Vivox Unity SDK 16.8.0
Version 16.8.0 introduces a fix for a memory leak issue, support for multiple concurrent Vivox SDK instances and increases the minimum supported Unity Editor version to 2021.3.
- Version
- 16.8.0
- Released
- Dec 1, 2025
- Product
- Vivox Unity SDK
Vivox Unity SDK 16.8.0
Release overview
- Change
For further technical details on all the changes included in this release, refer to the `CHANGELOG.md` file within the SDK.
Key features and bugs addressed
- Fix
Fixed a memory leak caused by unbound event handlers preventing `VivoxParticipant` objects from being cleaned up when the local user left channels with remaining participants.
- Change
`VivoxMessage.Metadata` property for accessing channel or directed message metadata.
- Change
`MessageOptions.Metadata` property for attaching metadata to outgoing messages.
- Feature
Added automatic SDK initialization and user sign-in when SDK actions are attempted without prior setup.
- Feature
Added support for multiple concurrent Vivox SDK instances via `IUnityServices.GetVivoxService()` .
- Deprecation
Removed Mint service integration and deprecated related public APIs.
- Improvement
Updated minimum supported Editor version to 2021.3.
- Improvement
Updated Services Core SDK dependency version.
Known issues
- Fix
Some Bluetooth audio devices on Windows will have reduced audio quality because the operating system forces them into Handsfree Telephony mode. This will be fixed in the next hotfix release.
- Windows
Vivox SDK 16.8.0
3 documented changes.
Added
- Feature
Added `ChannelOptions.IsLargeText` to allow a channel to be configured as a large text channel. With this feature enabled, text channels can support up to 2000 users.
Fixed
- Fix
Fixed an issue that was restricting the usage of dots in channel names and player IDs.
- Fix
Fixed an issue that would cause a `NullReferenceException` when trying to use mute, volume, or device-related APIs while not signed in to the Vivox service.