Search results for "Hierarchy"

26–50 of 261

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-134208FixedEditor: Fixed case of the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.—6000.7.0b1Sep 17, 2026—7
UUM-146977FixedEditor: Fixed case of inspector not updating when navigating the Hierarchy V2 with Left Arrow key.—6000.7.0b1Sep 17, 2026—7
UUM-148396FixedEditor: Fixed issue where the hierarchy's search status UI would not update correctly after clearing the filter. (UUM-148396) First seen in 6000.7.0a4.—6000.7.0b1Sep 17, 2026—1
UUM-150371FixedEditor: Hierarchy window no longer stays in rename mode after a keyboard shortcut (e.g. Duplicate) is used while renaming a GameObject.—6000.7.0b1Sep 17, 2026—6
UUM-151371FixedUI Toolkit: Fixed a MissingReferenceException and a leftover Hierarchy row when removing a Panel Renderer component.—6000.7.0b1Sep 17, 2026—6
UUM-142149FixedEditor: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.—6000.6.1f1Sep 16, 2026—7
UUM-150001FixedEditor: Fixed issue where hierarchy node renaming would not start or start too early.—6000.7.0a6Sep 3, 2026—7
UUM-141451FixedEditor: Fixed an issue where Control+Shift+Click in the *Hierarchy* window only selected a single item.—6000.6.0f1Aug 31, 2026—8
UUM-142974FixedEditor: Fixed an issue where selecting multiple ranges of items in the *Hierarchy window wasn't possible. (UUM-142974) First seen in 6000.6.0a7.*—6000.6.0f1Aug 31, 2026—8
UUM-122332FixedSearch: Fixed issue where the "Find References in Scene" component menu action would not work correctly in new Hierarchy.—6000.5.10f1Aug 26, 2026—9
UUM-147596FixedEditor: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.—6000.7.0a5Aug 20, 2026—8
UUM-144577FixedUI Toolkit: Fixed a "No script asset for TempSerializedData" warning when selecting a child element in the Hierarchy while in Play mode. (UUM-144577) First seen in 6000.6.0a7.—6000.6.0b9Aug 18, 2026—9
UUM-144573FixedUI Toolkit: Selection highlight no longer remains in the UI Viewport after deleting the hovered element or style rule from the Hierarchy. (UUM-144573) First seen in 6000.6.0a7.—6000.6.0b8Aug 12, 2026—9
UUM-143057FixedEntities: Fixed stale entity subscene nodes in the new Hierarchy when using the AutoLoadScene property on subscenes.—6000.7.0a4Aug 6, 2026—13
UUM-143826FixedEditor: Fixed a bug where Visual Element nodes with no name were not able to be renamed via double-click in the hierarchy.—6000.7.0a4Aug 6, 2026—10
UUM-146302FixedEditor: Fixed an issue where the Hierarchy window logged warnings to the Console window when entering Play mode while the window was open but not visible.—6000.7.0a4Aug 6, 2026—12
UUM-146763FixedEditor: Fixed a Hierarchy GameObject losing expanded state when another window is maximized and restored.—6000.7.0a4Aug 6, 2026—10
UUM-147348FixedUI Toolkit: Fixed Data Source and Attributes fields becoming read-only in the UI Builder after unsetting them when the element was also selected in the Scene Hierarchy. (UUM-147348) First seen in 6000.7.0a3.—6000.7.0a4Aug 6, 2026—1
UUM-146225FixedEditor: Fixed Select All in the hierarchy not being reflected in the inspector (UUM-146225) First seen in 6000.6.0b2. Fixed in 6000.6.0b9.6000.6.0b7Aug 5, 20266000.6.0b9Aug 18, 20261312
UUM-146983FixedEntities: Fixed an outdated deprecation warning in the Entities Hierarchy window that incorrectly referenced a Preferences toggle that no longer exists. (UUM-146983) First seen in 6000.6.0b6.—6000.6.0b7Aug 5, 2026—10
UUM-148849Fixed6000.5.0a7: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open6000.6.0b7Aug 5, 20266000.6.0b9Aug 18, 20261316
UUM-147875FixedUI Toolkit: Fixed PanelRenderer not inserted in hierarchy when enabled after a disable in Awake().—6000.5.7f1Aug 5, 2026—15
UUM-144907FixedEditor: Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy. (UUM-144907) First seen in 6000.6.0a8. Fixed in 6000.6.0b8.6000.6.0b6Aug 4, 20266000.6.0b8Aug 12, 202676
UUM-146747FixedEntities: Fixed NullReferenceException in the HierarchyEntityHandler when leaving the VisualElementEditingStage from the new Hierarchy. (UUM-146747) First seen in 6000.6.0b3.—6000.6.0b6Aug 4, 2026—10
UUM-146725FixedEntities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.—6000.5.6f1Jul 29, 2026—16
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.