Fixed · Other issues

1,4261,450 of 1,736

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-33863FixedUniversal RP: Fixed WebGL1 throwing errors when using depth copy texture.2022.3.5f1Jul 13, 20231
UUM-34447FixedSerialization: Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode.2022.3.5f1Jul 13, 20232
UUM-35368FixedLicense: Fixed performance issue in IPC comms under heavy thread load.2022.3.5f1Jul 13, 20232
UUM-35575FixedWindows: Fixed PlayerPrefs API in case registry keys has been manually deleted.2022.3.5f1Jul 13, 20232
UUM-36919Fixed2D: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference.2022.3.5f1Jul 13, 20231
UUM-39471FixedDocumentation: Fixed Renderer2DData docs link.2022.3.5f1Jul 13, 20231
UUM-40101FixedScene/Game View: Removed "Panel" option in the overlay menu when this is the only one available.2022.3.5f1Jul 13, 20231
UUM-40231FixedUniversal RP: Fixed typo in RenderSingleCamera obsolete message.2022.3.5f1Jul 13, 20231
UUM-41704FixedSerialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset2022.3.5f1Jul 13, 20232022.3.11f1Oct 10, 20238812
UUM-9218FixedSerialization: It is not possible to instantiate abstract class, which is happening in this case. The fix for editor crash is to make sure that the abstract StatusEffect class is not instantiated in SerializedReference fields. You can achieve this by e…2022.3.5f1Jul 13, 20232
UUM-1370FixedGI: Fixed crash on Mac M1 when attempting to bake a reflection probe in URP.2021.3.28f1Jul 4, 20231
UUM-18616FixedUniversal RP: Fixed an issue where keywords used with SSAO and Decals were not stripped correctly when the features were disabled.2021.3.28f1Jul 4, 20231
UUM-1916FixedUniversal RP: Fixed rare iOS shader building failure due to URP Lit Forward Pass shader varyings struct variable mismatch.2021.3.28f1Jul 4, 20231
UUM-20038FixedBuild Pipeline: Fixed incorrect dependencies appear after building AssetBundles with Prefab Variants.2021.3.28f1Jul 4, 20231
UUM-2259FixedBuild Pipeline: Fixed Shader references are lost when building assets with BuildPipeline.BuildAssetBundles.2021.3.28f1Jul 4, 20231
UUM-35959FixedProfiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker.2021.3.28f1Jul 4, 20231
UUM-36538FixedUniversal RP: Fixed lens-flare post-process effect on overlay camera causing a black screen.2021.3.28f1Jul 4, 20231
UUM-3768FixedmacOS: Fixed editor freezes on Apple Silicon devices.2021.3.28f1Jul 4, 20231
UUM-40721FixedGI: Fixed off-by-one error in version number used for margin method upgrade path.2021.3.28f1Jul 4, 20232
UUM-639FixedBuild Pipeline: Fixed renaming Prefab Objects leads to wrong Asset Bundle dependency when the Prefab is nested.2021.3.28f1Jul 4, 20231
UUM-21992FixedUniversal RP: Fixed error message in filtered view when decals are enabled.2022.3.4f1Jun 26, 20231
UUM-28034FixedWebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file.2022.3.4f1Jun 26, 20232
UUM-33278FixedScene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode.2022.3.4f1Jun 26, 20231
UUM-39725FixedUniversal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project.2022.3.4f1Jun 26, 20232
UUM-41464FixedScene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working2022.3.4f1Jun 26, 20232022.3.6f1Jul 31, 2023357
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.