Added support for using Unity Recorder with the 2D renderer.
6000.4.4f1
Supported · Released Apr 22, 2026 · Changeset 360f97ecca93 · 41 release notes
62build score
Upgrade risk+32Net cleanup+19Live debt+11
cohort: Update/Supported (41)
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Performed periodic full flushes when too many command buffers were pending.
Fixed a NullReferenceException when clicking Preview in some docked Build Profiles windows.
Fixed an exception thrown when changing default volume profiles in Graphics Settings.
Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate.
Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build.
Fixed inconsistent hashcode generation for Volume Profiles.
Fixed obsolete use of FindFirstObjectByType in samples common.
Revert startup time optimization so Graphics Device initialization can see native plugins again.
Substract waitfromlastpresentation time from cpuactivetime when no vsync is on.
Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show.
Fixed a file handle memory leak in Unity DirectStorage.
Fixed a crash that would occur in Vulkan swapchain when it would acquire next image.
Fixed an incorrect thread-safety error check in the Vulkan Editor.
Fixed compute skinning artifacts or crashes when using Vulkan.
Fixed crash when using shaders with unused vertex attributes on some Adreno Vulkan drivers.
Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API.
Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.
Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.
Removed repeating log messages in release builds about GraphicsStateCollection.Warmup falling back to legacy shader variant loading when using unsupported graphics APIs.
Fixed a NullReferenceException when inspecting Custom Pass volumes with DRS enabled.
Corrected C++ warnings in libil2cpp code.
Fixed C++ pointer aliasing issue that could cause invalid code generation.
Fixed "Build and Run" Launching Linux Player twice.
Fixed a crash on older CPUs caused by SDK object files using feature beyond SSE2.
Add main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.
Fixed an issue where modifying a struct field in the OnAfterDeserialize when invoked on a boxed struct object corrupted the object's memory. The interface method invocation target now points to the struct data of the boxed object.
Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.
Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.
Added new attribute, UxmlCreateInstanceMethod. Specifies a method to use for creating instances instead of the default constructor when using UxmlElement
UI ToolkitFix
Added search functionality to the builder hierarchy.
UI ToolkitFix
Added search functionality to the builder stylesheets.
UI ToolkitFix
Fixed 9-slices with "Antialiased Arc Encoding" SVGs.
UI Toolkit Test Framework: Standardize panelSize for Editor test fixtures.
Prevent crash prone race condition in PrepareVFXRenderNodes.
Updated WebGPU binding library for general improvements and memory fixes.
Fixed incorrect resolve attachment being selected when MSAA camera color attachment is copied using frame buffer fetch.