Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
6000.4.3f1
Supported · Released Apr 15, 2026 · Changeset 39d1a88d4dd1 · 21 release notes
24build score
Upgrade risk+17Net cleanup+4Live debt+3
cohort: Update/Supported (41)
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode .(https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors.
Fixed an issue where clicking Delete in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection.
Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window.
Fixed deadlock race condition when loading and unloading content files in the editor.
Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window.
Fixed issues with the subgraph node right-click menu. Convert to Asset Subgraph and Unpack to Local Subgraph menu items are no longer duplicated when multiple valid subgraph types exist in the graph. These actions no longer allow changing the underlying asset type of the subgraph. Find Asset in Project now correctly pings the associated asset in the Project window.
Graph Toolkit: Removed the Disable Node entry from the right-click menu as the feature is incomplete. This was not meant to be public yet.
PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied.
Update Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation.
Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.
Fixed Profiler screenshots not recording on Vulkan.
Fixed corners on Mac that would show an invalid pixel on the very edge.
Fixed different VectorImage size when importing SVGs with "Arc Encodings" vs "Basic Triangulation".
Fixed VectorImage import ignoring the viewport.
Fixed viewport options not exposed for SVG VectorImages.
Patched missing pixels caused by some T junctions.
Fixed an issue where on-tile PostPro had a different result compared to traditional PostPro when Color Space was set to Gamma.
Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.