Simplify 3D models
Mesh LOD can generate simpler versions of models during import.
Unity 6.2
Mesh LOD workflow Update releaseSuperseded

What changed
Unity feature: Mesh LOD
Mesh LOD generates reduced-detail mesh data during import. Unity can use less geometry when an object occupies less of the screen, without requiring separately authored mesh files for each level.
Use it
- Select a supported imported model and configure its Mesh LOD import settings.
- Inspect the generated levels and adjust the quality settings for the object’s appearance at different distances.
Requirements and limits
- In 6.2, Entities Graphics, particle systems, VFX Graph, static batching, and GPU instancing do not automatically select Mesh LODs. Skinned meshes still deform LOD0, so lower rendered detail does not reduce skinning work.