Fixed gc allocation.
Adaptive PerformanceFixUUM-136604
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFix
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
EditorFixUUM-134687
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
EditorFixUUM-137610
Fixed crash in import worker process during prepare, looking up fallback shaders
EditorFixUUM-107712
Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor
EditorFixUUM-137200
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
EditorFixUUM-134390
Fixed some performance marker functions to be thread safe.
EditorFixUUM-129081
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
EditorFixUUM-126488
Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window.
EditorFixUUM-136377
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
EditorFixUUM-136313
Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods.
EntitiesFixUUM-133595
Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11.
GraphicsFixUUM-135889
Fixed bad asset reference in sample description.
HDRPFixUUM-137827
Fixed issue where VolumeProfile could fail to collect all component types in some cases.
HDRPFixUUM-136181
Fixed rotation not working with very small input angles and also made the function about 3x faster.
KernelFixUUM-125002
com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold. com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.
com.unity.collections: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length.
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context.
PhysicsFixUUM-137716
Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.
PhysicsFixUUM-136447
Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it.
PhysicsFixUUM-137716
Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset.
PhysicsFixUUM-137716
Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view.
ProfilerFixUUM-116890
Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area.
Scene/Game ViewFixUUM-130098
Ensure link tag works in Helpbox.
TextFixUUM-135690
Fixed badge not correctly showing after graph validation.
UI ToolkitFixUUM-137317
Fixed border color transitions not working when starting color is transparent.
UI ToolkitFixUUM-136876

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