Fixed · Other issues

1,4761,500 of 1,733

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-39802FixedPrefab Asset FileIDs are changed after building player and using Save Project2022.3.2f1Jun 13, 20232022.3.3f1Jun 21, 202373
UUM-39879FixedPhysX Integration: Wheel Colliders aren't detecting collision2022.3.2f1Jun 13, 20232022.3.4f1Jun 26, 2023122
UUM-32881FixedParticles: Corrected set particle remaining lifetime to zero if killed by the trigger module when using ringbuffer mode.2021.3.27f1Jun 7, 20231
UUM-35085Fixed2D: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.2021.3.27f1Jun 7, 20231
UUM-36647FixedVulkan: Editor exits when opening the Scene view window or selecting a material2021.3.27f1Jun 7, 20232021.3.30f1Aug 29, 2023834
UUM-32848FixedUniversal RP: Fixed for the UI being drawn twice in some scenarios.2022.3.1f1Jun 7, 20231
UUM-35147FixedUniversal RP: Fixed an issue where switching Volume Update modes between Every Frame and Via Scripting gave an error.2022.3.1f1Jun 7, 20231
UUM-26584Fixed2D: Fixed case where Sprite is not being masked when using SpriteShape2021.3.26f1May 25, 20231
UUM-34847FixedLinux: Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials2021.3.26f1May 25, 20232022.3.10f1Sep 19, 202311611
UUM-28512FixedPackage Manager: Fixed "See other versions" button not working for preview packages when "Enable Preview Packages" is not toggled.2020.3.48f1May 17, 20231
UUM-29735FixedGI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode.2020.3.48f1May 17, 20232
UUM-10812FixedUniversal RP: Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras.2021.3.25f1May 11, 20231
UUM-13245FixedSerialization: PropertyModifications created prior to 2021.2 creating SerializeReference instances are now generating deterministic ids.2021.3.25f1May 11, 20231
UUM-15519FixedDX12: Removed unnecessary image processing code on texture upload that's not needed reducing CPU overhead.2021.3.25f1May 11, 20231
UUM-25734FixedScene/Game View: Fixed default buttons styling in overlays.2021.3.25f1May 11, 20231
UUM-26705FixedLinux: Fixed Linux IL2CPP builds not producing stack trace.2021.3.25f1May 11, 20232
UUM-30775FixedParticles: Use double precision timers in the Shape module to improve the accuracy of long simulations.2021.3.25f1May 11, 20232
UUM-30911FixedBuild Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.2021.3.25f1May 11, 20232
UUM-32832Fixed2D: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds.2021.3.25f1May 11, 20231
UUM-34202FixedMacOS: Crash on objc_msgSend when the Editor UI gets redrawn2021.3.25f1May 11, 20232021.3.30f1Aug 29, 20231106
UUM-1205FixedBuild Pipeline: Fixed Player Build fails.2021.3.24f1Apr 27, 20231
UUM-1589FixedLinux: Fixed DisplayInfo.WorkArea ignores resolution scaling when working with multiple displays.2021.3.24f1Apr 27, 20231
UUM-24685FixedGI: Fixed incorrect fallback to CPU of GPU bake.2021.3.24f1Apr 27, 20232
UUM-26175Fixed2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload.2021.3.24f1Apr 27, 20232
UUM-29629FixedScene/Game View: Fixed the Rect Tool not showing the active element when snapping.2021.3.24f1Apr 27, 20231
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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