Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,701–1,725 of 1,736
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-839 | Fixed | Video: \[WIN 8 KN/N\] VideoPlayer inadequate error reporting on errorReceived callback when Media Player is not present. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-8786 | Fixed | Windows: Fixed crash on startup when Vjoy HID device is connected to a computer. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-9122 | Fixed | Terrain: Fixed an issue where URP failed to render grass Terrain details. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-1914 | Fixed | macOS: We now prompt for to save changes even when the window is minimized. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-2207 | Fixed | 2D: Fixed case in VirtualRedirectTransfer when loading AssetBundle while entering Play Mode. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-4809 | Fixed | Package Manager: 'View documentation' doesn't open an offline documentation when the package is added from a local disk. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-4963 | Fixed | Profiler: Fixed profiler not opening the correct version of the documentation. | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-9213 | Fixed | GI: GetManagerFromContext: pointer to object of manager 'LightmapSettings' is NULL (table index 22)" error when creating a new scene | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-10109 | Fixed | AI Navigation Core: Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics Colliders | 2021.3.8f1Aug 8, 2022 | 2021.3.13f1Nov 4, 2022 | 88 | 2 |
| UUM-1135 | Fixed | WebGL: Fixed bug where the rendering canvas wasn't resizing when changing orientation. | — | 2021.3.8f1Aug 8, 2022 | — | 1 |
| UUM-1170 | Fixed | WebGL: Fixed player connection used when running PlayMode tests on WebGL. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-2503 | Fixed | 2D: Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview. | — | 2021.3.8f1Aug 8, 2022 | — | 1 |
| UUM-5783 | Fixed | Windows: Fixes topmost region of Popup windows not receiving mouse messages. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-798 | Fixed | WebGL: Fixed connection between the WebGL player and the profiler. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-928 | Fixed | Universal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-931 | Fixed | Universal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-1350 | Fixed | GI: \[GPU PLM\] OpenCL shader loading time in new projects has become significantly slower. Fixed regression by speeding up OpenCL shader loading stage by caching binaries in the GICache. | — | 2021.3.7f1Jul 28, 2022 | — | 2 |
| UUM-3968 | Fixed | GI: Fixed Light Probes losing their lighting data after entering Play mode when Baked and Realtime GI are enabled. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-7851 | Fixed | Universal RP: Lights appear significantly brighter when using the Simple Lit shader | 2021.3.7f1Jul 28, 2022 | 2021.3.9f1Sep 1, 2022 | 35 | 2 |
| UUM-827 | Fixed | Particles: When using the Built-in Rendering Pipeline, prevent the Standard Unlit Particle shader from performing unnecessary lighting calculations on the CPU. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-1671 | Fixed | 2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs. | — | 2020.3.37f1Jul 21, 2022 | — | 2 |
| UUM-2746 | Fixed | GI: Fixed crash in case of overlapping light probes when additively loading scenes. This fix eliminates an attempt to deduplicate light probes with respect to positions. A warning is introduced as the lack of deduplication could cause flicke… | — | 2020.3.37f1Jul 21, 2022 | — | 1 |
| UUM-916 | Fixed | GI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes). | — | 2020.3.37f1Jul 21, 2022 | — | 2 |
| UUM-1512 | Fixed | Windows: Fixed Screen.currentResolution containing incorrectly rounded refresh rate. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |
| UUM-1513 | Fixed | Windows: Fixed the game window teleporting to another display on certain display setups when switching to exclusive fullscreen mode at resolution that's significantly lower than the display's native resolution. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |