Search results for "Hierarchy"

101–125 of 273

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139852FixedUI Toolkit: Fixed EnumToggleField throwing an exception when an invalid value was assigned. (UUM-139852) First seen in 6000.5.0b4.—6000.5.0b6Apr 30, 2026—15
UUM-138485FixedUI Toolkit: Fixed being unable to add elements in UI Builder when searching in UI Builder Hierarchy.—6000.4.5f1Apr 28, 2026—14
UUM-126552FixedAccessibility: Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.—6000.6.0a3Apr 15, 2026—25
UUM-137443FixedEditor: Fixed infinite loop in multi cell edit.—6000.6.0a3Apr 15, 2026—16
UUM-137747FixedProfiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table.—6000.6.0a3Apr 15, 2026—14
UUM-115360FixedEditor: Removed Create Empty Child option from the Hierarchy contextual menu when nothing is selected.—6000.6.0a2Apr 2, 2026—16
UUM-128299FixedEditor: Fixed check box alignment in the Hierarchy window.—6000.6.0a2Apr 2, 2026—16
UUM-129507FixedEditor: Fixed drag and drop to ping already-loaded scenes instead of reordering them.—6000.6.0a2Apr 2, 2026—16
UUM-129586FixedEditor: Fixed an issue where double clicking an unloaded scene threw an exception.—6000.6.0a2Apr 2, 2026—16
UUM-129717FixedEditor: Fixed issue where it was not possible to delete multiple selected Scenes from Hierarchy window.—6000.6.0a2Apr 2, 2026—16
UUM-131952FixedEditor: Fixed an issue where holding the ALT key and clicking incorrectly toggled picking and visibility.—6000.6.0a2Apr 2, 2026—16
UUM-132489FixedEditor: Ensured we restore view state in CreateGui.—6000.6.0a2Apr 2, 2026—23
UUM-133167FixedEditor: Fixed an issue prefab drag and drop in isolation and context mode with the new Hierarchy.—6000.6.0a2Apr 2, 2026—16
UUM-134409FixedEditor: Fixed Page Up, Page Down, Home, and End key navigation in the Hierarchy window.—6000.6.0a2Apr 2, 2026—16
UUM-134642FixedEditor: Updated the hierarchy view to ignore double click when the pointer's target is a toggle.—6000.6.0a2Apr 2, 2026—16
UUM-137008FixedEntities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9.—6000.5.0b2Apr 2, 2026—17
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.—6000.5.0b2Apr 2, 2026—17
UUM-137711FixedEditor: Fix null reference exception when dragging—6000.4.1f1Mar 31, 2026—28
UUM-123212FixedEditor: Fixed HierarchyNode not found errors when selecting items while the Scene is loading.—6000.5.0a9Mar 19, 2026—29
UUM-130675FixedEntities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project.—6000.5.0a9Mar 19, 2026—21
UUM-134043FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.—6000.5.0a9Mar 19, 2026—30
UUM-128435FixedEditor: Undo operation should no longer fails to preserve the expanded state of a moved node. (UUM-128435) First seen in 6000.5.0a3.—6000.5.0a7Feb 19, 2026—1
UUM-129839FixedEditor: Foldout icon should no longer disappears after undo parenting. (UUM-129839) First seen in 6000.5.0a4.—6000.5.0a7Feb 19, 2026—1
UUM-130235FixedEditor: Instantiated objects should now show in the new Hierarchy when they are instantiated through 'AssetDatabase.LoadAssetAtPath' in a method attributed with 'RuntimeInitializeOnLoadMethod'.—6000.5.0a7Feb 19, 2026—10
UUM-132735FixedEditor: Fixed "create empty gameobject" behavior in hierarchy. (UUM-132735) First seen in 6000.5.0a5.—6000.5.0a7Feb 19, 2026—1
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.