Fixed · Other issues

1,7011,725 of 1,875

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-12397FixedUniversal RP: Disabled depth priming when baking reflection probes.2021.3.18f1Feb 1, 20231
UUM-14767FixedProfiler: Fixed saving and loading of Profiler Data when the frame range contains frames that have been gathered from different different targets (e.g. from Playmode and from a built Player). Previously saved .data files with such data are irrepar…2021.3.18f1Feb 1, 20231
UUM-18553FixedUniversal RP: Fixed ComplexLit mixed lighting by matching ComplexLit shader keywords with the Lit shader.2021.3.18f1Feb 1, 20231
UUM-18939FixedScene/Game View: Fixed overlapped UI elements not being picked based on the order they are rendered.2021.3.18f1Feb 1, 20232
UUM-20194FixedGI: Fixed issue where baking a single reflection probe could result in the wrong cubemap being associated with the wrong probe.2021.3.18f1Feb 1, 20232
UUM-6733FixedSerialization: Fixed issue where de-serializing Prefab containing a SerializeReference which has been refactored not handles MovedFrom. Improved AssetDatabase script type dependency so that if a missing SerializeReference instance type, re-appears impo…2021.3.18f1Feb 1, 20231
UUM-11329FixedProfiler: Restore Defaults will now also re-enable all default modules and reset chart preferences.2021.3.17f1Jan 24, 20231
UUM-1155FixedWebGL: Fixed a bug where Firefox would hang at 90% while loading.2021.3.17f1Jan 24, 20231
UUM-11754FixedTerrain: Terrain is not affected by Environmental Lighting when Draw Instanced is turned on.2021.3.17f1Jan 24, 20231
UUM-13634FixedUniversal RP: Fixed projection flip inversion.2021.3.17f1Jan 24, 20231
UUM-16465FixedProfiler: Fixed profiler connection allocations tracking under the ProfilerConnection entry in Memory Profiler.2021.3.17f1Jan 24, 20231
UUM-1843FixedVideo: Fixed Video Player crash/malfunction on Android versions less than 9.2021.3.17f1Jan 24, 20232
UUM-18521Fixed2D: Fixed Case where there is Sprite Atlas warning in console when loading sprite in playmode.2021.3.17f1Jan 24, 20231
UUM-18601FixedUniversal RP: Fixed a missing keyword in ParticleLit for Lightmap shadow mixing.2021.3.17f1Jan 24, 20231
UUM-1899FixedVideo: VideoPlayer.width and height return 0 instead of expected values.2021.3.17f1Jan 24, 20232
UUM-19092FixedUniversal Windows Platform: Fixed mouse wheel events on UWP.2021.3.17f1Jan 24, 20231
UUM-19330Fixed2D: Removed hiding tint in Sprites/Default shader.2021.3.17f1Jan 24, 20231
UUM-20083FixedProfiler: GPU module's sample hierarchy no longer uses CPU data after a recompilation when there is an active selection.2021.3.17f1Jan 24, 20231
UUM-20223Fixed2D: Added proper manual URL for GridSelection.2021.3.17f1Jan 24, 20232
UUM-20661FixedVideo: [Android] Application crashes when changing the source URL of a video player in Android2021.3.17f1Jan 24, 20232021.3.19f1Feb 17, 2023233
UUM-22035Fixed2D: Fixed rendering of GameObjects in a Tile Palette window when a Scriptable Render Pipeline is used.2021.3.17f1Jan 24, 20232
UUM-8240FixedAI: Fixed a blocked passage due to seemingly valid polygons after an obstacle carved the NavMesh nearby.2021.3.17f1Jan 24, 20232
UUM-1166FixedWeb: Fixed a bug on Chrome on iOS where the WebGL canvas cannot regain focus after losing it.2020.3.44f1Jan 18, 20232
UUM-16278Fixed2D: Fixed Sprite Mode field is empty upon changing Texture Type to Sprite in TextureImporter.2020.3.43f1Dec 15, 20222
UUM-16513FixedProfiler: Fixed rendering of certain character sets in CPU Profiler Timeline view.2020.3.43f1Dec 15, 20222
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.