UUM-49317
Fixed in 6000.0.0b11Mentioned in 5 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Universal RP | Fix | Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders. | |
| 6000.0.0b15 | Fixes Universal RP | Fix | Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders. | |
| 6000.0.0b13 | Fixes Universal RP | Fix | Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders. | |
| 6000.0.0b12 | Fixes Universal RP | Fix | Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders. | |
| 6000.0.0b11 | Fixes Universal RP | Fix | Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders. |