UUM-114407
Fixed in 6000.6.0a2Mentioned in 14 release notes.
First fixed in 6000.6.0a2 (Apr 2, 2026); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b8 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b7 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b6 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b5 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b4 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b3 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b2 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0b1 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0a7 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0a6 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0a5 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0a3 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. | |
| 6000.6.0a2 | Fixes Windows | Fix | When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed resolution. |