Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed.
6000.0.81f1
LTS · Released Aug 6, 2026 · Changeset 6238fec1e98f · 21 release notes
39build score
Upgrade risk+15Net cleanup+13Live debt+11
cohort: LTS (319)
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
Relaxed AGP 9's stricter R8 keep rule enforcement.
Reworked Animation Playable Output bind and unbind validation to prevent potential crashes.
Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
Added some valid search terms/keywords for Indexing settings in "Preferences" window.
Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled.
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
Updated WinEditor's warning dialog text when running Unity with elevated privileges.
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
Updated the ClearBuffer2D shader to support multiview.
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio.
Fixed depth camera crash when created a second time.
Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions.
Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux.
Fixed libMonoPosixHelper.dylib not being found in macOS server builds.
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
Added a defensive check / fix for stale GC handles during domain reload.
Fixed scroll actions re-triggering on mouse movement on UWP.
Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.