Fixed in last 30d · Networking issues

16 of 6

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144767FixedNetworking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.6000.6.0b2Jul 1, 20261
UUM-145433FixedNetworking: Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bu…6000.6.0b2Jul 1, 20261
UUM-141106FixedMultiplayer: Fixed an issue where some labels in the Multiplayer Center were truncated.6000.6.0b1Jun 23, 20262
UUM-131598FixedNetcode for Entities: Switched usage of 'PlayMode' to 'Play Mode' to be more consistent with other areas of the menu.6000.6.0a7Jun 11, 20264
UUM-141084FixedMultiplayer: Fixed an issue with tab highlights in the Multiplayer Center window.6000.6.0a7Jun 11, 20263
UUM-142387FixedMultiplayer: Fixed a NullReferenceException when opening the "Active Scenario" window in the Multiplayer Center before the active scenario has finished loading (UUM-142387) First seen in 6000.6.0a5. Fixed in 6000.6.0a7.6000.6.0a6May 29, 20266000.6.0a7Jun 11, 2026122
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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