Fixed error message when entering fast playmode with Sprite Editor Window changes.
Bug was already fixed. Added a test.
AudioFixUUM-147800
Fixed crash when pausing AudioRandomContainer containing streaming clips that are still loading.
AudioFixUUM-148440
Fixed invalid LoadState in some audio clips after Audio Settings reset.
AudioFixUUM-147700
Fixed the "Reset argument" button in Preferences > External Tools so it updates the "External Script Editor Args" field immediately instead of only after a focus change.
Code EditorFixUUM-150210
Start tracking d3d12 resources using D3D12Object class on remaining D3D12 platforms similarly to how desktop does this.
DX12FixUUM-147469
Fixed an Editor crash that occured when inspecting a TextMeshPro font asset.
EditorFixUUM-145753
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
EditorFixUUM-149209
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
EditorFixUUM-149682
Fixed bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.
EditorFixUUM-149532
Fixed floating Video Clip Inspector preview error and cosmetic warning.
EditorFixUUM-147192
Fixed HDRP contact shadows quantizing to 2x2 pixel blocks at full resolution.
EditorFixUUM-150212
Reinstate 2 Project Auditor analyzers that will not be migrated to the Rules package.
EditorFixUUM-150288
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
EditorFixUUM-113848
Search : Fixed "Non-matching Profiler.EndSample" error is thrown for "SearchImporter.IndexingRequest" when creating a script with Edit Mode Profiler recording enabled.
EditorFixUUM-143780
Fixed a crash when opening the Profiler (Standalone Process) window in projects created from templates that include the Tutorials framework.
Fixed a predicted ghost divergence caused by running at very high framerates with very low SimulationTickRate, which meant that the client to not even fully predict one tick ahead of the latest snapshot arrival, causing the snapshot to be applied on a partial tick, which in turn resulted in the prediction-history backup failing to write, so it would constantly be stale.
Netcode for EntitiesFixUUM-147343
Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.
PhysicsFixUUM-132204
Improved the cleanup performance of IgnoreCollision when destroying a Collider.
PhysicsFixUUM-115186
Applying a very large wind force via PhysicsBody.ApplyWind, or a very large impulse via PhysicsWorld.Explode, could silently corrupt the entire physics world with NaN or Infinity values.
Physics 2DFixUUM-150029
Wake Rigidbody2D when activating a child GameObject containing a Collider2D.
Physics 2DFixUUM-149852
PhysicsWorld could crash or corrupt memory when created with a very large or negative PhysicsWorldDefinition.capacity.
Physics 2DFixUUM-150067
Fixed an assertion error and memory leak warning that were thrown when hiding a branch group on a Tree in a project that uses the GPU Resident Drawer.
SRP CoreFixUUM-142959
Fixed the Editor hanging when painting terrain details in Coverage mode with a very small Min Width and Max Width, or with a detail mesh that is very thin along one axis.
TerrainFixUUM-134662
Fixed IndexOutOfRangeException being thrown when painting details on the edge or corner of a Terrain.
TerrainFixUUM-149028
Have ATG running without ICU possible.
TextFixUUM-150415
Fixed a crash that could occur when inspecting a TMP font asset that has *Atlas Population Mode set to Static and Multi Atlas Textures* enabled while its Material preview was visible.
uGUIFixUUM-145753
Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis.
uGUIFixUUM-134477
Fixed white line artifacts in gradients that use the Mirror or Wrap address mode when Anisotropic Textures is set to Forced On in the Quality settings, and fixed incorrect rendering of the area before the gradient's start point.
UI ToolkitFixUUM-139509
Fixed an issue where casting a collider away form another one could return the wrong hit.
Unity PhysicsFixUUM-138425
Fixed Accurate G-buffer Normals encode/decode mismatch in Decals.
Improved GPU performance for URP projects on tile-based platforms by avoiding unnecessary color loads when UberPost (post-processing) is the final pass.
Fixed an issue where unchanged files were automatically added to the change list when fetching files in Perforce after asset importing.
Version ControlFixUUM-49713
Fixed frustum culling in URP.
VFX GraphFixUUM-138375
Prevent NaNs in strips when previous and next tangents cancel each other.
VFX GraphFixUUM-141608
Fixed a video failing to replay after Stop() on Direct3D when NVIDIA "Fast" vertical sync is enabled (the decode device was lost and never recovered).
VideoFixUUM-135548
Fixed WebM Vorbis audio track reporting 0 Hz and 0 channels.
VideoFixUUM-144045
[Android] A crash caused by Vulkan video decoding workaround being applied incorrectly.
VideoFixAndroidUUM-145932
Fixed an issue where truncated reads over 32MiB through the AsyncReadManager would fail with Direct Storage enabled.
WindowsFixUUM-149542
Fixed blocky or shifted lighting artifacts that could appear on XR platforms especially when using dynamic resolution in Deferred or Forward+ rendering paths.

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