Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed an issue where rendering occurred on the primary screen instead of the secondary screen.
DX12FixUUM-102150
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
DX12FixUUM-139294
Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud".
EditorFixUUM-143898
Fixed forward and back mouse button input not working in the Linux Editor.
EditorFixLinuxUUM-143528
Fixed an issue where SkinnedMeshRenderer components with missing bones were still rendered in certain rendering paths.
GraphicsFixUUM-135684
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
GraphicsFixUUM-113050
Reduced the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics.
GraphicsFixUUM-127793
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
GraphicsFixUUM-130621
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
IL2CPPFixUUM-138416
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
LinuxFixUUM-142414
Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
ParticlesFixUUM-140364
Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to EditorSceneManager.sceneClosed and enumerates open scenes inside the handler.
Scene ManagerFixUUM-131346
Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
Scene/Game ViewFixUUM-135174
Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
ShadergraphFixUUM-141977
Original material's properties are now preserved when overriding Shader using Render Objects.
ShadersFixUUM-100850
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Version ControlFixUUM-131530
Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.
WebGLFixUUM-133894

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