UUM-150465
Fixed in 7000.0.0a16Mentioned in 4 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Scripting | Fix | Fixed Object.Instantiate with InstantiateParameters accepting a persistent parent; it now logs an error and creates the object without a parent, like the other Instantiate overloads. | |
| 7000.0.0a16 | Fixes Serialization | Fix | Fixed a crash when a scene GameObject was parented under a prefab loaded in a Player or from an AssetBundle, and Resources.UnloadUnusedAssets unloaded that prefab. | |
| 7000.0.0a16 | Fixes Scripting | Fix | Fixed Object.Instantiate with InstantiateParameters accepting a persistent parent; it now logs an error and creates the object without a parent, like the other Instantiate overloads. | |
| 7000.0.0a16 | Fixes Serialization | Fix | Fixed a crash when a scene GameObject was parented under a prefab loaded in a Player or from an AssetBundle, and Resources.UnloadUnusedAssets unloaded that prefab. |