UUM-46164
Fixed in 6000.0.0b11Mentioned in 5 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes DX12 | Fix | Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. | |
| 6000.0.0b15 | Fixes DX12 | Fix | Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. | |
| 6000.0.0b13 | Fixes DX12 | Fix | Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. | |
| 6000.0.0b12 | Fixes DX12 | Fix | Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. | |
| 6000.0.0b11 | Fixes DX12 | Fix | Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. |