Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,476–1,500 of 1,733
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-39802 | Fixed | Prefab Asset FileIDs are changed after building player and using Save Project | 2022.3.2f1Jun 13, 2023 | 2022.3.3f1Jun 21, 2023 | 7 | 3 |
| UUM-39879 | Fixed | PhysX Integration: Wheel Colliders aren't detecting collision | 2022.3.2f1Jun 13, 2023 | 2022.3.4f1Jun 26, 2023 | 12 | 2 |
| UUM-32881 | Fixed | Particles: Corrected set particle remaining lifetime to zero if killed by the trigger module when using ringbuffer mode. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-35085 | Fixed | 2D: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-36647 | Fixed | Vulkan: Editor exits when opening the Scene view window or selecting a material | 2021.3.27f1Jun 7, 2023 | 2021.3.30f1Aug 29, 2023 | 83 | 4 |
| UUM-32848 | Fixed | Universal RP: Fixed for the UI being drawn twice in some scenarios. | — | 2022.3.1f1Jun 7, 2023 | — | 1 |
| UUM-35147 | Fixed | Universal RP: Fixed an issue where switching Volume Update modes between Every Frame and Via Scripting gave an error. | — | 2022.3.1f1Jun 7, 2023 | — | 1 |
| UUM-26584 | Fixed | 2D: Fixed case where Sprite is not being masked when using SpriteShape | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-34847 | Fixed | Linux: Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials | 2021.3.26f1May 25, 2023 | 2022.3.10f1Sep 19, 2023 | 116 | 11 |
| UUM-28512 | Fixed | Package Manager: Fixed "See other versions" button not working for preview packages when "Enable Preview Packages" is not toggled. | — | 2020.3.48f1May 17, 2023 | — | 1 |
| UUM-29735 | Fixed | GI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-10812 | Fixed | Universal RP: Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-13245 | Fixed | Serialization: PropertyModifications created prior to 2021.2 creating SerializeReference instances are now generating deterministic ids. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-15519 | Fixed | DX12: Removed unnecessary image processing code on texture upload that's not needed reducing CPU overhead. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-25734 | Fixed | Scene/Game View: Fixed default buttons styling in overlays. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-26705 | Fixed | Linux: Fixed Linux IL2CPP builds not producing stack trace. | — | 2021.3.25f1May 11, 2023 | — | 2 |
| UUM-30775 | Fixed | Particles: Use double precision timers in the Shape module to improve the accuracy of long simulations. | — | 2021.3.25f1May 11, 2023 | — | 2 |
| UUM-30911 | Fixed | Build Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. | — | 2021.3.25f1May 11, 2023 | — | 2 |
| UUM-32832 | Fixed | 2D: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-34202 | Fixed | MacOS: Crash on objc_msgSend when the Editor UI gets redrawn | 2021.3.25f1May 11, 2023 | 2021.3.30f1Aug 29, 2023 | 110 | 6 |
| UUM-1205 | Fixed | Build Pipeline: Fixed Player Build fails. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-1589 | Fixed | Linux: Fixed DisplayInfo.WorkArea ignores resolution scaling when working with multiple displays. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-24685 | Fixed | GI: Fixed incorrect fallback to CPU of GPU bake. | — | 2021.3.24f1Apr 27, 2023 | — | 2 |
| UUM-26175 | Fixed | 2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload. | — | 2021.3.24f1Apr 27, 2023 | — | 2 |
| UUM-29629 | Fixed | Scene/Game View: Fixed the Rect Tool not showing the active element when snapping. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |