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7000.0.0a11100 shown
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
Linked bug report
UUM-152408: Nested PanelRenderer never receives its initial UIReloadCallback when entering Play mode

How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…

Retrieved 2026-11-10
UI ToolkitFixUUM-152408
Fixed nested UXML prefab throwing when being created.
UI ToolkitFixUUM-147946
Fixed new Panel Settings assets being created with a reference DPI that did not match the Game view, which made Constant Physical Size content resolve to a fractional scale.
Linked bug report
UUM-147871: ListView items drag handle icon renders inconsistently and not fully when "Reorder Mode" is set to Animated

Steps to reproduce: Open the attached "UITK_DragHandle" project Open SampleScene Enter Play mode Expand the "TestReorder" foldout Observe the drag handles next to list items Actual results: Only some rows show a drag handle, and it renders as a faint, partial dash ("-") rather than the full handle icon; other rows show no visible handle icon at all Expected results: Every row should consistent…

Retrieved 2026-11-12
UI ToolkitFixUUM-147871
Fixed object fields showing no label when the object they reference has no name.
UI ToolkitFixUUM-151060
Fixed Open selector in IDE opening an empty file instead of the stylesheet that contains the selector.
UI ToolkitFixUUM-153079
Fixed overflow property not exposed in resolved style.
UI ToolkitFixUUM-151805
Fixed Painter2D aborting the Editor when stroking a dashed path, and rendering the dashes from a wrong subdivision count in release builds
UI ToolkitFixUUM-154042
Fixed Panel Renderer fields not resetting when the component is reset.
Linked bug report
UUM-154983: Panel Renderer component’s fields are not reset when resetting the component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154983
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed pasting next to a read-only element of a template instance in the UI Viewport window, which modified the instanced template instead of the document being edited.
UI ToolkitFixUUM-155391
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy.
UI ToolkitFixUUM-156827
Fixed ProgressBar ignoring lowValue when working out how full the bar is.
UI ToolkitFixUUM-153523
Fixed radial background gradients ignoring the circle shape and always rendering as an ellipse that stretched with the element.
UI ToolkitFixUUM-153876
Fixed Ratio, AnimationIterationCount and GridLine fields showing in the Inspector even though their values could not be saved.
UI ToolkitFixUUM-154749
Fixed recursive mesh modifiers skipping some child elements, and a child's own mesh modifier running on its siblings, when another child gained a mesh modifier in the same frame.
UI ToolkitFixUUM-154529
Fixed removing a selector having no effect in UI Builder after saving a stylesheet once in StyleSheet Editing Mode.
UI ToolkitFixUUM-152547
Fixed resolvedStyle.columnGap and resolvedStyle.rowGap returning the authored value instead of the rendered gap when the gap is a percentage or negative.
UI ToolkitFixUUM-154154
Fixed scaled elements looking blurry when a filter is applied to them.
Linked bug report
UUM-155303: Scaled UI Toolkit elements show up blurry when any UI Toolkit filter is added

How to reproduce: Create and open a new project Import the “ScaleFilterbug.uxml“ into the project Instantiate the UXML in Scene Observe the Game view Actual results: The label text is blurry Expected results: The label text is not blurry Reproducible with: 6000.3.0a1, 6000.3.25f1, 6000.6.5f1, 6000.7.0b4, 7000.0.0a5 Could not test with: 6000.0.0f1, 6000.0.85f1, 6000.2.0b2 (No UI Toolkit filters…

Retrieved 2026-11-10
UI ToolkitFixUUM-155303
Fixed selector override rules defined in a theme style sheet being ignored because they lost to Unity's default styles on selector specificity.
UI ToolkitFixUUM-108227
Fixed shift-click range selection in TreeView and ListView so the range extends from the last clicked item and preserves the existing selection, matching the Hierarchy window behavior.
UI ToolkitFixUUM-117140
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
Linked bug report
UUM-154562: SliderInt mispositions its handle and jumps to the minimum when near Int32 limits

How to reproduce: Create and open a new project Import the “SliderIntPrecisionMinimal“ script (In the internal notes) In the Menu Bar select “Bug Repro“ → “2. Open slider window“ In the “SlidersInt precision“ window that showed up press “Send Right Arrow to each slider“ Observe the sliders Try changing the slider’s values Observe the sliders again Actual result: The second slider’s handle jump…

Retrieved 2026-11-10
UI ToolkitFixUUM-154562
Fixed slower asset deletion in the Editor caused by localization checks running on every deleted asset.
UI ToolkitFixUUM-154634
Fixed slower Editor project open and domain reload caused by memory allocations in cached GUI content lookups.
UI ToolkitFixUUM-154583
Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill.
UI ToolkitFixWebGLUUM-155233
Fixed Style Rule Inspector affordances, override bars, and list edits not refreshing after property changes on a selector target.
UI ToolkitFixUUM-155840
Fixed SVG gradients xlink:href inheritance.
Linked bug report
UUM-150193: SVG gradient renders with unassigned UVs when linearGradient partially inherits coordinates via xlink:href

How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…

Retrieved 2026-11-10
UI ToolkitFixUUM-150193
Fixed SVG import errors with nested svg tags.
Linked bug report
UUM-150948: Imported SVG file has 0 vertices and does not render when it has a nested <svg> element in it

How to reproduce: 1. Create a new project 2. Import the attached "google.svg" file into the project 3. Observe the imported file's preview in the Project tab Actual result: The imported SVG file has an empty preview Expected result: The imported SVG file properly draws the preview Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: Wind…

Retrieved 2026-11-10
UI ToolkitFixUUM-150948
Fixed SVG import giving rects and ellipses the wrong size when their width, height, rx or ry is set in percentages.
UI ToolkitFixUUM-157325
Fixed text in the Custom Chars field of the font import settings rendering outside the field.
UI ToolkitFixUUM-149691
Fixed TextMeshPro text on a sub-mesh not reappearing after the sub-mesh GameObject was disabled and enabled again.
UI ToolkitFixUUM-152706
Fixed the "fr" unit being applied as a pixel value instead of being rejected when used in a USS property that does not accept it.
UI ToolkitFixUUM-153559
Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
Linked bug report
UUM-153940: UIToolkit's PointerEvent.actionKey uses the 'Control' key instead of 'Command' when used in Web builds on MacOS

How to reproduce: Open the attached project “IN-153401” Build and run the project for Web Right click the button at the top of the Player with the ‘Command’ key pressed down on the keyboard Observe the Player Actual result: A plane does not appear at the bottom of the Player Expected result: A plane appears at the bottom of the player Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 60…

Retrieved 2026-11-10
UI ToolkitFixmacOSUUM-153940
Fixed the Add and Remove buttons in the Gradient Editor staying enabled when the maximum or minimum number of color stops was reached.
UI ToolkitFixUUM-155714
Fixed the animation recording tint and indicator not appearing in the UI Toolkit style inspector after recording an edit to background-color, border colors, -unity-background-image-tint-color, or z-index.
UI ToolkitFixUUM-148504
Fixed the Backdrop Filter not being rendered in the UI Viewport in UI staging mode.
Linked bug report
UUM-149971: Backdrop Filter is not rendered in the UI Viewport in UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …

Retrieved 2026-11-10
UI ToolkitFixUUM-149971
Fixed the background gradient in the UI Toolkit Inspector defaulting to white-to-white instead of the black-to-white default used by UI Builder.
UI ToolkitFixUUM-155715
Fixed the content of a ListView or TreeView with horizontal scrolling moving horizontally when scrolling vertically.
Linked bug report
UUM-147817: UI Toolkit Horizontal scroller visible content moves left based on the vertical scroller position

Steps to reproduce: Open the "UiToolkitUXIssue.zip" project Open the "SampleScene" Open the 'Window -> UI Toolkit -> Debugger' window Enable 'Pick Element' in the UI Toolkit Debugger Select the top left square in the Game view Select the second-to-last item in the UI Toolkit Debugger (because of another bug) Scroll to the top and observe the horizontal scroller Actual results: The scroller is …

Retrieved 2026-11-10
UI ToolkitFixUUM-147817
Fixed the cursor not updating immediately when a VisualElement's style.cursor was reset to its default value while the pointer was over the element.
UI ToolkitFixUUM-144206
Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
Linked bug report
UUM-150663: UI Toolkit Debugger's Dynamic Atlas Viewer window does not display an atlas after it was Maximized

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select the Inspector window as the debugger's target Press the Texture Atlas Viewer button to open its window and dock it Switch the Debugger's target to SceneView (Or any other window that has an Atlas) Observe that the Atlas is displayed as expected Switch the Debugger's target bac…

Retrieved 2026-11-10
UI ToolkitFixUUM-150663
Fixed the Dynamic Atlas Viewer window failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
Linked bug report
UUM-150660: UI Toolkit Debugger's Dynamic Atlas Viewer window throws a window serialization error if Live Reload is enabled

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…

Retrieved 2026-11-10
UI ToolkitFixUUM-150660
Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
Linked bug report
UUM-155159: Editor and built players hang indefinitely when a USS declaration gives transition-timing-function a non-keyword value

Steps to reproduce: Create a new project Add the attached freeze.uss to the project Add a UI Document to the scene and add freeze.uss to its stylesheets, or add the stylesheet to any EditorWindow's rootVisualElement Let the UI resolve its styles Actual result: The Editor stops responding and never recovers, and has to be force-quit. A built Standalone player hangs the same way during its first…

Retrieved 2026-11-10
UI ToolkitFixUUM-155159
Fixed the editor crashing when the UXML document being edited was assigned as a column's header or cell template in the UI Toolkit inspector.
UI ToolkitFixUUM-150937
Fixed the Editor freezing when a VisualElement was added under one of its own descendants, which now throws an ArgumentException instead.
UI ToolkitFixUUM-153234
Fixed the Enable Filter Shader Graph setting being hidden unless the Editor was in developer mode.
UI ToolkitFixUUM-154811
Fixed the first synchronous localization read returning the project locale's value instead of the language selected at startup.
UI ToolkitFixUUM-151910
Fixed the Game view toolbar's view dropdown showing no label when the Editor language is not English.
UI ToolkitFixUUM-153338
Fixed the GameObject menu offering creation items in the UI authoring stage, where the new GameObject was created in the hidden main scene and never appeared.
UI ToolkitFixUUM-152231
Fixed the gradient angle field in the UI Builder and UI Toolkit Authoring inspectors, which only accepted degrees; it now offers degrees, gradians, radians and turns, and keeps the chosen unit in the stylesheet.
UI ToolkitFixUUM-155655
Fixed the Gradient Editor clearing the redo history and adding an empty Modify Gradient undo step when it closed after an undo.
Linked bug report
UUM-153510: ShaderGraph gradient Undo/Redo action stack is incorrect when undoing multiple actions with "HDR Gradient Editor" window open

How to reproduce: Create a new project using the “Universal 3D” tempalte In the Project window, right click and select “Create → Shader Graph → URP → Lit Shader Graph” Open the created Shader Graph In the Shader Graph window, right click and select “Create Node → Input → Gradient → Gradient” In the Gradient node, click on the gradient color section In the HDR Gradient Editor window, select the…

Retrieved 2026-11-10
UI ToolkitFixUUM-153510
Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy.
Linked bug report
UUM-153256: Documentation Help icon on multi-selected Visual Element assets lead to a "Sorry... that page seems to be missing!" page

Steps to reproduce: Create a new 3D URP project In the Hierarchy, right-click > UI Toolkit > Standard Elements > Visual Element Save the new .uxml file Have two Visual Elements available Fully expand the .uxml in Hierarchy Multi-select two Visual Elements In the Inspector, observe the "2 Visual Element Selections" is shown Click on the help icon to open Reference Actual results: “Sorry... that…

Retrieved 2026-11-10
UI ToolkitFixUUM-153256
Fixed the invert and contrast filters producing colors that were too bright on translucent pixels, such as after opacity in a backdrop-filter chain or on the anti-aliased edges of filtered elements.
UI ToolkitFixUUM-155804
Fixed the Localization New entry popup staying open after its GameObject was deselected, and discarding the typed name instead of creating an entry.
UI ToolkitFixUUM-153811
Fixed the Localization reference field dropdown caret drawing as a text character instead of the standard Editor arrow icon.
UI ToolkitFixUUM-153916
Fixed the Localization Tables and Scene Controls windows ignoring built-in localization in projects that use it.
UI ToolkitFixWindowsUUM-155905
Fixed the Localization upgrade not reporting Smart entries that escape braces with {{ and }}, which the built-in Smart Strings do not read.
UI ToolkitFixUUM-153943
Fixed the macOS character palette and IME candidate window appearing at the caret position of a previously edited text field.
UI ToolkitFixmacOSUUM-152476
Fixed the macOS character palette opening at the wrong position, or not opening, when a UI Toolkit text field has focus.
UI ToolkitFixmacOSUUM-152477
Fixed the metadata icon rendering blurry in the Resource Tables window.
UI ToolkitFixUUM-153083
Fixed the min and max values of a minmax() grid track being hidden behind their unit dropdowns in the UI Builder Inspector.
UI ToolkitFixUUM-154145
Fixed the New Collection button staying disabled in the Resource Tables window after adding the first locale.
UI ToolkitFixUUM-153737
Fixed the Panel Renderer Inspector not showing World-Space values after Undo.
Linked bug report
UUM-154985: World Space Panel Renderer Inspector does not refresh when undoing a change

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154985
Fixed the Paste option staying enabled for read-only UXML assets in the UI Builder window.
UI ToolkitFixUUM-153266
Fixed the render statistics in the UI Toolkit Debugger panel details always displaying zero.
UI ToolkitFixUUM-131764
Fixed the Scene view stealing focus from the previously focused window when exiting in-context UI editing.
UI ToolkitFixUUM-146428
Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components.
Linked bug report
UUM-154149: "Select GameObject" window silently stops applying prefab selections when swapping between prefabs with different components in specific Inspectors

How to reproduce: Open the attached "IN-153731_repro.zip" project Open the “Main” scene Select the "GameObject 1" instance in the Hierarchy tab In the right-side Inspector tab, click the circle icon next to the Prefab field to open the Select GameObject window In the “Select GameObject” window, click "GameObject 2", then "GameObject 1", then "GameObject 2" (three clicks in total) Observe the p…

Retrieved 2026-11-10
UI ToolkitFixUUM-154149
Fixed the selected collection's name becoming unreadable when you hover over it in the Resource Tables window in the Light theme.
UI ToolkitFixUUM-153069
Fixed the startup locale ignoring the region and script reported by the device, so a device set to Traditional Chinese no longer starts in Simplified Chinese.
UI ToolkitFix
Fixed the stylesheets window not rendering style rules when an invalid rule is present.
UI ToolkitFixUUM-154335
Fixed the UI Builder Background Size Height field staying disabled after changing or undoing the Scale Mode.
UI ToolkitFixUUM-137805
Fixed the UI Builder data source path picker listing paths as compatible through a converter that takes a base type, such as System.Object.
UI ToolkitFixUUM-156729
Fixed the UI Builder Hierarchy and UXML Preview showing "<unsaved file>.uxml" instead of the preview document name when a style sheet is open in StyleSheet Editing Mode.
UI ToolkitFixUUM-152712
Fixed the UI Builder Inspector's Value field staying single-line when a TextField has Multiline enabled.
UI ToolkitFixUUM-150464
Fixed the UI Builder Set Variable list on a selector not showing variables declared in another USS file on the same UXML.
UI ToolkitFixUUM-148120
Fixed the UI Preview overlay showing "Preview not available" for elements with an opacity of 0, instead of a transparent preview.
UI ToolkitFixUUM-154337
Fixed the UI Preview Scene View overlay staying visible and empty after its document was opened for editing in the UI Viewport.
UI ToolkitFixUUM-149219
Fixed the UI Toolkit Debugger picking elements from a hidden UI Viewport tab instead of the Game View content under the cursor.
UI ToolkitFixUUM-152888
Fixed the UI Toolkit editing stage opening while the legacy Hierarchy was in use, which left the Hierarchy window empty or showing the wrong scene.
UI ToolkitFixUUM-156413
Fixed the UI Toolkit ExposedReference drawer applying every change to the last field it drew, so that only one of several ExposedReference fields shown at the same time could be assigned.
UI ToolkitFixUUM-151893
Fixed the UI Viewport opening its context menu when a zoom drag is released, and leaving click selection stuck afterwards.
UI ToolkitFixUUM-151195
Fixed the UnityEvent Inspector keeping the argument field after switching the function to a different variant.
Linked bug report
UUM-142971: UnityEvent Inspector retains argument field after switching the function to a different variant

Steps to reproduce: Open the "StaleArgument.zip" project Open "SampleScene" Select the "UnityEventStaleArgRepro" GameObject In the Inspector, in the function dropdown select UnityEventStaleArgRepro > SetValue (at the top of the list) Observe the float field below the dropdown Actual results: the float field is still visible Expected results{}: the float field is hidden Reproducible with versio…

Retrieved 2026-11-09
UI ToolkitFixUUM-142971
Fixed the USS import error for a nested style rule quoting a selector that is not in the file.
UI ToolkitFixUUM-157331
Fixed the UXML asset preview rendering after its asset was deleted.
Linked bug report
UUM-147940: "SoftDelete" warning is thrown and Editor freezes when deleting a UXML Asset via keyboard shortcut

Steps to reproduce: 1. Open the attached Unity project “ConsoleWarnings.zip” from provided Google Drive link 2. Clear warnings and errors in the Console window once project is open 3. Select New UXML Asset in the Project window 4. Press delete with keyboard shortcut multiple times 5. Observe the Editor and Console window Actual results: “The operation "SoftDelete" cannot be executed because th…

Retrieved 2026-11-10
UI ToolkitFixUUM-147940
Fixed the UXML file being marked as having unsaved changes after canceling a rename in the UI Builder Hierarchy.
Linked bug report
UUM-139551: UXML gets dirty when canceling the renaming action in UI Builder

Steps to reproduce: Create a new project Create and open a new UI Document Add a VisualElement to the Hierarchy Press F2 to rename the element Press ESC to cancel the renaming action Observe the .uxml header Actual results: The file is dirty Expected results: The file is not dirty Reproducible with versions: 2023.1.0a10, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2 Tested on (O…

Retrieved 2026-11-09
UI ToolkitFixUUM-139551
Fixed the UXML preview not refreshing when a variable is added to an element in the UI Builder inspector.
UI ToolkitFixUUM-137532
Fixed the variable suggestion list being cut off when setting a variable on a stop in the Gradient Editor.
UI ToolkitFixUUM-155717
Fixed the Variables section not showing the override indicator bar, on both the foldout and the variable row, in the UI Builder and the Inspector.
UI ToolkitFixUUM-137531
Fixed TreeView and ListView items sometimes staying invisible after expanding the last item or resizing the view while scrolled to the bottom.
Linked bug report
UUM-140392: VFX Template is not rendered after expanding the last Category when Category list is scrollable

Steps to reproduce: Open the attached project Open the VFX Template window Shrink the window vertically Scroll to the bottom of the Template list Expand Category 9 (If the category was already expanded after opening the window, collapse it and reopen the Template window) Actual results: After the Category is expanded, the Template is not visible (But can be selected) Expected results: Template…

Retrieved 2026-11-11
UI ToolkitFixUUM-140392
Fixed UI Builder adding a duplicate attribute to Attribute Overrides when editing an override on an element whose name contains a space, which made the UXML file invalid.
Linked bug report
UUM-149755: UI Builder appends a duplicate attribute in AttributeOverrides when re-editing an override on an element whose name contains a space

How to reproduce: Open the attached "IN-148895" project Open "Main.uxml" in UI Builder In the UI Builder Hierarchy, expand "Main.uxml">"TemplateContainer" and select the "Thin g" element In the UI Builder Inspector set "Title Text Size" attribute to any value and press Ctrl+S Change "Title Text Size" attribute to a different value and press Ctrl+S Observe the Console window and “Main.uxml” cod…

Retrieved 2026-11-11
UI ToolkitFixUUM-149755
Fixed UI Builder keeping discarded style sheet changes after going back more than one level from a template opened in context.
UI ToolkitFixUUM-153328
Fixed UI Builder marking the UXML and USS files as unsaved when it discarded an invalid or empty rename.
UI ToolkitFixUUM-154717
Fixed UI Builder Save not writing elements added in the Hierarchy before the UI Builder window opened.
UI ToolkitFixUUM-156841
Fixed UI Toolkit content in the Game view disappearing after importing an asset.
UI ToolkitFixUUM-146120
Fixed UI Toolkit panels not receiving pointer events after a script reload in Play mode when the scene has an EventSystem.
Linked bug report
UUM-156105: UI stops receiving pointer events after an assembly reload when using InputSystemUIInputModule

How to reproduce: Open the attached “IN-155070” project Enter Play mode Interact with the UI elements in Game view In the Project window select the “RandScript“ script and reimport it Try interacting with the UI elements in Game view again Observe the UI elements Actual result: After reimporting a script you can’t interact with the UI elements Expected result: You can interact with UI Elements…

Retrieved 2026-11-11
UI ToolkitFixUUM-156105
Fixed UIAnimationClip staying at its authored values instead of animating in a built player.
UI ToolkitFixUUM-153273
Fixed undo not removing a style class from an element that has other classes.
UI ToolkitFixUUM-153885
Fixed unpacked template elements losing their inline styles in UI Builder when Unpack Instance is undone and redone.
UI ToolkitFixUUM-155125
Fixed unpacking a template instance copying its authoring ID onto the element that replaced it.
UI ToolkitFixUUM-151460
Fixed unsaved elements of a new UI Document being lost after entering and exiting Play Mode.
UI ToolkitFixUUM-156727
Fixed unsaved UXML changes being discarded in UI Builder when "Open selector in IDE" was used while the style sheet had unsaved changes.
UI ToolkitFixUUM-156629
Fixed USS files and UXML inline styles losing all of their styles when a declaration ended with an extra semicolon.
UI ToolkitFixUUM-157228

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