6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder
6000.0.82f1
LTS · Released Aug 19, 2026 · Changeset 2fb0dae735e1 · 30 release notes
54build score
Upgrade risk+27Net cleanup+15Live debt+11
cohort: LTS (321)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
Fixed manual license activation failing when importing a Named User License file.
License
2.12.4 to 2.13.6
2.4.5 to 2.4.7
5.1.6 to 5.1.7
2.2.9 to 2.2.10
2.0.13 to 2.0.14
1.3.0 to 1.7.2
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode.
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows. You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead.
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, to avoid GC allocations when comparing them or using them as Dictionary keys.
Fixed URP mixing MSAA sample counts for overlay UI textures.
GraphicsFix
Graphics Settings - "Import from current scene" action is not added to the undo list.
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Fixed shader warmup on old devices (AppleFamily3 and older).
Fixed warning thrown when using an Apple Pencil with iPads released 2019 and newer.
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
Startup timing potential overflowing reported User time.
Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector.
Fixed a shader error when copying MSAA textures on OpenGL ES 3.1 devices that lack per-sample shading support; these devices now fall back to a regular blit.
Fixed the Metal and OpenGL back buffer keeping a stale MSAA sample count when the quality level changes, which logged "Attachment 0 was created with N samples but M samples were requested" render pass errors.
Fixed an issue where ASTC-compressed textures with multiple layers and mipmaps were having their texture data uploaded incorrectly.