragging groups in the blackboard sometimes collapsed the group during the drag operation. (UUM-131405) First seen in 6000.6.0a6.
EditorFixUUM-131405
Fixed corrupted image transitions with dynamic resolution on Mali devices
EditorFixUUM-46202
Fixed crash when launching MPPM Editor instances after entering Play Mode in Netcode for Entities projects by adding null check for gImportScheduler.
EditorFixUUM-142514
Fixed customizable icons samples broken by Component icons (UUM-143291) First seen in 6000.6.0a5.
EditorFixUUM-143291
Fixed empty Tree Views in Import Activity window overview. (UUM-140184) First seen in 6000.6.0a3.
EditorFixUUM-140184
Fixed EXC_BAD_ACCESS crash in UnregisterAnalyticsEvents.
EditorFixUUM-143137
Fixed font corruption with ATG when using 2 different FontAssets pointing to the same Font.
EditorFixUUM-133996
Fixed forward and back mouse button input not working in the Linux Editor.
EditorFixLinuxUUM-143528
Fixed hang when deleting Sprites.
EditorFixUUM-143745
Fixed HierarchyV2 node expansion behavior during drag and drop.
EditorFixUUM-115692
Fixed incorrect IMGUI drag sensitivity for numeric fields after the value changed.
EditorFixUUM-139683
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
Fixed misplaced of Shader dropwdown in narrow Inspectors.
EditorFixUUM-144399
Fixed Play Mode toolbar button and warning icon not updating when Build Profile is added to a Play Mode Scenario configuration.
EditorFixUUM-142263
Fixed resets in Graphics Settings.
EditorFixUUM-139127
Fixed stripping of ResourcesAPIInternal.EntitiesAssetGC.GetAdditionalRoots.
EditorFixUUM-139933
Fixed the "W" component label being truncated to "..." in Vector4 Inspectors.
EditorFixUUM-143161
Fixed The Assemblies/Areas selection window no longer disappears when docked as a tab and you switch to or close another tab (UUM-142406).
EditorFixUUM-142406
Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
EditorFixUUM-138133
Fixed the Object Picker scrolling to the wrong position in grid view when reopened with a selection.
EditorFixUUM-143327
Fixed the URP blank template to default to DX12 on Windows instead of DX11. (UUM-144623) First seen in 6000.6.0a8.
EditorFixWindowsUUM-144623
Fixed NullReferenceException when un-maximizing the build analysis window. (UUM-143769) First seen in 6000.6.0a6.
EditorFixUUM-143769
GTK : Fixed an issue where duplicating multi-selection with a block node places the duplicated nodes in the wrong position
EditorFixUUM-126506
Hide FirstCustomCategory from the Project Auditor search window. (UUM-142048) First seen in 6000.6.0a5.
EditorFixUUM-142048
If there is only 1 top-level Background Progress item, display it, instead of "Multiple tasks". (UUM-143752) First seen in 6000.6.0a7.
EditorFixUUM-143752
Improved Hash code calculation for Vectors.
EditorFixUUM-143005
Invalidate transform flag when transform is a percentage and size was updated.
EditorFixUUM-140861
Lightmap Modes and Fog Modes reverts correctly when Reset is used.
EditorFixUUM-139005
Local documentation was accidentally removed and has now been restored.
EditorFixUUM-143984
Package and help icon buttons in the Recommendations section now display a hover and pressed visual state, consistent with the Unity Inspector style.
EditorFix
Prevent a crash that would occur when a prefab is using reserved fields.
EditorFixUUM-144557
Project Auditor: Don't perform locale conversions for audio Hz values, or time values. (UUM-143643) First seen in 6000.6.0a7.
EditorFixUUM-143643
Project Auditor: Fix truncation of Total Assets size label.
EditorFixUUM-143283
Project Auditor: Fixed an issue where "Install Rules" and "Start Analysis" were not working if there were compile errors.
EditorFixUUM-142915
Project Auditor: Fixed an issue where "Install Rules" were not working if there were compile errors.
EditorFixUUM-142644
Project Auditor: Fixed documentation links so they go to the correct version. (UUM-143402) First seen in 6000.6.0a6.
EditorFixUUM-143402
Project Auditor: Fixed the Issue Tables so the first column stays visible.
EditorFixUUM-142342
Project Auditor: Show a progress bar whilst applying Quick Fixes, so the user knows what the Editor is doing. (UUM-143296) First seen in 6000.6.0a7.
EditorFixUUM-143296
Project Auditor: Show correct preload flag for Audio clips.
EditorFixUUM-143063
Project Auditor: When grouping issues, show Severity + Areas for group headers. (UUM-143295) First seen in 6000.6.0a7.
EditorFixUUM-143295
Removed the Material inspector from the Panel Renderer Editor.
EditorFixUUM-137205
TextMeshPro: Fixed sub-mesh renderers being disabled in the Editor when the main TextMesh is culled by frustum culling.
EditorFixUUM-42159
The Editor now sanitizes references before writing the Player data to prevent type mismatches.
EditorFixUUM-143556
Tier Settings Editor window correctly handles long text properly on resize.
EditorFixUUM-138911
Updated the Canvas Renderer icon.
EditorFixUUM-142443
Updated the PanelTextSettings icon to include 64, 128, and 256 versions.
EditorFixUUM-137399
Validated inputs for QuaternionEulerField so NaN and Infinite are no longer accepted as valid entries.
EditorFixUUM-142032
Fixed a NullReferenceException that occurred when changing Entities preferences from the System window.
EntitiesFixWindowsUUM-143256
Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window.
EntitiesFixWindowsUUM-143256
Fixed entity mismatch between the Queries tab of the System window and the Hierarchy when displaying all entities matching an EntityQuery
EntitiesFix
Fixed non-deterministic SubScene artifact generation caused by unsorted types and asset references.
EntitiesFix
Fixed non-deterministic SubScene baking caused by unsorted baking components.
EntitiesFix
Ensured that the label Graph Processing Pending displays in the light Editor theme.
Graph ToolkitFixLinuxUUM-133702
Fixed an issue where right-clicking a variable node did not open its context menu.
Graph ToolkitFixUUM-143540
Fixed issue where the Paste option in the context menu would be enabled even if the clipboard's contents were not valid for the paste target. (UUM-131414) First seen in 6000.6.0a6.
Graph ToolkitFixUUM-131414
Delayed Renderer additions in Texture Streaming in order to avoid performance spikes.
GraphicsFixUUM-140042
Fixed 48 bytes of per-frame GC allocated in Edit Mode by the URP scene view draw mode update.
GraphicsFixUUM-140056
Fixed a crash when passing an invalid ray tracing instance handle to RayTracingAccelerationStructure.UpdateInstanceTransform. (\[144207\](https://issuetracker.unity3d.com/issues/crash-on-raytracingaccelerationstructure-geometry-ismesh-when-applying-fbx-import-changes)). (UUM-144207) First seen in 6000.6.0a7.
GraphicsFixUUM-144207
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
GraphicsFixUUM-143641
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
GraphicsFixUUM-113050
Rooted native allocations in RendererScene, RenderManager, and CameraAnimationBinding so the Memory Profiler attributes them under the Camera area instead of Unrooted.
GraphicsFixUUM-126937
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
GraphicsFixUUM-130621
Fixed incompatible cbuffer layouts in HDRP generated shaders. (UUM-144236) First seen in 6000.6.0a8.
HDRPFixUUM-144236
Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.
HDRPFixUUM-143777
Fixed Invalid Motion vectors when Phong Tessellation is used on the material.
HDRPFixUUM-133562
Fixed an issue where stackalloc returned null on a method that initializes locals.
IL2CPPFixUUM-125482
Fixed crash on a null method pointer call when Faster (Smaller) Builds is enabled.
IL2CPPFixUUM-144008
Fixed generation of empty .usym files on Linux.
IL2CPPFixLinuxUUM-142527
Improved reporting of native memory allocations for IMGUI code.
IMGUIFix
Fixed an issue on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
Input SystemFixWindowsUUM-144506
Fixed Input.GetTouch(...).altitudeAngle and Input.GetTouch(...).azimuthAngle always returning 0 when tilting an Apple Pencil on iPad models released since 2019.
Remove the 'Nothing' option from Plugins' XcodeProjectType selection.
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
LinuxFixUUM-142414
Fixed empty publish section being shown.
LinuxFixUUM-143580
Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click.
macOSFixUUM-140694
Fixed a layout issue where a horizontal scrollbar would appear in the genre selector at narrow window widths.
MultiplayerFix
Fixed description text being cut off when the Multiplayer Center window is resized to a small size.
MultiplayerFix
Fixed code ownership to allow unity/perf-package-owners
N/A \(internal\)Fix
Issue where placeholder ghosts would fail to be cleaned up reliably - nor would they be removed from the SpawnedGhostMap.
Netcode for EntitiesFix
Fixed DirectoryNotFoundException thrown when the sample path is invalid.
Package ManagerFixUUM-141115
Fixed NullReferenceException when the sample is missing the path property.
Package ManagerFixUUM-137672
Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
ParticlesFixUUM-140364
Fixed URP Particle shaders so they cast shadows.
ParticlesFixUUM-140344
Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely.
PhysicsFixUUM-143658
Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase
PhysicsFixUUM-144472
Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
PhysicsFixUUM-144472
Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues. (UUM-144222) First seen in 6000.6.0a8.
PhysicsFixUUM-144222
Added IMGUI property drawers alongside the existing UI Toolkit property drawers for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate, and PhysicsLayer.
Physics 2DFixUUM-142727
Apply a fix to ensure that any assigned PhysicsCoreSettings2D can be edited without having to select the asset first.
Physics 2DFixUUM-144198
Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.
Physics 2DFixUUM-144698
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Physics 2DFixUUM-143564
Various improvements, most notably the ability to control per-body whether contact recycling is allowed with "PhysicsBody.contactRecyclingAllowed" (defaults to true), the ability to specify initial PhysicsBody, PhysicsShape and contact capacities for any PhysicsWorld, various spatial-acceleration improvements and SIMD simulation performance optimizations. In best cases, nearly 50% performance improvements across multi-cores with high contact counts can be achieved for a simulation step.
Physics 2DFixUUM-144053
Fixed an out-of-bounds read that could occur when an Object.InstantiateAsync operation was cancelled before it finished.
PlayerFixUUM-109518
Fixed issues with profiler screenshot capture rates and timings with Players using Build and Run or the autoconnect to Profiler setting.
ProfilerFixUUM-144511
Fixed an issue where the Saved Searches filter was cleared after docking or undocking the Search window.
SearchFixUUM-141037
Fixed issue where hitting Enter key on selected result item would cause its action to execute twice.
SearchFixUUM-141979
Fixed Search LMDB crash during domain reload where background threads were not properly cancelled.
SearchFixUUM-141720
Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.
SearchFixUUM-143640
Fixed the "Will this app be targeted to children as defined by applicable laws?" dropdown showing a transient "Please select" placeholder after unlinking and re-linking a project.
ServicesFixUUM-143147
Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
ShadergraphFixUUM-141977
Fixed an issue where the node search window did not close when the escape key was pressed.
ShadergraphFixUUM-143233
Fixed import errors in Shader Graph's Custom Lighting sample.
ShadergraphFixUUM-142424
Fixed precision, overflow, and dataflow compilation warnings thrown when using the Unified Precision Model across the Core shader library.
ShadersFixUUM-137243
Fixed precision, overflow, and dataflow compilation warnings thrown when using the Unified Precision Model on macOS server build.
ShadersFixmacOSServerUUM-137723
Original material's properties are now preserved when overriding Shader using Render Objects.
ShadersFixUUM-100850
Fixed a NullReferenceException that occurred when clicking *Run Selected* in the Test Runner with no tests visible in search results.
Test FrameworkFixUUM-143367
Fixed an issue where parameterized tests with long names that get truncated by NUnit could produce duplicate unique IDs, causing "An item with the same key has already been added" errors in the Test Runner UI
Test FrameworkFixUUM-107986
Fixed an issue where \[UnityOneTimeSetUp\] was called a second time just before \[UnityOneTimeTearDown\] when the test fixture contained parameterized tests
Test FrameworkFixUUM-130845
Added warning to Font Asset Creator when trying to generate Variable Font assets.
TextFixUUM-137630
Fixed an issue where Timeline context menus would not handle '/' characters correctly when they were present in DisplayName attributes on tracks. (UUM-144597) First seen in 6000.6.0a8.
TimelineFixUUM-144597
Fixed an issue where Timeline context menus would not handle DisplayName attributes that started with a '/' correctly. (UUM-144599) First seen in 6000.6.0a8.
TimelineFixUUM-144599
Add support for clipped VisualElement in backdrop-filter.
UI ToolkitFix
Added affordances to transitions list in IA inspector.
UI ToolkitFix
Added class completer to both IA inspector and UIBuilder.
UI ToolkitFix
Added confirmation popup when resizing a large list that was bound in the Editor. This matches the IMGUI behaviour. (UUM-134907) First seen in 6000.6.0a8.
UI ToolkitFixUUM-134907
Added missing "Go to selector" and "Open selector in IDE" context menu actions for IA inspector.
UI ToolkitFix
Added support for category foldout context menu in IA inspector.
UI ToolkitFix
Cleaned up unnecessary "Open" buttons in inspector for PanelSettings and Filter Function Definition.
UI ToolkitFix
Disabled the UI Document upgrade button when editing a preset.
UI ToolkitFixUUM-144077
Fixed a NullReferenceException thrown by the UXML asset preview's *Theme* dropdown when reopening a project whose runtime theme is provided by a package.
UI ToolkitFixUUM-133908
Fixed adding a transition property removed any variables set.
UI ToolkitFixUUM-128673
Fixed an ArgumentException thrown in UI Builder when reloading an unsaved document after a referenced USS asset was reimported.
UI ToolkitFixUUM-142891
Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing.
UI ToolkitFixUUM-135762
Fixed an issue where mouse wheel input on a horizontal-only ScrollView nested inside a vertical ScrollView would scroll horizontally instead of allowing the parent ScrollView to scroll vertically.
UI ToolkitFixUUM-130103
Fixed an issue where the AnimationWindow would switch the currently animated clip when selecting a curve on a VisualElement in some nested clip situations. (UUM-143301) First seen in 6000.6.0a6.
UI ToolkitFixUUM-143301
Fixed an issue with incorrect selection when rapidly clicking TreeView and ListView items.
UI ToolkitFixUUM-143665
Fixed ArgumentNullException errors thrown in Console when creating an Angle Style Field element from UI Library window. (UUM-144482) First seen in 6000.6.0a7.
UI ToolkitFixUUM-144482
Fixed ArgumentOutOfRangeException errors thrown in the Console when editing the Imports count field for a Style Sheet in the Inspector. (UUM-144476) First seen in 6000.6.0a7.
UI ToolkitFixUUM-144476
Fixed assertion exceptions thrown when dragging a UXML asset into the UI Builder Hierarchy after editing a template instance in context.
UI ToolkitFixUUM-144069
Fixed class list not refreshed after deleting a class and variable not added when there is no inline rule. (UUM-144475) First seen in 6000.6.0a7.
UI ToolkitFixUUM-144475
Fixed GroupTransform copping issues when using filters.
UI ToolkitFixUUM-142586
Fixed IA inspector missing "element needs a name to override attributes" notice.
UI ToolkitFix
Fixed infinite errors when assigning built-in resource image as background on VE. (UUM-144417) First seen in 6000.6.0a8.
UI ToolkitFixUUM-144417
Fixed NullReferenceException is thrown in the Console when creating an Animation Play State Style Enum Field from UI Library. (UUM-144561) First seen in 6000.6.0a7.
UI ToolkitFixUUM-144561
Fixed Project Browser icon for SVGs imported as VectorImage.
UI ToolkitFixUUM-141655
Fixed rendering issues with nested drop-shadow filters.
UI ToolkitFixUUM-144044
Fixed ScrollView ignoring content container's trailing padding.
UI ToolkitFixUUM-137228
Fixed scrollview issue with backdrop-filter.
UI ToolkitFix
Fixed TextField placeholder styling remaining applied after setting a value with SetValueWithoutNotify. (UUM-138211) First seen in 6000.6.0a2.
UI ToolkitFixUUM-138211
Fixed the Accessing invalid property error that could be logged when UI Builder was refocused after a .uss file was edited and saved outside the Editor
UI ToolkitFixUUM-139792
Fixed the missing label on the data source field in the UI Builder inspector when the data source is set to a type.
UI ToolkitFixUUM-139568
Fixed the property information panel of the Data Source Path field in UI Builder. Long property names, data types, and values are now truncated with an ellipsis instead of being cut off.
UI ToolkitFixUUM-139689
Fixed the UI Builder null reference exception when triggering an undo/redo right after existing context mode.
UI ToolkitFixUUM-142693

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