Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Other issues
26–50 of 159
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-132222 | Open | 6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed | 6000.0.66f1Jan 21, 2026 | — | 120 | 2 |
| UUM-131104 | Open | 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project | 6000.4.0b4Jan 8, 2026 | — | 133 | 11 |
| UUM-132342 | Open | 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode | 6000.0.65f1Jan 7, 2026 | — | 134 | 16 |
| UUM-85256 | Open | Metal: macOS stutters in a minimal project in the Editor in Play Mode | 6000.0.65f1Jan 7, 2026 | — | 134 | 41 |
| UUM-129438 | Open | OpenGL: [Ubuntu] Pop ups are not rendered correctly and Editor Windows break when Rendering API is set to OpenGL 4.5 and Pop Up Windows appear | 6000.3.1f1Dec 9, 2025 | — | 163 | 1 |
| UUM-121453 | Open | Metal: [iOS] Screen flashing after the iOS splash screen | 6000.3.0b10Nov 12, 2025 | — | 190 | 33 |
| UUM-126216 | Open | Packman: Filters options in 'My Assets' not working (Status, Labels) | 6000.3.0b9Nov 6, 2025 | — | 196 | 3 |
| UUM-125778 | Open | Metal: Game freezes after command buffer Timeout error | 6000.0.62f1Nov 5, 2025 | — | 197 | 65 |
| UUM-125366 | Open | Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator | 6000.3.0b8Oct 29, 2025 | — | 204 | 6 |
| UUM-125063 | Open | DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled | 6000.2.10f1Oct 29, 2025 | — | 204 | 2 |
| UUM-122214 | Open | Text (TextMeshPro): Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages | 6000.4.0a2Oct 16, 2025 | — | 217 | 2 |
| UUM-114301 | Open | DirectX12: Crash on D3D12GetInterface when creating a new project | 6000.2.6f1Sep 25, 2025 | — | 238 | 4 |
| UUM-114531 | Open | Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl | 2022.3.67f1Sep 25, 2025 | — | 238 | 4 |
| UUM-117764 | Open | DirectX12: Errors are spammed on each window redraw when having a GameObject with a LOD Group Component and each LOD has a Sub Mesh | 6000.3.0b2Sep 17, 2025 | — | 246 | 1 |
| UUM-116571 | Open | Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled | 6000.2.4f1Sep 12, 2025 | — | 251 | 4 |
| UUM-117265 | Open | Serialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets | 6000.3.0b1Sep 9, 2025 | — | 254 | 2 |
| UUM-114480 | Open | GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used | 6000.3.0a5Aug 21, 2025 | — | 273 | 9 |
| UUM-113826 | Open | Vulkan: [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices | 6000.2.0b13Aug 7, 2025 | — | 287 | 2 |
| UUM-110923 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] | 6000.1.12f1Jul 15, 2025 | — | 310 | 8 |
| UUM-111494 | Open | Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged | 6000.1.12f1Jul 15, 2025 | — | 310 | 21 |
| UUM-111263 | Open | DirectX12: Crash with multiple stacktraces when rendering large models | 6000.2.0b9Jul 9, 2025 | — | 316 | 9 |
| UUM-105801 | Open | DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project | 6000.1.11f1Jul 9, 2025 | — | 316 | 23 |
| UUM-107763 | Open | Environment Effects: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph | 6000.1.11f1Jul 9, 2025 | — | 316 | 5 |
| UUM-107766 | Open | DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations | 6000.1.10f1Jul 2, 2025 | — | 323 | 9 |
| UUM-86352 | Open | Web Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds | 6000.1.8f1Jun 18, 2025 | — | 337 | 9 |