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6000.7.0b8100 shown
Added log warnings for installing Limited Trust packages when a project's package security level is Trusted packages only.
Package ManagerSecurity
Added security warnings and messages to the package list and details, based on the security level selected in Project Settings.
Package ManagerSecurity
Show the popup at project open when installed packages have signature or security compliance issues that don't meet the security level selected in Project Settings, and update its message.
Package ManagerSecurity
Added an information panel to the Profiler's 'Screenshots' module. You can toggle the panel from the module toolbar. It shows: The selected frame number, and the resolution and source frame of the displayed screenshot. A notice when the displayed screenshot is older than the selected frame. The CPU and GPU frame times, highlighted when they exceed the target frame time.
Profiler
Added build target support for QNX 7.1 with io-sock.
QNXFeature
Added --qnx-network-stack option to allow selection of new io-sock QNX7.1 variants.
QNXFeature
Added Smart Strings, a built-in module based on SmartFormat for formatting dynamic strings with named placeholders, pluralization, and conditional logic.
Scripting
Unity Player and Editor binaries now export a C symbol named UnityScriptingBackend. Its value indicates the scripting backend the binary was built with, such as IL2CPP, CoreCLR, or Mono, so external tooling can identify the backend by inspecting the binary without running it.
ScriptingFeature
Introduced a new fast build mode in the Shader Build Settings, automatically converting keywords to dynamic branching and making builds much faster for iteration purposes.
ShadersFeature
Added the localization module, an improved version of the Localization package. Migration support is available. For more information, refer to the documentation.
UI
Added background gradients support for the background-image style.
UI ToolkitFeature
Added gap property.
UI ToolkitFeature
You can now open and edit a standalone StyleSheet or Theme StyleSheet asset in the UI Builder without a UXML owner.
UI ToolkitFeature
Added a light falloff mode that matches the Built-in Render Pipeline.
URPFeature
Added AgX as a Tonemapping mode in the Tonemapping volume override.
URPFeature
Added exposure support to URP's version of SRP lens flare.
URPFeature
Added fixed exposure to URP. The setting can be accessed though the volume system.
URPFeature
Added on-tile support to the URP deferred renderer.
URPFeature
Added support for changing URP keywords to dynamic branch.
URPFeature
Added support for stencil in Shader Graph.
URPFeature
Added: URP Tonemapping now offers an AgX mode in addition to Neutral and ACES. AgX is a modern display transform that desaturates highlights as it compresses them, avoiding the hue shifts and clipping that can appear in over-exposed regions with ACES. It exposes two controls, Contrast and Mid Gray, and works in both SDR and HDR grading modes.
URPFeature
Modern Screen Space Ambient Occlusion in URP is now public. Existing SSAO Renderer Feature settings are no longer applied. To get the same SSAO results as before, follow the help box in the SSAO Renderer Feature inspector and copy the parameters (shown as inactive) into a Screen Space Ambient Occlusion Volume Override.
URPFeature
Input System rumble support for visionOS.
VisionOSFeature
Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).
WebFeature
Enabled Burst for builds using WebAssembly64.
WebFeature
Improved performance of Physics3D module when building with "WebAssembly 2023" option.
Web
Added Temporal Pixel Synthesis support for XR.
XRFeature
Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added CPU and GPU utilization ADPF metrics to the Environment sample.
Adaptive PerformanceImprovement
Added an error message to help users resolve Android SDK license acceptance issues that cause build failures.
Android
Internal cleanup of NdkLooper (RAII pipe fds, dropped goto, NULL/0 normalized to nullptr).
AndroidImprovement
Internal refactor of CJK locale font fallback selection.
AndroidImprovement
Removed libmain.so; libunity.so and libil2cpp.so are now loaded directly by the Java layer, fixing a duplicate JNI_OnLoad call on runtime reload.
AndroidImprovement
Rework External Tools preferences page to follow Editor Foundations UI guidelines.
AndroidImprovement
Simplified Java version architecture detection regex.
AndroidImprovement
ThinLTO can now be used when Strip Engine Code is enabled.
AndroidImprovement
Updated Games-Frame-Pacing package from 2.1.2 to 2.1.3, enabling 16KB page support.
AndroidImprovement
Added support for multi-edition of Animator transition settings.
AnimationImprovement
Replaced Animation Window clip selector dropdown with a searchable dropdown.
AnimationImprovement
The Animator Window's compact mode Layers dropdown now has a search bar.
AnimationImprovement
Reduced memory consumption in Release builds. In Release builds, Profiler.GetTotalAllocatedMemoryLong() and Profiler.GetTotalReservedMemoryLong() now report the size the allocator actually reserved rather than the size that was requested, so a higher value than before does not mean that more memory is used.
Apple TVImprovement
Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
Asset ImportSecurityUUM-155199
Added clarification detail to.
Asset PipelineImprovement
Improved Memory Profiler attribution of Asset Database native memory, which is now reported under named AssetDatabase roots instead of as unrooted memory.
Asset PipelineImprovementUUM-126907
The NativeFormatImporter now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
Asset PipelineImprovement
The VisualEffectImporter now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
Asset PipelineImprovement
Added new UnityAudioEffectDefinitionFlags_UseOutputChannelCount so Ambisonic decoder native audio plugins can use the full output channel count of the project rather than be fixed to the input clip channel count.
AudioImprovement
Added profiler markers to Scriptable Audio Pipeline Generators created from Audio Clips, and improved heuristics of the decode-ahead system to avoid slower in-place decoding.
AudioImprovement
Added profiler section for Scriptable Audio Pipeline.
AudioImprovement
Architectural improvements to remove most main thread stalls ("Flush DSP connections" profiler marker) or inversely audio drop-outs, when adding / removing Audio Sources, effects and so on, especially under pressure.
AudioImprovement
Changed some error messages during Content Directory builds when an included Asset has error messages to make easier to find the culprit asset and understand the underlying error.
Build PipelineImprovementUUM-143722
Improved Content Directory build dependencies for LOD stripping in assets and scenes to avoid re-build them when the LOD stripping level is changed without impacting them.
Build PipelineImprovement
Section headers in the Build Analysis window now highlight across their full width when hovered.
Build PipelineImprovement
Updated the bundled 7-Zip to version 26.02.
Build SystemImprovement
Updated the bundled 7-Zip to version 26.03.
Build SystemImprovement
Player builds no longer launch the Burst AOT compiler when no user assemblies reference Burst, speeding up build time significantly for projects that do not use Burst.
BurstImprovementUUM-145413
The Burst compiler server now starts asynchronously during editor initialization, reducing editor startup time.
Linked bug report
UUM-146006: LoadUnityMonoAssemblies startup phase is ~2.5x slower when opening the Editor on Windows

Steps to reproduce: Create or open any Project on Windows with Internal Mode enabled Observe the Startup Launch Screen and the time for "LoadUnityMonoAssemblies" Actual results: LoadUnityMonoAssemblies ~1.28s (a7) → ~3.16s (b1) — ~+1.9s, ~2.5×, every run. Expected results: LoadUnityMonoAssemblies Takes 1.5~ seconds, no increase in newer version Reproducible with versions: 6000.6.0b1, 6000.7.0a…

Retrieved 2026-11-09
BurstImprovementServerUUM-146006
DataStreamReader and DataStreamWriter no longer use a scratch field, allowing fixed-bit-sized packed writes to earlier positions in the buffer (via a copy of the writer) without data corruption.
CoreImprovement
Cherry-picked an upstream JIT fix that corrects an inverted Tier0 box-sharing guard, so Enum.HasFlag calls compiled at Tier0 get an exact-typed box and elide the allocation entirely instead of boxing both operands on every call (upstream dotnet/runtime #130590).
CoreCLRImprovement
The bundled CoreCLR runtime has been updated to a newer .NET 10 (release/10.0) servicing build, incorporating upstream fixes across the JIT, GC, COM/interop and cryptography, plus platform-specific fixes for Windows, Linux, macOS, Android, iOS and the browser.
CoreCLRImprovementAndroidiOSWindowsmacOS
Documented how a custom key comparer on a serialized Dictionary field is preserved, and the cases where it isn't.
DocumentationImprovement
Implemented placement buffer allocation.
DX12Improvement
Added a Stencil Shader Graph override sample for URP.
EditorImprovement
Added copy and paste to settings foldouts in the build profile window.
EditorImprovement
Added GPU Resident Drawer batching stats (Unique Materials, Unique Meshes, Single-Instance Batches) to the Game View Statistics window, and a "GRD Batches" chart to the Profiler's Rendering module.
Editor
Added higher resolution localization editor icons.
EditorImprovement
Added out-of-process crash handler (UnityMacCrashHandler) for macOS Editor to support minidumps (attached exclusively to bug reports) and improve crash-reporting reliability.
EditorImprovementmacOS
Added SmartStrings project settings and inspector view.
EditorImprovement
Added the option to double click categories in the Project Auditor window to expand them.
EditorImprovement
Added various general usability issues with the Build Analysis Window.
EditorImprovement
Changed default resolution for uGUI canvas scaler from 800x600 to 1920x1080.
EditorImprovement
Enhances the drag-and-drop experience when adding assets to List<> properties in the Inspector. Previously, users could only drop assets on the list header, and items would always append to the end. Now users can drop anywhere on the list body with visual feedback showing the exact insertion position.
EditorImprovement
GRD Frame Debugger integration - Batch Cause + GRD Exclusion Summary.
EditorImprovement
Improved Android External Tools screenshot.
EditorImprovementAndroid
Improved Editor splash screen text legibility by adding a subtle drop shadow behind text labels.
EditorImprovement
Improved hierarchy icons for missing prefab/script references.
EditorImprovement
Improved performance for first time script compilation in the Editor.
EditorImprovementUUM-137057
Improved performance of hierarchy icons.
EditorImprovementUUM-149124
Improved the main toolbar element selection by creating a search provider and the associated window.
EditorImprovement
Improved the performance of the TextureImporter. (various elements in the "processing" phase primarily, but texture compression will perform slightly better as well).
EditorImprovement
Increased performance by replacing reflection-based code in the Netcode package with non-reflection-based alternatives.
EditorImprovement
Moved info.plist file to MainApp directory of iOS/tvOS Swift project Type. Moved storyboard file to MainApp directory for tvOS Swift project Type.
EditorImprovementiOStvOS
Normal maps now appear consistently in the Inspector's texture picker.
EditorImprovement
Project Auditor: detect boxing of structs used in List comparisons.
EditorImprovement
Project Auditor: Improved messaging about where analysis progress is.
EditorImprovement
Project Auditor: Improved the Upgrade Summary page to show more information.
EditorImprovement
Project Auditor: redesign the home page. Move URP migration wizard to the home page.
EditorImprovement
Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.
EditorImprovement
Removed duplicated Overlay colors Users now have two ways to reset colors:
EditorImprovement
Individual "Use Default" button next to each overlay color (in the "Overlays Background" category) to reset just that one color to its default- Reset all colors: "Reset All to Default" button at the bottom of the Colors page to reset all colors at once.
Per-color resetImprovement
Separated Optimization and Upgrade issues into their own pages in the Project Auditor UI.
EditorImprovement
The Platform Browser now shows the licenses that apply to the packages selected for a new build profile.
EditorImprovement
Updated the .NET SDK in the Editor to .NET10.
EditorImprovement
The Entities Memory Profiler module now uses the QuickSearch search field for filtering archetypes.
Entities
Added a dedicated denoising pass to Surface Cache GI, which produces much less noisy outputs at similar performance costs to the previous setup.
GIImprovement
Added the "Warm-up Sample Multiplier" setting to Surface Cache, which allows users to boost sample count for the first frame of a patch's existence to reduce noise.
GIImprovement
Added XR support to Surface Cache GI.
GIImprovementXR
Fixed slow mass removal of ray tracing instances in unified raytracing.
GIImprovement
Surface Cache GI supports Entities.
GIImprovement
Tweaked presets in Surface Cache GI to make denoised results look better.
GIImprovement

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