Fixed · Other issues

1,4261,450 of 1,876

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-53519FixedWebGL: Fixed a bug that caused for input to not be released when focus was removed from canvas on Windows Chrome.2021.3.33f1Nov 28, 20237
UUM-53682Fixed2D: Fixed case where changes are not saved when entering the Play mode after editing Sprite Atlas Objects for Packing.2021.3.33f1Nov 28, 20231
UUM-21980FixedVideo: The video keeps playing in the background when Play Mode is paused.2022.3.14f1Nov 21, 20236
UUM-34446FixedProfiler: Profiler preferences UI padding now matches other preferences.2022.3.14f1Nov 21, 20236
UUM-35341Fixed2D: Fixed crash on GfxVersionList::Impl::GetVersion when opening project/scene/Game view.2022.3.14f1Nov 21, 20236
UUM-48662FixedSerialization: Fixed players build checks when assembly is modified.2022.3.14f1Nov 21, 20237
UUM-49331FixedWebGL: Fixed the bug that caused for an error to be thrown when passing a large string using SendMessage(...).2022.3.14f1Nov 21, 20237
UUM-52677FixedProfiler: The default Memory module's details view is now scrollable.2022.3.14f1Nov 21, 20236
UUM-53146FixedUniversal RP: Use local random state for post-processing.2022.3.14f1Nov 21, 20236
UUM-53157FixedLinux: Fixed Floating window does not stay on top of the Editor when clicking anywhere on the main Editor window.2022.3.14f1Nov 21, 20237
UUM-55090FixedGI: Use the hash of the vertex stream instead of the taking per instance props into account for meta pass.2022.3.14f1Nov 21, 20237
UUM-25204FixedUniversal RP: Updated the documentation to mention that the Screen Space decal technique does not support blending of normals when using the Deferred rendering path with Accurate G-Buffer Normals enabled. The Automatic decal technique now prefers the…2022.3.13f1Nov 7, 20231
UUM-35569FixedUniversal RP: Fixed an issue causing decals to be culled erroneously when using the Screen Space technique.2022.3.13f1Nov 7, 20236
UUM-42246FixedSearch: Try to sync items selected when switching between group tabs.2022.3.13f1Nov 7, 20237
UUM-42943FixedmacOS: Fixed occasional crash when creating certain VFX Graph's.2022.3.13f1Nov 7, 20236
UUM-43755FixedWebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sid…2022.3.13f1Nov 7, 20236
UUM-44741FixedUniversal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project.2022.3.13f1Nov 7, 20236
UUM-45908FixedSearch: When computing dependencies in SceneProvider we only add reference for root prefab instance.2022.3.13f1Nov 7, 20237
UUM-49091FixedWindows: The window size is preserved when switching to Windowed mode using Alt+Enter.2022.3.13f1Nov 7, 20237
UUM-49308FixedSearch: Do not dig into managedReference when parsing for scene dependencies.2022.3.13f1Nov 7, 20237
UUM-49568FixedSearch: Fixed search not evaluating content of DontDestroyOnLoad scene.2022.3.13f1Nov 7, 20237
UUM-54561FixedParticles: Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread.2022.3.13f1Nov 7, 20236
UUM-2514FixedUniversal RP: Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass.2021.3.32f1Nov 1, 20232
UUM-40326FixedLinux: Fixed perspective changes slower when quickly scrolling in the Scene View.2021.3.32f1Nov 1, 20237
UUM-43739FixedUniversal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds.2021.3.32f1Nov 1, 20237
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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