Fixed · Other issues

1,4511,475 of 1,876

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-9776FixedTerrain: \[Linux\] Dedicated server build crashes with "Segmentation fault" when the build project's scene contains terrains with "Draw Instanced" setting enabled.2021.3.32f1Nov 1, 20231
UUM-2731FixedGI: Signify that light-baking api are editor only.2022.3.12f1Oct 26, 20237
UUM-3364FixedVideo: \[Android\] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame2022.3.12f1Oct 26, 20237
UUM-40764FixedBuild Pipeline: Log error in editor rather than closing the editor if building a player failed due to invalid inputs.2022.3.12f1Oct 26, 20237
UUM-49389FixedUnityTLS: UnityWebRequest performance drop when running multiple requests at once2022.3.12f1Oct 26, 20232022.3.14f1Nov 21, 2023269
UUM-53124Fixed2D: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.2022.3.12f1Oct 26, 20232
UUM-53411Fixed2D: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.2022.3.12f1Oct 26, 20237
UUM-26399FixedUniversal RP: Make FullScreenPassRendererFeature work with depth and stencil operations (users can still opt-out of depth-stencil being bound per feature in the "Additional Properties" section).2022.3.11f1Oct 10, 20236
UUM-29041FixedScene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene.2022.3.11f1Oct 10, 20237
UUM-30970FixedUniversal RP: Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame (now multiple passes work correctly in one frame).2022.3.11f1Oct 10, 20236
UUM-33747FixedVideo: Video Player Component has irregular playback speed in Player when using WebGL.2022.3.11f1Oct 10, 20237
UUM-34852Fixed2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera.2022.3.11f1Oct 10, 20236
UUM-35591FixedUniversal RP: Fixed missing "_BlitScaleBias" upload for text shaders using the CoreRP Blit.hlsl header.2022.3.11f1Oct 10, 20236
UUM-36761FixedWebGL: Move compression tests out of weekly suite, and add missing test cases.2022.3.11f1Oct 10, 20231
UUM-37582FixedUniversal RP: Fixed TAA Very High option flicker.2022.3.11f1Oct 10, 20236
UUM-40225FixedWebGL: Fixed rendering issues on Apple M1 GPUs when Depth Priming is enabled for URP.2022.3.11f1Oct 10, 20236
UUM-40770Fixed2D: Fixed Post Processing and Anti-aliasing during camera stacking when using Renderer2D.2022.3.11f1Oct 10, 20236
UUM-41478FixedSerialization: Fixed a condition that can cause long or near-infinite loop after insertion from BaseListView.2022.3.11f1Oct 10, 20236
UUM-44750FixedVideo: Fixed crash when editor using ShareX \[screen-capture-recorder-to-video\](https://github.com/rdp/screen-capture-recorder-to-video-windows-free) webcam.2022.3.11f1Oct 10, 20237
UUM-45752FixedUniversal RP: Fixed transparent materials getting marked as dirty during material UI updates and project saving.2022.3.11f1Oct 10, 20237
UUM-46118FixedWeb: Fixed typo in the Decompression Fallback player setting.2022.3.11f1Oct 10, 20232
UUM-49234FixedUniversal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash.2022.3.11f1Oct 10, 20236
UUM-49240FixedGLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled2022.3.11f1Oct 10, 20236000.0.0b11Mar 13, 202415515
UUM-51429FixedLinux: Fixed Progress modal window stays on top of every other window and cannot be moved.2022.3.11f1Oct 10, 20237
UUM-15644FixedScene/Game View: Fixed an exception when using a shortcut to set the Shading Mode to Shaded.2021.3.31f1Oct 3, 20231
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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