Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader).
AccessibilityFixWindowsUUM-147175
As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction.
NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles.
Fixed alignment issues in Android External Tools settings panel.
AndroidFixUUM-148378
Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode.
AnimationFixUUM-141839
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Build PipelineFixUUM-136275
Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows. You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead.
DX12FixWindowsUUM-142284
Address Null Reference Exception in VisualTreeAsset preview dropdown.
EditorFixUUM-143310
Addressed vulkan-specific issue where certain UITK elements with overflow:hidden would not render.
EditorFixUUM-142280
Enabled WebGLVideoShaderIncludeTests tests on MacOS.
EditorFixmacOSUUM-144107
Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
EditorFixUUM-148158
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
EditorFixUUM-148884
Fixed an issue where updating a package while an MPPM clone was active caused the clone to crash.
EditorFixUUM-148292
Fixed EXC_BAD_ACCESS crash in UnregisterAnalyticsEvents.
EditorFixUUM-143137
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
EditorFixUUM-147743
Turn off GRD in URP and HDRP templates.
EditorFixUUM-143179
Fixed a crash and long packing times when switching the Lighting Visualization overlay's Lighting Data to Preview in a scene with a large terrain.
Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
Changed orientation blackboard variable and node foldouts to face right instead of left.
Graph ToolkitFixUUM-139425
Allow On Tile Post Processing feature only on the Universal Renderer.
GraphicsFixUUM-148038
Graphics Settings - "Import from current scene" action is not added to the undo list.
GraphicsFixUUM-148881
Notify ObjectDispatcher when MeshRenderer LocalAABB changes.
GraphicsFixUUM-147452
Skip expensive per-variant operations for warmed up GraphicsStateCollection variants.
GraphicsFixUUM-139193
Fixed a water null exception when exiting the frame debugger.
HDRPFixUUM-141885
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
HDRPFixUUM-147685
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Fixed performance regression relating to the ArchiveStorageReader's callback pools.
KernelFixUUM-139708
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
NetworkingFixUUM-144540
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
NetworkingFixUUM-147347
Fixed so the package search bar is cleared if the package being opened through the API isn't visible.
Package ManagerFixUUM-132102
Passive trust pop-ups are not cutoff anymore.
Package ManagerFixUUM-131817
Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly.
PhysicsFixUUM-133010
Fixed an issue where an activated RectTool would start throwing errors if SceneView camera zoomed out far away from the selected object.
Scene/Game ViewFixUUM-146170
Fixed ATG IMGUI emoji rendering black in light theme.
TextFixUUM-147842
Fixed PostProcessTextVertices glyph enumeration out-of-range exception with rich text.
TextFixUUM-147305
Make the Font Asset Creator save dynamic font assets by default.
TextFixUUM-149073

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