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7000.0.0a16100 shown
Fixed an extra "Element N" foldout that showed under each component in the UI Builder Inspector and could not be collapsed.
UI ToolkitFixUUM-154426
Fixed an invalid -unity-curvature declaration being applied as an explicit 0deg 0deg value that stopped the element's subtree from conforming to a curved ancestor, instead of falling back to none.
UI ToolkitFixUUM-151552
Fixed an InvalidCastException thrown every frame when a UI animation key for the cursor image, material or font referenced an object of the wrong type.
UI ToolkitFixUUM-154616
Fixed an InvalidOperationException in UI Builder when grid rows or columns mix minmax() with other track sizes.
UI ToolkitFixUUM-154157
Fixed an InvalidOperationException, or a "not on a panel" warning, when a Mask64Field that is not on a panel shows a combination of values with no name of its own.
UI ToolkitFix
Fixed an issue where a 3D-rotated element inside a 3D-rotated GroupTransform rendered at the wrong height on screen-space panels and in Editor windows, and did not match the area that responds to the pointer.
UI ToolkitFixWindowsUUM-151206
Fixed an issue where a TextField displayed a replacement character when Max Length cut the text in the middle of an emoji.
Linked bug report
UUM-155098: Emoji is displayed with a replacement character in a TextField when Max Length cuts the text in the middle of the emoji

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open the UI Builder window 4. Drag and drop a TextField Element into the Hierarchy 5. Select the TextField and set Max Length field to 3 in the Inspector 6. Set Value field to two emojis (e.g. "😀😀") 7. Observe the TextField in the Viewport Actual result: TextField displ…

Retrieved 2026-11-10
UI ToolkitFixUUM-155098
Fixed an issue where a UI Toolkit scheduled callback that threw an exception repeated every frame and prevented all other scheduled items in the panel from running.
UI ToolkitFixUUM-153930
Fixed an issue where clicking an item in a ListView nested inside another ListView.
UI ToolkitFixUUM-140195
Fixed an issue where clicking Save in the "UI Assets Have Been Modified" dialog did not save changes to a UXML document when a template it uses was also modified.
UI ToolkitFixUUM-154339
Fixed an issue where elements dragged onto a Scroll View in the Hierarchy window were not selected or shown at their new location inside the Scroll View's content container.
UI ToolkitFixUUM-153684
Fixed an issue where exiting Play mode showed the "UI Assets Have Been Modified" prompt for UI Document and style sheet edits made in the Main Stage before entering Play mode.
UI ToolkitFixUUM-154361
Fixed an issue where exiting Prefab Mode brought the Scene view tab to the front, even when another tab was in front in the same tab group.
UI ToolkitFixUUM-153778
Fixed an issue where out-of-range filter and backdrop-filter values were clamped without a Console warning, and UI Builder's Inspector displayed the unclamped value.
Linked bug report
UUM-152766: No Console warning when out-of-range UI Toolkit Filter values are clamped, and UI Builder's Inspector displays the unclamped value

Steps to reproduce: Create a new Unity project using the Universal 3D template Copy the attached "FilterRepro.uxml" into the project's Assets folder and let it import Double-click FilterRepro.uxml to open it in UI Builder Select "#BlurTarget" in the Hierarchy In the Inspector, expand Local Styles > Filter Observe the "Value" field Type "5000" into the same "Value" field and press Enter Observe…

Retrieved 2026-11-11
UI ToolkitFixUUM-152766
Fixed an issue where PanelRenderer UI reload callbacks registered in Awake, OnEnable or Start were invoked after the first Update.
UI ToolkitFixUUM-154853
Fixed an issue where Scene View picking was not restricted to a UXML document's own content while it was open for in-scene UI staging, allowing unrelated GameObjects to be selected and edited.
UI ToolkitFixUUM-146196
Fixed an issue where selecting an element while staging a nested UXML template also selected that element in every other scene instance of the same template.
UI ToolkitFixUUM-144055
Fixed an issue where setting a TextField's value while the touch screen keyboard was open left the keyboard showing the old text and could move the caret to the end of the field.
UI ToolkitFixUUM-143559
Fixed an issue where undoing the deletion of a selector in the Style Sheets window restored it at the wrong position.
Linked bug report
UUM-149380: Selector is restored in a different position when undoing its deletion in the in-context Style Sheets window

Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements >Visual Element Add a StyleSheet to the document and create several selectors in it (e.g. "a", "b", "c") Select a selector that is not the last in the list and delete it Press Ctrl+Z Observe the selector's position in the Style Sheets window Actual result…

Retrieved 2026-11-10
UI ToolkitFixUUM-149380
Fixed an issue where we were calculating the popup index before the validate code had run.
UI ToolkitFixUUM-157589
Fixed an ObjectDisposedException when undoing the addition of a Localized String or Localized String List variable in a Variables Group asset.
UI ToolkitFixUUM-157973
Fixed an out-of-bounds stack read when binding UI Toolkit style properties to animation curves.
UI ToolkitFixUUM-151957
Fixed animation-duration and animation-delay using seconds instead of milliseconds when their value comes from a custom property through var().
UI ToolkitFixUUM-154595
Fixed ArgumentNullException and MissingReferenceException errors thrown when interacting with a deleted USS asset that was open in UI Builder.
UI ToolkitFixUUM-152731
Fixed ArgumentOutOfRangeException being thrown on every style resolution when a USS declaration had a malformed filter or backdrop-filter value.
UI ToolkitFixUUM-153757
Fixed artifacts around letters when text uses a Font Asset with a small atlas padding and a zero or negative outline width.
Linked bug report
UUM-146020: Artifacts are rendered in UITK when using Font Assets and using negative outlines

Steps to reproduce: Create and open a new project Import the "CalibriBold SDF-2.asset" and "CalibriBold.ttf" into the project Create and open a new UXML file in UI Builder Create a Label in the UI Builder's Hierarchy and select it Expand the "Text" foldout in the Inspector Change the Font type to "Font Asset" Assign the imported Font Asset in the Object field Expand the "Text Effects" and type…

Retrieved 2026-11-11
UI ToolkitFixUUM-146020
Fixed AssetBundle builds including the glyphs a dynamic Font Asset generated in the Editor when its Dynamic Data is set to Session Only.
UI ToolkitFixUUM-153202
Fixed AssetReference variables in UI Builder taking the asset type of another variable that was previously shown in the same list position.
Linked bug report
UUM-140515: AssetReference Variable Asset Reference Type is tied to list position and will produce unexpected results when creating, duplicating or saving unset AssetReference Variables

Steps to reproduce: Open any Project Create a UIDocument Asset in the Project Browser and open it in UI Builder In the StyleSheets panel create a new USS and select the :root selector In the Inspector Variable list create an AssetReference Variable Change the Variable's Asset Reference Type to any other than Texture Right click the Variable and select "Duplicate" OR After step 3: In the Inspec…

Retrieved 2026-11-11
UI ToolkitFixUUM-140515
Fixed attribute fields in the UI Toolkit Debugger being read-only.
UI ToolkitFixUUM-153838
Fixed auto margins having no effect on a child element of a grid container.
UI ToolkitFixUUM-155893
Fixed background-image gradients that stopped rendering, and a possible crash, after an inline background-image value was set and then cleared more than once.
UI ToolkitFixUUM-156670
Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
Linked bug report
UUM-155009: Text is blurred in UI Toolkit when applying Drop Shadow filter

How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…

Retrieved 2026-11-10
UI ToolkitFixUUM-155009
Fixed box shadows, text shadows, and text outlines of child elements being clipped when an ancestor element has a filter.
UI ToolkitFixUUM-157454
Fixed Capture to PNG in the UI Toolkit Debugger producing washed-out images in projects that use Linear color space.
UI ToolkitFixUUM-154167
Fixed composite fields, such as Vector2Field and RectField, calling onValidateValue and showing the validator's result in their child fields when the value was set inside IgnoreValidation.
UI ToolkitFixUUM-156993
Fixed continuous RenderTexture.Create errors and black Editor window flickering when zooming in the UI Viewport or UI Builder on an element with a backdrop filter.
Linked bug report
UUM-149927: "RenderTexture.Create failed: requested size is too large" errors are thrown continuously and Editor windows flicker black when zooming in the UI Viewport with a Backdrop Filter applied

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and add any Backdrop Filter in the Inspector 4. Zoom in in the UI Viewport 5. Observe the Console and the Editor windows Actual result: "RenderTexture.Create failed: requested size (47548, 1995) …

Retrieved 2026-11-10
UI ToolkitFixUUM-149927
Fixed Create Template duplicating an element's name onto both the new TemplateContainer instance and the extracted template's root element, so a "#name" selector or query no longer matches two nested elements.
UI ToolkitFixUUM-153209
Fixed CurveField and GradientField ChangeEvent.previousValue containing the new value when the value is set from script.
UI ToolkitFixUUM-158597
Fixed custom backdrop filters that blend their output showing content from other elements and flickering.
UI ToolkitFixUUM-155789
Fixed delayed numeric fields discarding the typed value when they lose focus while showing mixed values.
UI ToolkitFixUUM-158582
Fixed deleting an element's name in the Hierarchy leaving the old name in place.
UI ToolkitFixUUM-151284
Fixed destroying a Panel Renderer leaving its focus ring holding the root visual element, which kept that element alive.
UI ToolkitFixUUM-131732
Fixed different localization table collections being assigned identical entry key IDs.
UI ToolkitFixUUM-151749
Fixed edit-mode Time.time advancing continuously in Linear color space projects while an editor window repaints every frame, which caused some errors to be logged repeatedly instead of once.
UI ToolkitFixUUM-154538
Fixed Editor windows restored from the saved layout showing the localization key instead of the translated title from a package .po file.
UI ToolkitFixWindowsUUM-159662
Fixed EditorWindowViewData objects accumulating in memory on each domain reload.
UI ToolkitFixUUM-157874
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
UI ToolkitFixUUM-145649
Fixed elements with a filter, and the content of nested ScrollViews, being cut off or not drawn after their ScrollView was scrolled, or after an element above them was moved or resized.
UI ToolkitFixUUM-157251
Fixed elements with a z-index rendering at the panel origin after an ancestor was set to display: none.
UI ToolkitFixUUM-158419
Fixed elements with Picking Mode set to Ignore not being selectable by clicking them in the UI Viewport and in the Scene view's UI Preview overlay. To pick as before, turn off Select Elements with Picking Mode Ignore in Project Settings > UI Toolkit > UI Viewport Selection Options.
UI ToolkitFixUUM-157821
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
UI ToolkitFixUUM-152805
Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.
Linked bug report
UUM-148476: “NullReferenceException” and "invalid enum value" errors are thrown in the Console when animating the Pivot Reference Size property of a UI Document in the Animation window

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…

Retrieved 2026-11-10
UI ToolkitFixUUM-148476
Fixed errors that were logged when the Editor started with a window, such as the Render Graph Viewer, open in the layout.
Linked bug report
UUM-150211: Errors are thrown when opening the Editor with Render Graph Viewer

Steps to reproduce: Create and open a new project Open the "Window -> Analysis -> Render Graph Viewer" window Restart the Editor (Without closing the Render Graph Viewer) Observe the Console Actual results: "Assertion failed on expression" (or "d3d12: finalizing rendering...") and "GUI Window tried to begin..." errors are thrown Expected results: Console is empty Reproducible with versions: 60…

Retrieved 2026-11-11
UI ToolkitFixUUM-150211
Fixed Event.KeyboardEvent returning PageDown for "pgup" and PageUp for "pgdown".
UI ToolkitFixUUM-157237
Fixed ExpressionEvaluator.Evaluate applying a function after a following exponent, so floor(2.5)^2 returned 6 instead of 4.
UI ToolkitFixUUM-158630
Fixed ExpressionEvaluator.Evaluate returning wrong results or failing when a unary minus followed ^ or came before a function, as in 2^-1 or -sqrt(4).
UI ToolkitFixUUM-158631
Fixed extra draw calls after many elements with children were made visible again.
UI ToolkitFixUUM-154188
Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.
Linked bug report
UUM-145747: Section tooltips appear at the bottom of it resulting in the visual Tooltip jumps

How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…

Retrieved 2026-11-09
UI ToolkitFixUUM-145747
Fixed grid items ignoring their relative left, top, right and bottom offsets.
UI ToolkitFixUUM-155262
Fixed grid items not filling the grid when repeat(auto-fit) collapses empty tracks, because the gaps of the collapsed tracks were kept.
UI ToolkitFixUUM-155890
Fixed grid items spanning only the start track when grid-column-start or grid-row-start is greater than the matching end line.
UI ToolkitFixUUM-156739
Fixed grid track lists that use repeat() or minmax(), and grid-column or grid-row values that use "/", being ignored when set through a USS variable.
UI ToolkitFixUUM-157647
Fixed high CPU cost per frame for many world-space PanelRenderer components whose content does not change.
UI ToolkitFixUUM-158038
Fixed horizontal scrolling in a ListView stopping after the first drag when its content container has a min-width set in USS.
UI ToolkitFixUUM-157458
Fixed IMGUIContainer content being clipped when a parent element has a 3D rotation or a positive Z translation.
UI ToolkitFixUUM-156395
Fixed ImmediateModeElement content being clipped or hidden in Editor windows and screen-space panels when a parent has a 3D rotation or a Z translation.
UI ToolkitFixWindowsUUM-158344
Fixed import errors when a UXML or USS asset references a built-in resource.
UI ToolkitFixUUM-147936
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
Linked bug report
UUM-149395: "IndexOutOfRangeException" errors are thrown when redoing actions after changing Element's Background color

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Drag and drop any Element into the Hierarchy (e.g. Button Element) 5. Select the newly added Element and change its Background color in the Inspector 6. Duplicate the Element 7. Undo all changes 8. Redo all changes 9. Observe the Console Actual r…

Retrieved 2026-11-10
UI ToolkitFixUUM-149395
Fixed instable UGUIEventSystemTests on WindowsEditor.
UI ToolkitFixUUM-143303
Fixed IResolvedStyle missing the gridTemplateColumns, gridTemplateRows, gridAutoColumns and gridAutoRows properties.
UI ToolkitFixUUM-153571
Fixed large integer inline style values, such as style.zIndex set to int.MaxValue, being changed when read back or applied.
UI ToolkitFixUUM-153978
Fixed Length and StyleLength values set to Auto or None returning different hash codes when they compare equal.
UI ToolkitFixUUM-157561
Fixed link tag events reporting "test" as linkText instead of the link's text when using the Advanced Text Generator.
UI ToolkitFixUUM-155148
Fixed ListView items getting stuck on screen when reordering with multiple fingers on touch devices with reorderMode set to Animated.
UI ToolkitFixUUM-117689
Fixed Localized String and Localized Asset fields in the Inspector still showing the old reference after resetting the component.
UI ToolkitFixUUM-153920
Fixed localized strings resolving as empty in Play Mode when a project uses the built-in Localization module.
UI ToolkitUUM-153007
Fixed localized values resolving in the project locale when they were awaited while a startup locale selector was still preparing.
UI ToolkitFixUUM-151908
Fixed marquee (rectangle) selection in the UI Viewport selecting elements with Picking Mode set to Ignore or invisible elements.
UI ToolkitFixUUM-151737
Fixed Matrix2D.Equals(Matrix2D) returning true for matrices that have different hash codes.
UI ToolkitFixUUM-158175
Fixed MinMaxSlider keeping a value outside its low and high limits after a limit or value change.
UI ToolkitFixUUM-154577
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed MultiColumnListView and MultiColumnTreeView keeping their widest width inside a ScrollView after the window got narrower.
UI ToolkitFixUUM-142157
Fixed multiple warnings being logged when saving in UI Builder with a child element of a control or template selected.
UI ToolkitFixUUM-153376
Fixed negative localization entry key IDs being generated when DistributedUIDGenerator was given a custom epoch in the future.
UI ToolkitFixUUM-151774
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
Linked bug report
UUM-152408: Nested PanelRenderer never receives its initial UIReloadCallback when entering Play mode

How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…

Retrieved 2026-11-10
UI ToolkitFixUUM-152408
Fixed nested UXML prefab throwing when being created.
UI ToolkitFixUUM-147946
Fixed new Panel Settings assets being created with a reference DPI that did not match the Game view, which made Constant Physical Size content resolve to a fractional scale.
UI ToolkitFixUUM-147871
Fixed NullReferenceException errors being thrown repeatedly and the UI Viewport rendering incorrectly after deleting a UXML template created with Create Template.
UI ToolkitFixUUM-155401
Fixed object fields showing no label when the object they reference has no name.
UI ToolkitFixUUM-151060
Fixed Open selector in IDE opening an empty file instead of the stylesheet that contains the selector.
UI ToolkitFixUUM-153079
Fixed overflow property not exposed in resolved style.
UI ToolkitFixUUM-151805
Fixed Painter2D aborting the Editor when stroking a dashed path, and rendering the dashes from a wrong subdivision count in release builds
UI ToolkitFixUUM-154042
Fixed Panel Renderer fields not resetting when the component is reset.
Linked bug report
UUM-154983: Panel Renderer component’s fields are not reset when resetting the component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154983
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed pasting next to a read-only element of a template instance in the UI Viewport window, which modified the instanced template instead of the document being edited.
UI ToolkitFixUUM-155391
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy.
UI ToolkitFixUUM-156827
Fixed pointer picking so that an element whose z-index draws it above its ancestors' siblings now receives the pointer events at that position instead of the element drawn underneath it.
UI ToolkitFixUUM-154275
Fixed ProgressBar ignoring lowValue when working out how full the bar is.
UI ToolkitFixUUM-153523
Fixed PropertyCollection throwing an InvalidOperationException when an array-backed collection is enumerated to the end, and List-backed enumerators ignoring Reset.
UI ToolkitFixUUM-158100
Fixed radial background gradients ignoring the circle shape and always rendering as an ellipse that stretched with the element.
UI ToolkitFixUUM-153876

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