Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Light2D serialization conflict.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
AccessibilityFixAndroidUUM-126557
Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading.
AudioFixUUM-145498
Added MSBUILDDEBUGPATH to other method used when invoking dotnet.
Build SystemFix
Fixed Transform serialized values not being properly initialized when cloning GameObjects.
CoreFixUUM-131305
Added additional resources for info about using components.
DocumentationFix
Added more context and detail to the UITK popup example code and steps.
DocumentationFix
Updated VFX Operator Reciprocal incorrect 'out' property.
DocumentationFixUUM-144446
Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
EditorFixUUM-143706
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
EditorFixUUM-144371
Fixed a crash when a scene file contains a Prefab instance with malformed added components list.
EditorFixUUM-145507
Fixed an issue where docking the Search window didn't properly set up the QueryTree handlers.
EditorFixUUM-132981
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
EditorFixLinuxUUM-111593
Fixed font corruption with ATG when using 2 different FontAssets pointing to the same Font.
EditorFixUUM-133996
Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
EditorFixUUM-115213
Fixes behaviour where selecting a platform and clicking "Add Build Profile" would not select that platform in the Platform Browser dialog.
EditorFixUUM-130650
Prevent the Object Selector from hanging when selection opens a native modal dialog.
EditorFixUUM-139847
Resolved minor LMDB memory leak.
EditorFixUUM-138144
The Editor now sanitizes references before writing the Player data to prevent type mismatches.
EditorFixUUM-143556
Validated inputs for QuaternionEulerField so NaN and Infinite are no longer accepted as valid entries.
EditorFixUUM-142032
Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function.
Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing.
GraphicsFixUUM-145956
Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash.
GraphicsFixWindowsUUM-132307
Fixed generation of empty .usym files on Linux.
IL2CPPFixLinuxUUM-142527
Fixes a potential deadlock in the job system involving many external threads and manual jobs.
KernelFixUUM-143073
Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging.
NetworkingFixUUM-145433
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
NetworkingFixUUM-144767
Fixed the issue where some packages have incorrect signature icon on Unity start up time.
Package ManagerFixUUM-143201
Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw).
ProfilerFixmacOSUUM-139554
Fixed Search LMDB crash during domain reload where background threads were not properly cancelled.
SearchFixUUM-141720
Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.
SearchFixUUM-143640
Removed a rare managed allocation during HDR output rendering that could intermittently occur when .NET reclaimed pooled array buffers between frames.
SRP CoreFixUUM-145447
Fixed editor shutdown crash on FT_Done_Face.
TextFixUUM-144575
Clamp invalid stroke-miterlimit instead of failing SVG import.
UI ToolkitFixUUM-120825
Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader.
UI ToolkitFixUUM-145855
Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector.
UI ToolkitFixUUM-143676
Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.
Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU.
WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
WebGLFixUUM-145735
[WebGPU] Fix crash that can occur when destroying and creating shaders.
WebGLFixUUM-145390
Fixed pen position appearing constrained to a limited area in Game View when using <Pointer>/position bindings with the New Input System on Windows.
WindowsFixUUM-142269

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