6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder
Known issueBlockerUUM-149240
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlockerUUM-140183
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

Fixed manual license activation failing when importing a Named User License file.
License

Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode.
Asset PipelineFixUUM-112617
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Build PipelineFixUUM-136275
Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows. You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead.
DX12FixWindowsUUM-142284
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
EditorFixWindowsUUM-147382
Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, to avoid GC allocations when comparing them or using them as Dictionary keys.
GraphicsFixUUM-146197
Fixed URP mixing MSAA sample counts for overlay UI textures.
GraphicsFix
Graphics Settings - "Import from current scene" action is not added to the undo list.
GraphicsFixUUM-148881
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Fixed shader warmup on old devices (AppleFamily3 and older).
Fixed warning thrown when using an Apple Pencil with iPads released 2019 and newer.
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
MultiplayerFixServerUUM-147692
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
NetworkingFixUUM-144540
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
NetworkingFixUUM-147347
Startup timing potential overflowing reported User time.
Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector.
SerializationFixUUM-143324
Fixed a shader error when copying MSAA textures on OpenGL ES 3.1 devices that lack per-sample shading support; these devices now fall back to a regular blit.
SRP CoreFixUUM-147215
Fixed the Metal and OpenGL back buffer keeping a stale MSAA sample count when the quality level changes, which logged "Attachment 0 was created with N samples but M samples were requested" render pass errors.
Fixed an issue where ASTC-compressed textures with multiple layers and mipmaps were having their texture data uploaded incorrectly.
WebGLFixUUM-145086

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