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Fixed ArgumentOutOfRangeException and Invalid GUILayout state errors thrown when clicking the key selection area at the position of a key from a previously displayed property curve in the Timeline curves view.
Linked bug report
UUM-143996: Errors are thrown when clicking on a Key selection area from another Audio Track property in the Timeline curves view

Reproduction steps: 1. Create a new project 2. Window > Sequencing > Timeline 3. Select any GameObject and click "Create" button in the Timeline window 4. Add an Audio Track by pressing "+" button 5. Press "Show curves view" button 6. Select one of the Audio Track properties, right-click in the curves view and select "Add Key" option 7. Select a different Audio Track property and click on the …

Retrieved 2026-11-09
TimelineFixUUM-143996
Updated the Timeline Customization Samples Timeline_CustomTracks scene to use the new Input System component.
Linked bug report
UUM-142488: “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples

Steps to reproduce: Create a new Unity using the Universal 3D template Open the Package Manager (Window > Package Management > Package Manager) Select the Timeline package Open the Samples tab Import the "Customization Samples" Sample Open the "Assets/Samples/Timeline/1.8.12/Customization Samples/Demo/Scenes/Timeline_CustomTracks.unity" Scene Enter Play Mode Observe the Console window Actual r…

Retrieved 2026-11-09
TimelineFixUUM-142488
Bug IndexOutOfRangeException is thrown when exiting Prefab mode and then Play mode.
uGUIFixUUM-150797
Fixed a crash that could occur when inspecting a TMP font asset that has *Atlas Population Mode set to Static and Multi Atlas Textures* enabled while its Material preview was visible.
Linked bug report
UUM-145753: Crash on RenderEventsContext::ExecuteCommandBuffers when changing a TextMeshPro GameObject's font to Liberation Sans SDF - Fallback

How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…

Retrieved 2026-11-09
uGUIFixUUM-145753
Fixed a layout misalignment of the Layout Group properties in the Inspector.
uGUIFixUUM-144947
Fixed an issue where the pixel height of a UGUI Image was not consistent when the parent Canvas Scaler Reference Resolution was changed and Pixel Perfect was enabled.
uGUIFixUUM-137714
Fixed an issue where UI elements, such as Sliced and Tiled Images and Text, were not updated when the Canvas Reference Pixels Per Unit, Scale Factor, Pixel Perfect or Render Camera changed after they were first drawn.
Linked bug report
UUM-151004: Sliced Image renders with incorrectly scaled borders when "Canvas.referencePixelsPerUnit" changes after the mesh is built

Reproduction steps: Open the attached "IN-152321" project Open the "Assets/SampleScene.unity" scene Enter Play Mode In the Game view, click the "G REPRODUCE - scaler applies refPPU late" button Observe the red shape in the top-right of the Game view and the Console window Actual result: The shape renders as two end caps meeting in the centre. The last mesh build in the Console reports "refPPU=…

Retrieved 2026-11-11
uGUIFixUUM-151004
Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis.
Linked bug report
UUM-134477: “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis

Reproduction steps: 1. Create a new project 2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshPro) 3. Enter long text into Text field in the Inspector 4. Change Font Size value to 1 5. Change Overflow to Ellipsis Actual result: “IndexOutOfRangeException: Index was outside the bounds of the array” error is thrown Expected result: No warnings or errors are thrown…

Retrieved 2026-11-09
uGUIFixUUM-134477
Fixed crash when calling SetSecondaryTexture/Size with invalid index.
Linked bug report
UUM-154589: Crash on CanvasRenderer::SetSecondaryTexture when the index was not allocated by SetSecondaryTextureCount

Steps to reproduce: Open the attached project (CanvasSecondaryCrash.zip) in 6000.3.24f1, 6000.6.3f1, 6000.7.0b2 or 7000.0.0a1. Select Bug > "Control - allocate 2 slots first, then index 0 and 1". Observe "CONTROL OK" in the Console; the Editor is fine. Select Bug > "Crash - SetSecondaryTexture(0) on a fresh CanvasRenderer". Actual result: The Editor process terminates with SIGSEGV inside UI::C…

Retrieved 2026-11-10
uGUIFixUUM-154589
Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected.
Linked bug report
UUM-134066: "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character

How to reproduce: 1. Open the attached “IN-130196” project 2. Open the “SampleScene” 3. In the Hierarchy, expand the “Canvas” GameObject 4. Select the child GameObject “Text (TMP)” 5. In the Inspector, set Overflow to “Ellipsis” 6. Type a long sentence in the “Text Input” field 7. Observe the Console and the Scene windows Actual result: Words get cut off and errors appear in the console Expect…

Retrieved 2026-11-09
uGUIFixUUM-134066
Fixed RectMask2D softening the edges of clipped content when its softness is zero.
Linked bug report
UUM-150815: Edges are softened when a RectMask2D with 0 softness is used

How to reproduce: Open the attached project “IN-152255” Open the “Assets/Scenes/RectMask2D_ClipEdgeAA“ scene Enter Play Mode Observe the Game View Actual result: Edges on the left most square are not white Expected result: Edges on all squares are white Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: macOS 26.5.2 (M4 Max) Not reprod…

Retrieved 2026-11-10
uGUIFixUUM-150815
Fixed recursive release of text components linked to themselves which led to stack overflow exceptions. Added OnValidate to base TMP_Text class to handle self-referencing of child and parent linked text components. As a result, TextMeshPro and TextMeshProUGUI components now call base OnValidate to handle and correct this same linking issue.
uGUIFixUUM-148732
Fixed regression that prevented multiple inspectors from updating with current alpha values when the alpha value on a CanvasGroup component was modified via the Inspector and CanvasGroupEditor.
Linked bug report
UUM-144986: Canvas Group Alpha Slider is not synchronised across multiple Inspector windows

Steps to reproduce: Open the attached project Open the Sample Scene Select the Panel object in the Hierarchy Make sure the Canvas Group component is visible in both Inspector windows Use the Slider to change the Alpha value Actual results: The Alpha value is not synchronised across multiple Inspector windows Expected results: Alpha value is synchronised across all Inspector windows Reproducibl…

Retrieved 2026-11-09
uGUIFixWindowsUUM-144986
Fixed the Layout Element component, which accepted negative values in its Min/Max (and other) fields.
Linked bug report
UUM-144440: Layout Element Component's Min/Max fields can be set to the negative values which silently changes the property source to the default one

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Text (TextMeshPro) 3. In the Inspector, click Add Component -> Layout Element 4. Set the Min Width to -1 5. Observe the results Expected results: The field can't be set to a negative value Actual results: The field can be set to a negative value and source of the value in the "Layout Properties" …

Retrieved 2026-11-09
uGUIFixUUM-144440
Fixed NullReferenceException errors when selecting an InputField (TMP) Placeholder before importing the TMP Essential Package.
Linked bug report
UUM-143965: "NullReferenceException" errors are spammed in the Console when selecting the Placeholder child of InputField (TMP) in the Hierarchy

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create InputField GameObject in the Hierarchy window 3. Import TMP Essentials 4. Expand Canvas > InputField (TMP) > Text Area 5. Select Placeholder GO 6. Observe the Console window Actual results: "NullReferenceException" errors are continuously spammed in the Console window when the Placeholder child object of Canv…

Retrieved 2026-11-09
uGUIFixUUM-143965
Undoing an added LayoutGroup on a ScrollView now restores its children entirely.
Linked bug report
UUM-144838: ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action

Steps to reproduce: Open the attached project Open the SampleScene Add a Grid Layout Group component to the ScrollView game object Undo the Add Component action Observe the positions of ScrollView's elements Actual results: Scrollbar handles become offset Expected results: All ScrollView's elements are restored to their original positions before the Layout Group component was added Reproducibl…

Retrieved 2026-11-09
uGUIFixUUM-144838
Fixed flex items not shrinking or growing correctly when a non-flexible (or partially flexible) sibling preceded a flexible child in the same container.
Fixed ScrollView drag-scrolling into blank space when content fits.
Linked bug report
UUM-142498: Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen

Steps to reproduce: Create and open any project In the Scene view or Hierarchy, select any GameObject Open the Inspector window In the empty space above the selected object’s components, touch the Inspector with a Wacom pen Drag the pen downward Actual result: The Inspector content shifts downward and empty space appears above the inspected object Expected result: Nothing happens Reproducible …

Retrieved 2026-11-09
UIFixWindowsUUM-142498
Added some performance regressions in reading/writing some VisualElement properties and manipulating its hierarchy.
UI ToolkitFix
Added support for custom filter functions in backdrop-filter.
Linked bug report
UUM-148086: Custom backdrop-filters support

Context: Custom filter functions are currently disabled for backdrop-filter. When a FilterFunction based on a custom filter definition is assigned to backdrop-filter, it is ignored at render time and the following warning is logged: > Custom filters are not supported for backdrop-filter on element ''. Custom filters will be ignored. They were disabled deliberately: applying a custom filter can…

Retrieved 2026-11-10
UI ToolkitFixUUM-148086
Clamped invalid stroke-miterlimit instead of failing SVG import.
Linked bug report
UUM-120825: SVG fails to import when 'stroke-miterlimit' is less than 1

Reproduction steps: 1. Open the attached “IN-116368_test vector” archived project 2. Select the “Assets/test.svg“ and reimport it (Right-click > Reimport) in the Project View 3. Observe the Console Expected result: Warning is thrown, SVG file is imported Actual result: SVGFormatException is thrown because the 'stroke-miterlimit' is equal to 0 Reproducible with: 6000.0.59f1, 6000.1.16f1, 6000.2…

Retrieved 2026-11-09
UI ToolkitFixUUM-120825
Creating a new PanelRenderer will not correctly restore the PanelSettings field when undo/redo occurs.
Linked bug report
UUM-146643: Panel Renderer GameObject has no Panel Settings reference attached after undoing and redoing its creation

Reproduction steps: 1. Create a new project 2. GameObject > UI Toolkit > Panel Renderer 3. Undo and redo Panel Renderer GameObject creation 4. Select Panel Renderer GameObject and observe Panel Settings field in the Inspector Actual result: Panel Settings reference field is empty Expected result: Panel Settings reference remains attached Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.19f1,…

Retrieved 2026-11-09
UI ToolkitFixUUM-146643
Enabled Open in Context button in main stage.
UI ToolkitFixUUM-145853
Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect).
Linked bug report
UUM-146278: BuildVectorImage(SceneInfo, Rect) is internal, and should be public

Steps to reproduce: Try to create a script to create a VectorImage from and SVG file while preserving the viewport Actual results: The required method VectorUtils.BuildVectorImage(SceneInfo, Rect) is internal and cannot be used Expected results: The required method should be public. Reproducible with versions: 6000.7 6000.6 6000.5 6000.3 Not reproducible with versions: Can’t test with versions…

Retrieved 2026-11-09
UI ToolkitFixUUM-146278
Fix to run the authoring Editor tests without waiting on frames.
UI ToolkitFixUUM-150274
Fixed "display: grid" elements ignoring their own min-width, min-height, max-width, and max-height when their size is content-based.
UI ToolkitFix
Fixed "display: grid" elements placing centered or end-aligned tracks outside the container when a maximum size makes it smaller than the available space.
UI ToolkitFix
Fixed "fr" and stretched "auto" grid tracks not expanding into the space granted by the grid container's min-width or min-height when the container is otherwise sized by its content.
UI ToolkitFix
Fixed "fr" grid tracks in a content-sized grid container expanding to fill the available space instead of sizing to their content.
UI ToolkitFix
Fixed "fr" grid tracks whose flex factors sum below 1 taking all of the free space instead of their fraction of it.
UI ToolkitFix
Fixed "Invalid image specified" warnings when clearing an element's background image in the inspector.
Linked bug report
UUM-148342: "Invalid image specified" warnings are thrown in the Console and warning icon appears on Button element in UI Viewport when deselecting background Image texture in UI Toolkit Inspector

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Button object (Right-click > UI Toolkit > Standard Elements > Button) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. While Button element is selected, in Inspector expand “Background” 5. In Image > select “arrow-down” texture 6. Click on selector again and select “None” 7. Ob…

Retrieved 2026-11-10
UI ToolkitFixUUM-148342
Fixed "Invalid image specified" warnings when clearing the Cursor Image field of an in-scene UI Toolkit element.
Linked bug report
UUM-149384: "Invalid image specified" warning is thrown when leaving an empty field in Cursor in in-scene UI Toolkit

Steps to reproduce: Create and open a new project Create a UXML in UI Builder Assets/Create/UI Toolkit/Standard Elements/Button Select the Button element and scroll down to "Cursor" in the Inspector Assign any valid texture into the Cursor Image field Open the Object Picker and select 'None' to remove the reference Observe the Console Actual results: "Invalid image specified" warnings are thro…

Retrieved 2026-11-10
UI ToolkitFixUUM-149384
Fixed "Property is not associated with a valid UXML attribute description." errors when selecting a read-only element in the UI Viewport with two Inspector windows open.
UI ToolkitFixWindowsUUM-155032
Fixed a "No script asset for TempSerializedData" warning when selecting a child element in the Hierarchy while in Play mode.
Linked bug report
UUM-144577: Selecting child elements in Hierarchy of DropdownField in Play Mode throws “No script asset for TempSerializedData” warning in Console

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Dropdown Field object (Right-click > UI Toolkit > Standard Elements > Dropdown Field) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. When all files are created, enter Play Mode 5. In Hierarchy (NewUXMLTemplate) window expand “DropdownField” element, so that “VisualElement” ch…

Retrieved 2026-11-09
UI ToolkitFixUUM-144577
Fixed a "SelectorAccelerationCache: association already exists" error being logged when a style sheet is attached to a UI Document both directly and through @import.
Linked bug report
UUM-151721: "SelectorAccelerationCache ... association already exists" error is thrown when a style sheet is attached to a UI Document both directly and through @import

How to reproduce: Open the attached “IN-152893” project In the Project tab, open the “Assets/UI/Documents/Element1.uxml” Close the UI Builder window In the Project tab, open the “Assets/UI/Documents/Empty.uxml” Observe the result in the Console of the Unity editor Actual result: Error "SelectorAccelerationCache: Assets/UI/Styles/Unknown.uss / 22122:132272389 association already exists" is thro…

Retrieved 2026-11-10
UI ToolkitFixUUM-151721
Fixed a backdrop-filter element showing a scaled-down copy of the backdrop in the in-scene UI authoring viewport when display scaling is above 100%.
Linked bug report
UUM-148867: Backdrop Filter renders a scaled-down copy of the background image instead of applying a Backdrop filter when using in-scene UI Authoring

Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements > Visual Element In the Inspector, add any texture to its background and increase size for better visibility of bug In the Hierarchy, create a Label element and make it a child of VisualElement Select the Label and in the Inspector find the "Backdrop Filt…

Retrieved 2026-11-10
UI ToolkitFixUUM-148867
Fixed a bound Vector4Field overwriting the W value of other selected objects when X, Y or Z was edited with multiple objects selected.
Linked bug report
UUM-157590: Bound Vector4Field overwrites W on the other selected objects when X, Y or Z is edited with multiple objects selected

How to reproduce: Open the attached "IN-154820" project In the menu bar select Tools > "IN-154820 Create and select A and B" In the Inspector, set the "Vector4" X value to 9 and press Enter In the menu bar select Tools > "IN-154820 Log values" Observe the Console Actual result: B is logged as (9.00, 20.00, 30.00, 4.00): its W changed from 40 to 4, the W value of A Expected result: Only X chang…

Retrieved 2026-11-11
UI ToolkitFixUUM-157590
Fixed a crash when a UXML file instantiates a template that instantiates it back.
UI ToolkitFixUUM-155265
Fixed a crash when the Editor sat idle in UI Staging Mode with filters applied to an element.
UI ToolkitFixUUM-156183
Fixed a custom cursor image flickering or reverting to the default cursor when hovering UI in the UI Viewport preview.
UI ToolkitFixUUM-149387
Fixed a hex or named color being lost from a UXML Color list attribute when an rgb() color follows it.
UI ToolkitFixUUM-157401
Fixed a list element's foldout header showing the next element's value instead of its own after editing a field inside the foldout.
UI ToolkitFixUUM-147445
Fixed a memory leak that grew every frame for elements using the -unity-material style and ended in an OutOfMemoryException.
Linked bug report
UUM-150318: Memory leak and silent crash when idle in Play Mode in a scene with multiple UI Toolkit GameObjects

How to reproduce: 1. Open the attached “IN-149943” project 2. Open the “Test“ scene 3. Stay idle for ~30 minutes 4. Observe the memory leak in the console window / crash Reproducible with: 6000.5.0a4, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.81f1, 6000.3.22f1, 6000.5.0a3 (UI ToolKit GameObjects are removed from the scene when downgrading) Reproduced on: Windows 11 Not r…

Retrieved 2026-11-10
UI ToolkitFixUUM-150318
Fixed a NullReferenceException and broken UI Builder styling when the filter property uses a USS variable with an invalid value.
UI ToolkitFixUUM-155765
Fixed a NullReferenceException in the Inspector when saving a UI Toolkit element animation while the Animation window is in Preview mode.
Linked bug report
UUM-155268: NullReferenceException is thrown when saving a UI Toolkit element animation with Animation window Preview enabled

How to reproduce: Open the attached “IN-154909” project Open the “Sample Scene” scene In the Hierarchy tab, expand “PlayerHUD” > “#Header” > “#HeaderLeft” and select the “#SpinCoinIcon” VisualElement Open the “Animation” window (Ctrl + 6) In the top bar of the “Animation” window near the record button, enable “Preview” mode In the left part of the “Animation” window, expand “Background Image” …

Retrieved 2026-11-10
UI ToolkitFixUUM-155268
Fixed a NullReferenceException thrown when right-clicking the affordance button on list items in the UI Toolkit attributes inspector.
Linked bug report
UUM-146715: “IndexOutOfRangeException” error is thrown and nothing happens when the burger button is clicked in a MultiColumnListView’s Sort Column Descriptions element in the list

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Library (Right-click in the Hierarchy > UI Toolkit > Standard Elements > UI Library) Double click the Multi Column List View to add it Click Confirm Add an Element by pressing the "+" button in the Sort Column Descriptions list in the Inspector window Click the burger button for the Element 0 Observe the…

Retrieved 2026-11-09
UI ToolkitFixUUM-146715
Fixed a NullReferenceException thrown when the *UI Viewport* window is destroyed before its content is created.
Linked bug report
UUM-148374: "NullReferenceException" is thrown in the Console due to UIViewportWindow.ReleaseStage when creating a new project using the AR Mobile Template

Steps to reproduce: 1. Create new Unity project using AR Mobile Template 2. Once project is created, observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: No errors are thrown in the Console window Reproducible with versions: 6000.7.0a3 Not reproducible with versions: 600…

Retrieved 2026-11-10
UI ToolkitFixUUM-148374
Fixed a NullReferenceException when a z-index child inside an element rendered through a render texture had an ancestor whose scale changed from 1.
UI ToolkitFixUUM-152805
Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none.
UI ToolkitFixUUM-119563
Fixed a performance issue where rewriting unchanged shader-info records re-uploaded the full shader-info texture every frame, slowing panning and animated UI.
UI ToolkitFixUUM-151011
Fixed a regression causing a selector coming from an imported style sheet (@import) to incorrectly outrank an equal-specificity selector from the importing style sheet.
UI ToolkitFixUUM-148320
Fixed a spurious assertion error being logged in the Console when using Create Template in UI Builder on an element created via GameObject > UI Toolkit > Standard Elements.
UI ToolkitFixUUM-147727
Fixed a stack overflow and possible Editor shutdown when a custom editor creates an InspectorElement for the object it's already inspecting.
UI ToolkitFixUUM-151541
Fixed a style sheet losing its priority when used directly after also being imported by a theme style sheet.
UI ToolkitFixUUM-108227
Fixed a transient GameObject Hierarchy entry appearing during a ListView drag (Simple reorder mode) with UI Toolkit Hierarchy Integration enabled.
UI ToolkitFixUUM-147873
Fixed a USS file failing to import and losing all of its styles when a function such as linear-gradient() had an empty argument.
Linked bug report
UUM-155939: USS file fails to import and all of its styles are lost when a linear-gradient() with an empty first argument is added to it

Steps to reproduce: Open the attached project In the Project window, right-click "Assets/UI/Theme.uss" and select Reimport Observe the Console "Assets/UI/Theme.uss" holds three ordinary rules, the last of which is a valid gradient with one stray comma in front of it: .panel { flex-direction: column; padding: 8px; background-color: rgb(40, 40, 40); } .title { font-size: 16px; color: rgb(220, 22…

Retrieved 2026-11-10
UI ToolkitFixUUM-155939
Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint.
Linked bug report
UUM-140869: VisualElement with DynamicTransform and animated scale from 0 is not rendered until hovered when parent uses GroupTransform

How to reproduce: 1. Open the attached “IN-140824” project 2. Open the “TestScale” scene 3. Enter Play mode 4. Click the “Toggle Window” button in Game view 5. Notice Visual Element block with “usage-hint = None” text 6. Hover mouse cursor above the said Visual element 7. Observe the Game view Actual result: “usage-hints = DynamicTransform” text appears on a Visual Element after the mouse is h…

Retrieved 2026-11-09
UI ToolkitFixUUM-140869
Fixed a World Space UIDocument logging "Cannot destroy Component while GameObject is being activated or deactivated." when its Scene was closed, which also made Player builds started from the Editor fail.
UI ToolkitFixUUM-150548
Fixed a MissingReferenceException and a leftover Hierarchy row when removing a Panel Renderer component.
UI ToolkitFixUUM-151371
Fixed Alt+click on a list header not recursively collapsing or expanding child foldouts when the list items use a UI Toolkit CustomPropertyDrawer.
Linked bug report
UUM-146051: Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer

Steps to reproduce: 1. Open the attached “IN-145980” project 2. Open the SampleScene 3. In the Hierarchy Tab select the GameObject named “TEST” 4. In the Inspector Tab click the “Items” header while holding Alt 5. Observe the Inspector Actual Result: Only the outer list foldout collapses/expands Expected Result: Alt+clicking the list header should recursively collapse/expand all child Foldouts…

Retrieved 2026-11-09
UI ToolkitFixUUM-146051
Fixed an AnimationCurve UXML attribute losing its value after saving when a key had a very large value.
Linked bug report
UUM-156823: Curve Field value is lost after saving in UI Builder when a key has a very large value

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Select the .uxml root in the Hierarchy and enable "Editor Extension Authoring" in the Inspector 5. Drag and drop a Curve Field Element into the Hierarchy 6. Select the Curve Field and click the "Value" field in the Inspector 7. In the Curve Edito…

Retrieved 2026-11-11
UI ToolkitFixUUM-156823
Fixed an ArgumentException when pasting a cut element with one of its children selected in the UI Viewport or the Hierarchy.
UI ToolkitFixUUM-155015
Fixed an array resize confirmation dialog appearing when selecting several objects that share a large array.
UI ToolkitFixUUM-148151
Fixed an assertion error being thrown when unparenting an element that was its parent's only child.
Fixed an AssertionException thrown when editing UxmlObject attributes (such as SortColumnDescription properties on MultiColumnListView) in the UI Toolkit Authoring inspector.
Linked bug report
UUM-146716: “AssertionException” errors are thrown when reordering elements in the Sort Column Descriptions list

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Library (Right-click in the Hierarchy > UI Toolkit > Standard Elements > UI Library) Double click the Multi Column List View to add it Click Confirm Add an Element by pressing the "+" button in the Sort Column Descriptions list in the Inspector window Repeat step 5 Reorder the elements by clicking and dr…

Retrieved 2026-11-09
UI ToolkitFixUUM-146716
Fixed an Editor crash that would occur when trying to undo a VisualTreeAsset or StyleSheet change past the last import.
Linked bug report
UUM-146454: Editor crashes when undoing Standard Element creation after New USS is created

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Button) 3. Create UI Document and save changes 4. Create New USS in the Style Sheets window 5. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Button) 6. Save changes 7. Undo changes with cmd+z keyboard shortcut and observe the Editor Ac…

Retrieved 2026-11-09
UI ToolkitFixUUM-146454
Fixed an error logged to the Console when selecting Two Pane Split View in the UI Library window with the Inspector tab enabled.
Linked bug report
UUM-149144: TwoPaneSplitView needs exactly 2 children error is thrown if TwoPaneSplitView element is selected in the UI Library window while Inspector tab is enabled

Steps to reproduce: Open the attached project Open the UI Library window (Window -> UI Toolkit -> UI Library) Enable the Inspector tab in the UI Library window Select the Two Pane Split View element Observe the Console window Actual results: "TwoPaneSplitView needs exactly 2 children." error is thrown each time the element is selected Expected results: No warning or errors are thrown when sele…

Retrieved 2026-11-10
UI ToolkitFixUUM-149144
Fixed an error when trying to use Element Texture UV node in a vertex shader.
Linked bug report
UUM-145401: Error when using ElementTextureUV in vertex shader

Steps to reproduce: Create a UI shader graph Add a custom interpolator to the vertex block Connect the output of ElementTextureUV Actual results: An error shows in the console and preview breaks Expected results: Works

Retrieved 2026-11-09
UI ToolkitFixUUM-145401
Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader.
Linked bug report
UUM-145855: Arc-AA isn't applied when using a custom shader that outputs a constant

Steps to reproduce: Add a VE with a rounded background (e.g. border radius + background color) Create a custom UITK shader that outputs a constant color Observe the result Actual results: Shows a rectangle/square Expected results: Should show a circle/ellipse with the specified color

Retrieved 2026-11-09
UI ToolkitFixUUM-145855
Fixed an issue where "Accessing invalid property" errors occurred when entering Play mode after modifying a UXML asset.
Linked bug report
UUM-146179: A deleted Vector Image from UI Builder is still rendered in the Game view and "Accessing invalid property" errors and warning are thrown when entering Play mode

Steps to reproduce: Create a new URP project Import the attached SVG asset In the Hierarchy, create a Panel Renderer Component with UI Document assigned Open the UI Document in UI Builder Add Visual element into the Hierarchy and Save Select the Visual Element and in Inspector find the Background > Image property Change the Image type to "Vector" and assign the imported SVG asset Save UI Build…

Retrieved 2026-11-09
UI ToolkitFixUUM-146179
Fixed an issue where a TextField displayed a replacement character when Max Length cut the text in the middle of an emoji.
Linked bug report
UUM-155098: Emoji is displayed with a replacement character in a TextField when Max Length cuts the text in the middle of the emoji

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open the UI Builder window 4. Drag and drop a TextField Element into the Hierarchy 5. Select the TextField and set Max Length field to 3 in the Inspector 6. Set Value field to two emojis (e.g. "😀😀") 7. Observe the TextField in the Viewport Actual result: TextField displ…

Retrieved 2026-11-10
UI ToolkitFixUUM-155098
Fixed an issue where a UI Toolkit scheduled callback that threw an exception repeated every frame and prevented all other scheduled items in the panel from running.
UI ToolkitFixUUM-153930
Fixed an issue where adding a TwoPaneSplitView would not automatically create two children when added through the UI Library.
Linked bug report
UUM-144568: "TwoPaneSplitView needs exactly 2 children" errors are thrown in the Console when creating a "Two Pane Split View" from UI Library

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open UI Library window (right-click in Hierarchy > UI Toolkit > Standard Elements > UI Library) 3. In UI Library find “Two Pane Split View” and double click on it to create it 4. In “Open UI stage” pop-up press “Continue” and save UXML file 5. Once the files are created, observe the Console window Actual results: “T…

Retrieved 2026-11-09
UI ToolkitFixUUM-144568
Fixed an issue where adding, removing, renaming, duplicating, or reordering a variable in the Variables Inspector did not mark the Visual Tree Asset dirty.
UI ToolkitFixUUM-145066
Fixed an issue where clicking a disabled Tab in a TabView still selected it.
Linked bug report
UUM-148036: Disabled tabs can still be selected by clicking (regression from UIT-2487)

A disabled Tab in a UI Toolkit TabView still responds to clicks and becomes the active tab. In Unity 6.0 you could disable a tab to stop it being selected. That behavior was removed by [Internal link] (landed 13 Aug 2025), which added InvokePolicy.IncludeDisabled to the tab header's PointerDownEvent so read-only tab views keep working. Read-only views are used in the Inspector when you edit an…

Retrieved 2026-11-10
UI ToolkitFixUUM-148036
Fixed an issue where clicking an item in a ListView nested inside another ListView.
UI ToolkitFixUUM-140195
Fixed an issue where controls would be missing their default configuration when added through the UI Library.
Linked bug report
UUM-144495: "Button" label text missing on Button element created via Hierarchy window in UI Viewport and Game view

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Button element object (Right-click > UI Toolkit > Standard Elements > Button) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. Once Button element is created, observe it in the UI Viewport window or Game view Actual results: “Button” text is missing on the Button element Expect…

Retrieved 2026-11-09
UI ToolkitFixUUM-144495
Fixed an issue where deleting multiple selected variables at once would skip or fail to remove some of the selected items.
UI ToolkitFixUUM-145066
Fixed an Issue where entering a UI Stage from a discarded template document would break the stage navigation.
UI ToolkitFixUUM-149152
Fixed an issue where exiting Prefab Mode brought the Scene view tab to the front, even when another tab was in front in the same tab group.
UI ToolkitFixUUM-153778
Fixed an issue where Object Picker window breaks when it is interrupted by a domain reload.
Linked bug report
UUM-144436: Object Picker window breaks when it is interrupted by a domain reload

Steps to reproduce: Create and open a new project Create a new Script with a line "[SerializeField] private Object obj;" in it Select the Script and open the default reference Object Picker window in the Inspector Single-click any asset referenced in the window (to cause a domain reload) Observe the Object Picker Actual results: The Object Picker window becomes blank, and errors are thrown in …

Retrieved 2026-11-09
UI ToolkitFixUUM-144436
Fixed an issue where opening the Attributes Inspector window reset values inherited from ancestor AttributeOverrides.
UI ToolkitFix
Fixed an issue where out-of-range filter and backdrop-filter values were clamped without a Console warning, and UI Builder's Inspector displayed the unclamped value.
Linked bug report
UUM-152766: No Console warning when out-of-range UI Toolkit Filter values are clamped, and UI Builder's Inspector displays the unclamped value

Steps to reproduce: Create a new Unity project using the Universal 3D template Copy the attached "FilterRepro.uxml" into the project's Assets folder and let it import Double-click FilterRepro.uxml to open it in UI Builder Select "#BlurTarget" in the Hierarchy In the Inspector, expand Local Styles > Filter Observe the "Value" field Type "5000" into the same "Value" field and press Enter Observe…

Retrieved 2026-11-11
UI ToolkitFixUUM-152766
Fixed an issue where PanelRenderer UI reload callbacks registered in Awake, OnEnable or Start were invoked after the first Update.
UI ToolkitFixUUM-154853
Fixed an issue where setting --unity-metrics-single_line-height on the :root selector through a USS file imported by a theme didn't affect ScrollView scroll speed.
Linked bug report
UUM-129742: Setting a variable in the root selector via an imported USS file in a theme does not work

How to reproduce: Open the “ScrollingBug.zip“ project Open the “SampleScene“ Enter Play Mode Scroll in the List view in the Game view Press the “Toggle line height“ button Scroll in the List view in the Game view again and observe Actual result: List view scrolls very slowly Expected result: List view scrolls just like in step 4 Reproducible in: 6000.0.64f1, 6000.3.0a6, 6000.3.1f1, 6000.4.0b1,…

Retrieved 2026-11-09
UI ToolkitFixUUM-129742
Fixed an issue where some type converters would be ignored in the UI Builder binding window.
Linked bug report
UUM-147357: UI Builder does not recognize data source path as compatible unless it was already used previously

Steps to reproduce: Open the attached project Open the test.UXML asset in the UI Builder window Select the Label Visual element For the Text's Size property, right-click and select Add Binding option In the Add Binding window, click on the Data Source Path value Observe the resulting properties Actual results: No properties are listed as compatible, despite the data source containing a compati…

Retrieved 2026-11-10
UI ToolkitFixUUM-147357
Fixed an issue where the border-radius and border-width header fields in the inspector could not be selected or edited by typing.
UI ToolkitFixUUM-146073
Fixed an issue where undoing the deletion of a selector in the Style Sheets window restored it at the wrong position.
Linked bug report
UUM-149380: Selector is restored in a different position when undoing its deletion in the in-context Style Sheets window

Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements >Visual Element Add a StyleSheet to the document and create several selectors in it (e.g. "a", "b", "c") Select a selector that is not the last in the list and delete it Press Ctrl+Z Observe the selector's position in the Style Sheets window Actual result…

Retrieved 2026-11-10
UI ToolkitFixUUM-149380
Fixed an issue where we were calculating the popup index before the validate code had run.
UI ToolkitFixUUM-157589
Fixed an issue where RegisterUIReloadCallback did not trigger the callback when a GameObject was re-enabled.
Linked bug report
UUM-146174: PanelRenderer OnUIReload callback is not triggered when re-enabling the owning GameObject

Steps to reproduce: Create a scene with a PanelRenderer + script that registers OnUIReload in OnEnable() Hit play Disable and re-enable the GameObject (not the component) Actual results: The OnEnable() method is called, but the UIReload callback isn't Expected results: The UIReload callback should be triggered again Reproducible with versions: 6000.5 6000.6 6000.7 Not reproducible with version…

Retrieved 2026-11-09
UI ToolkitFixUUM-146174
Fixed an issue with missing-asset USS warning spam after asset deletion.
Linked bug report
UUM-148575: Deleting UI Toolkit animation clip asset causes continuous USS "Missing asset reference" warnings in Console

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Label object (Right-click > UI Toolkit > Standard Elements > Label) 3. Open Animation window (Window > Animation > Animation) 4. Select “Label” in Hierarchy window and press “Create” in Animation window to create Animation clip for Label 5. Open Project window 6. Delete "New UI Animation Clip" As…

Retrieved 2026-11-10
UI ToolkitFixUUM-148575
Fixed ArgumentOutOfRangeException being thrown on every style resolution when a USS declaration had a malformed filter or backdrop-filter value.
UI ToolkitFixUUM-153757
Fixed artifacts around letters when text uses a Font Asset with a small atlas padding and a zero or negative outline width.
Linked bug report
UUM-146020: Artifacts are rendered in UITK when using Font Assets and using negative outlines

Steps to reproduce: Create and open a new project Import the "CalibriBold SDF-2.asset" and "CalibriBold.ttf" into the project Create and open a new UXML file in UI Builder Create a Label in the UI Builder's Hierarchy and select it Expand the "Text" foldout in the Inspector Change the Font type to "Font Asset" Assign the imported Font Asset in the Object field Expand the "Text Effects" and type…

Retrieved 2026-11-11
UI ToolkitFixUUM-146020
Fixed AssetBundle builds including the glyphs a dynamic Font Asset generated in the Editor when its Dynamic Data is set to Session Only.
UI ToolkitFixUUM-153202
Fixed AssetReference variables in UI Builder taking the asset type of another variable that was previously shown in the same list position.
Linked bug report
UUM-140515: AssetReference Variable Asset Reference Type is tied to list position and will produce unexpected results when creating, duplicating or saving unset AssetReference Variables

Steps to reproduce: Open any Project Create a UIDocument Asset in the Project Browser and open it in UI Builder In the StyleSheets panel create a new USS and select the :root selector In the Inspector Variable list create an AssetReference Variable Change the Variable's Asset Reference Type to any other than Texture Right click the Variable and select "Duplicate" OR After step 3: In the Inspec…

Retrieved 2026-11-11
UI ToolkitFixUUM-140515
Fixed Backdrop Filter not rendering in the UI Viewport for elements with a transparent background.
Linked bug report
UUM-149971: Backdrop Filter is not rendered in the UI Viewport in UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …

Retrieved 2026-11-10
UI ToolkitFixUUM-149971
Fixed backdrop-filter rendering a skewed or misaligned backdrop when the element is nested under an element with the GroupTransform usage hint and the group's transform is rotated or scaled.
UI ToolkitFixUUM-148085
Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
Linked bug report
UUM-155009: Text is blurred in UI Toolkit when applying Drop Shadow filter

How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…

Retrieved 2026-11-10
UI ToolkitFixUUM-155009
Fixed builtin filters preview images.
Linked bug report
UUM-141062: Most UI Toolkit built-in filters don't match the expected documented results

Steps to reproduce: Create and open a new project Create and open a new UXML in UI Builder Add a visual element Download and import this image Set this image as the background image Apply different built-in Filters in the UI Builder's Inspector, according to this documentation Compare the results Actual results: When compared: Grayscale, Opacity, and Tint are completely wrong Hue-rotate, and C…

Retrieved 2026-11-09
UI ToolkitFixUUM-141062
Fixed case of "display: grid" elements ignoring their own min-width, min-height, max-width, and max-height when their size is content-based.
UI ToolkitFix

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