UUM-41806
Fixed in 6000.0.0b11Mentioned in 10 Unity 6 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 9 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Core | Fix | Fixed a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread. | |
| 6000.0.0b16 | Fixes Kernel | Fix | Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic. | |
| 6000.0.0b15 | Fixes Core | Fix | Fixed a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread. | |
| 6000.0.0b15 | Fixes Kernel | Fix | Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic. | |
| 6000.0.0b13 | Fixes Core | Fix | Fixed a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread. | |
| 6000.0.0b13 | Fixes Kernel | Fix | Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic. | |
| 6000.0.0b12 | Fixes Core | Fix | Fixed a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread. | |
| 6000.0.0b12 | Fixes Kernel | Fix | Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic. | |
| 6000.0.0b11 | Fixes Core | Fix | Fixed a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread. | |
| 6000.0.0b11 | Fixes Kernel | Fix | Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic. |