Fixed · Other issues

1,7761,800 of 1,878

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11325FixedUniversal RP: Fixed artifacts on mobile targets by changing some halfs to floats in Normals logic.2021.3.13f1Nov 4, 20221
UUM-1137FixedWebGL: Fixed bug where the old input system wasn't recognizing stationary touch input.2021.3.13f1Nov 4, 20222
UUM-11989FixedWindows: Fixed Input.mousePosition not updated when using a tablet.2021.3.13f1Nov 4, 20222
UUM-13795Fixed2D: Updated API docs to reflect the behaviour of setting SpriteRenderer.size property.2021.3.13f1Nov 4, 20222
UUM-14581FixedParticles: Ensured GetTriggerParticles always returns the correct results.2021.3.13f1Nov 4, 20221
UUM-14751FixedUniversal RP: Fixed disappearing UI when changing Render Scale.2021.3.13f1Nov 4, 20221
UUM-15081FixedPackage Manager: Fixed an issue where .unitypackage dependencies exported from an older editor were not updated when importing in a newer editor.2021.3.13f1Nov 4, 20222
UUM-15330FixedWindows: Windows player executable no longer contains "Unity playback engine" text in its property sheets.2021.3.13f1Nov 4, 20222
UUM-16503FixedScene/Game View: Fixed HandleUtility.WorldPointToSizedRect incorrectly calculating contents rect when applying TextAnchor.2021.3.13f1Nov 4, 20221
UUM-1837FixedPackage Manager: Confusing package type in the inspector must be removed.2021.3.13f1Nov 4, 20222
UUM-2787FixedGI: Fixed failing assert by relaxing precision requirement in Ray's IsNormalized check.2021.3.13f1Nov 4, 20222
UUM-3457FixedAI: Patches of the generated NavMesh were sometimes getting the area type from distant objects below due to their connection through a sloped wall.2021.3.13f1Nov 4, 20221
UUM-5888FixedLinux: Fixed "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window.2021.3.13f1Nov 4, 20221
UUM-7962FixedWebGL: Fixed a bug where WebGL would run in low power mode in some browsers.2021.3.13f1Nov 4, 20221
UUM-1133FixedWeb: Allow Name Files As Hashes option for Development WebGL builds as well as Non-Development builds.2021.3.12f1Oct 25, 20222
UUM-14293Fixed2D: Fixed regression where GameObjects are not instantiated by Tiles when the Tilemap is not active.2021.3.12f1Oct 25, 20222
UUM-14845FixedProgress Window: \[2021.3\]\[MacOS\] Crash when calling "Progress.Pause" from a script2021.3.12f1Oct 25, 20222021.3.14f1Nov 17, 2022232
UUM-17405FixedUniversal RP: Shader compilation time is higher in 2021.3 than in 2020.32021.3.12f1Oct 25, 20222021.3.16f1Dec 15, 2022514
UUM-1888FixedVideo: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end.2021.3.12f1Oct 25, 20222
UUM-2116FixedSerialization: Prevent "Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!" from occuring on DomainReload when SerializeReference instance contained a Unity.Object reference to an already…2021.3.12f1Oct 25, 20221
UUM-2302FixedWebGL: Fixed division by zero error when calling AudioSource.time.2021.3.12f1Oct 25, 20221
UUM-2771FixedGI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs.2021.3.12f1Oct 25, 20222
UUM-6801FixedWebGL: Fixed playback of audio clips on timeline.2021.3.12f1Oct 25, 20221
UUM-861FixedVideo: Editor crashes when playing a video file with 14 audio tracks in Play mode.2021.3.12f1Oct 25, 20222
UUM-878FixedVideo: Removed spike on the main thread when changing the video clip.2021.3.12f1Oct 25, 20222
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.