Fixed Android version labels to match Google's naming.
6000.0.84f1
LTS · Released Sep 16, 2026 · Changeset 78ab6fc243d5 · 21 release notes
52build score
Upgrade risk+28Net cleanup+16Live debt+9
cohort: LTS (325)
Fixed problem with WebCamTexture not restoring on Android when "Run Without Focus" is set.
SystemInfo.processorModel and SystemInfo.processorManufacturer now return unknown on Android API levels below 32 instead of a warning string, matching the behaviour on other platforms.
Fixed audiomixer fader clicking in playmode.
The Editor no longer logs an error when the audio output device fails to re-initialize while resuming the output after a period of silence. The output now stays suspended, a warning is logged, and the resume is retried the next time audio is used. Also fixed a potential crash on Editor shutdown when the output could not be resumed.
Fixed case of the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.
Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window.
Fixed case where first touch input is dropped.
Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto.
Fixed crash caused by memory error related to per-Material constant buffer when OpenGL ES is used.
Quality Settings - Elipsis is now added for default platform and Quality Level Header for quality levels with very long names.
Fixed case where first touch input is dropped.
Fixed case where first touch input is dropped.
Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected.
Fixed missing tile map grid lines. Ensure preview camera render target is correct after rendering with an SRP.
Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during the editor startup.
Fix to prevent re-categorization of built-in attributes.
Fixed NameFilesAsHashes functionality.
Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
Fixed blocky or shifted lighting artifacts that could appear on XR platforms especially when using dynamic resolution in Deferred or Forward+ rendering paths.
Fixed case of XR graphics becoming frozen when changing the MSAA level at runtime, while having depth textures submission enabled.
XRFix