Share simulation between players

Distributed authority lets connected players share responsibility for the game simulation.

Unity 6.0
LTS · Long-term supportSupported now
Distributed authority documentation (current package)
Unity distributed-authority multiplayer sample

What changed

Unity feature: Distributed authority

Distributed authority lets clients own different parts of a networked simulation instead of putting all authority on one game host. It changes how ownership and synchronization are designed.

Use it

  1. Use the distributed-authority documentation to configure the appropriate Netcode for GameObjects and multiplayer service setup.
  2. Study the official sample’s ownership and synchronization flow before assigning gameplay responsibilities to clients.

Requirements and limits

  • Beta at the Unity 6 launch. Client ownership has different trust and failure-handling implications from a server-authoritative design. Current package documentation may describe later changes.
All Unity 6.0 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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