As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction.
6000.0.83f1
LTS · Released Sep 2, 2026 · Changeset dacc44548933 · 22 release notes
59build score
Upgrade risk+28Net cleanup+20Live debt+12
cohort: LTS (323)
NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles.
Fixed alignment issues in Android External Tools settings panel.
Fixed crash when pausing AudioRandomContainer containing streaming clips that are still loading.
Fixed invalid LoadState in some audio clips after Audio Settings reset.
Fixed the "Reset argument" button in Preferences > External Tools so it updates the "External Script Editor Args" field immediately instead of only after a focus change.
Fixed an attempt to delete a non-existent asset during a copy operation.
Fixed crash on disconnection from accelerator during build.
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
Fixed a crash when no wl_seat is present on the system.
Fixed crash when baking lighting for a scene placed in StreamingAssets.
Changes to staticShadowCaster now update properly with GRD enabled.
Fixed an issue where Vulkan Player would not respect the value of 'PlayerSettings.vulkanNumSwapchainBuffers' and instead use a fixed count of 3 swapchain buffers.
Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any system that relies on camera rect for resolution-dependent calculations, including mipmap streaming and resolution-dependent UI/text rendering. Adjust mipmap streaming settings or UI scaling if needed.
Fixed AMDUnityPlugin to use statically linked CRT.
Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis.
Fixed an ArgumentException thrown during world-space UI rendering when the internal draw range list grew while partially full.
Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present.
Fixed frustum culling in URP.
Fixed a video failing to replay after Stop() on Direct3D when NVIDIA "Fast" vertical sync is enabled (the decode device was lost and never recovered).
Fixed WebM Vorbis audio track reporting 0 Hz and 0 channels.