Fixed in last 30d · Rendering issues

125 of 30

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-135643FixedGraphics: Removed unifiedraytracing asset bundle from urp core package.6000.6.0b9Aug 18, 20261
UUM-140724FixedGraphics: Changes to staticShadowCaster now update properly with GRD enabled.6000.6.0b9Aug 18, 20261
UUM-147452FixedGraphics: Notify ObjectDispatcher when MeshRenderer LocalAABB changes.6000.6.0b9Aug 18, 20262
UUM-148038FixedGraphics: Allow On Tile Post Processing feature only on the Universal Renderer.6000.6.0b9Aug 18, 20262
UUM-148866FixedShadergraph: Address issue where NRE could result from renaming a subgraph dropdown.6000.6.0b9Aug 18, 20261
UUM-148881FixedGraphics: Graphics Settings - "Import from current scene" action is not added to the undo list.6000.6.0b9Aug 18, 20263
UUM-138660FixedVFX Graph: Fixed the play rate presets in the VFX Control panel showing a "Ctrl+" prefix.6000.6.0b8Aug 12, 20262
UUM-139764FixedVFX Graph: Fixed hover highlight of items in toolbar dropdown menus being hard to see in the Light Editor theme.6000.6.0b8Aug 12, 20262
UUM-143681FixedVFX Graph: Fixed templates not appearing immediately when pressing the "New..." button in the Shader Graph Output context after entering Play Mode. (UUM-143681) First seen in 6000.6.0a6.6000.6.0b8Aug 12, 20261
UUM-144957FixedVFX Graph: Canceling a Blackboard attribute, parameter, or category rename with the ESC key no longer applies the new name. (UUM-144957) First seen in 6000.6.0a7.6000.6.0b8Aug 12, 20261
UUM-127290FixedVFX Graph: Fixed opening graph when an empty VFX Graph window is open. (UUM-127290) First seen in 6000.7.0a2.6000.7.0a4Aug 6, 20261
UUM-131882FixedURP: Fixed Gizmos rendering outside of the camera's viewport in the Game view when using URP.6000.7.0a4Aug 6, 20261
UUM-136592FixedVFX Graph: Fixed a crash that occurred in VFXManager::SortBufferCommand on devices with low (16KB) thread group shared memory.6000.7.0a4Aug 6, 20262
UUM-140991FixedSRP Core: Fixed an issue where Camera.RenderToCubemap didn't capture Canvas geometry for the first face of a cubemap.6000.7.0a4Aug 6, 20263
UUM-143067FixedShadergraph: Fixed an issue where Template ordering would not work properly in the Shader Graph Template Window.6000.7.0a4Aug 6, 20261
UUM-144932FixedVFX Graph: Fixed blackboard "Attributes" subsections being expanded and collapsed when navigating with arrow keys.6000.7.0a4Aug 6, 20261
UUM-145053FixedVFX Graph: Fixed blackboard custom attribute delete doing nothing on an in-use attribute when re-triggered after cancelling the deletion confirmation prompt.6000.7.0a4Aug 6, 20261
UUM-145060FixedVFX Graph: Fixed "Can't change name, category with the same name already exists" error when renaming a category to a name with a trailing space in the blackboard.6000.7.0a4Aug 6, 20261
UUM-146130FixedURP: Fixed a spelling mistake where the Screen Space Lens Flare "Chromatic Aberration" setting was labelled "Chromatic Abberation".6000.7.0a4Aug 6, 20261
UUM-147685FixedHDRP: Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685) Fixed in 6000.7.0a5.6000.7.0a4Aug 6, 20266000.6.0b9Aug 18, 2026124
UUM-68029FixedGraphics: [Android] Fixed the frame rate not matching the requested rate when OnDemandRendering.renderFrameInterval was greater than 1.6000.7.0a4Aug 6, 20261
UUM-146912FixedShadergraph: Fixed issue where errors would trigger when particle shader sample was imported. (UUM-146912) First seen in 6000.6.0b4.6000.6.0b7Aug 5, 20262
UUM-146914FixedShadergraph: Addressed issue where particle shader sample would complain about missing cullMode property. (UUM-146914) First seen in 6000.6.0b4.6000.6.0b7Aug 5, 20262
UUM-134259FixedGraphics: Fixed the help box under "Preferred Graphics Jobs Filters" in the D3D12 Device Filter Inspector being too small and cutting off its text.6000.5.7f1Aug 5, 20265
UUM-137149FixedGraphics: ShadowCaster objects using the Renderer Shader User Value now render correct shadows when the value changes at runtime. Previously the shadow caster reused the rendering layer value from the last non-shadow draw unless the SRP Batcher pa…6000.5.7f1Aug 5, 20262
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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